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VR 101: The (Re)Birth of Virtual Reality?

VR 101: The (Re)Birth of Virtual Reality?

Guess what? Even Apple!

360 Projection - Expo 67 / Samsung 2014

Circarama 1967

Evolution of 360 Cameras

Spherical 360 Video

Stereoscopic 360 Video

Stereoscopic Spherical 360 Video

VR Head Mounted Devices (HMD)

AR Devices

ControllersOn HMD Switch / Motion tracking / Gesture tracking

External to HMD External Keyboard / JoyStick / Motion tracking / Gesture tracking

Controllers

Types of VRLive Action / Animation

- 360 Video- Stereoscopic 3D

Real Time 3D

- Game Engine- Interactive

Hybrid

Level of interactivity

Passive Highly Interactive

RANGE

Strangers with Patrick Watson

Felix & Paul Studios

The Enemy

by Karim Ben Khelifa

Way to Goby Vincent Morisset

“Google Cardboard is the AOL of VR” - Maria Korolov

Distribution Channels

OCULUS SHARE

webVR

webVR - Facebook 360

Who is producing VR

Oculus Story StudioJaunt VRFramestoreDisney ImagineeringMicrosoftSony

Niche:Felix and PaulBackLight StudioVrse (Chris Milk)Emblematic GroupNew Deal Studiosthe NFB

Montréal - VR Valley?

Montréal - VR Valley Aerospace & defense

Tech Gaming

Montréal - VR Valley Visual fx

Montréal - VR Valley

Tomorrow?

“This is really a new communication platform.”

- Mark Zuckerberg

Entertainment

Immersion + Presence

Empathy

HelpingPeople

“Looking back, the movie and TV screens we use today will be seen as an intermediate step between the invention of electricity and the invention of VR.” - Chris Dixon, Andreessen Horowitz

Thank YouMerci

Appendix

Interactivity

Passive Highly Interactive

Interactivity

Interactivity

Passive Highly Interactive

Interactivity

Interactivity

Interactivity

Passive Highly Interactive

Interactivity

Interactivity

Means of Production

Production Pipelines360 Video (ex.: Way-To-Go)

1.Capture footage2.Ingest footage3.Video stitching4.Compositing5.VFX / Motion Graphics6.Color Correction7.Scripting / Coding8.QA and Debugging9.Export deliverables

Real Time 3D (ex.: BioCube)

1.Modeling2.Texturing / Lighting3.Rigging / Setup4.Animation / Mocap / VFX5.Scripting / Coding6.Integration7.QA and Debugging8.Export deliverables

Audio(see next slide)

Hybrid

Spherical 360 Video

360 Stereoscopic Post Production

Realtime 3D Engine

3D ENGINE (Unity 3D - Unreal Engine)

VR Audio

“Baked-in” ● Mono, Stereo

or Binaural recording● Channel-based● The sound is anchored

to a certain point in the 3D environment. How the user hears that sound depends on the position of each ear in relation to it.

“Dynamic” ● Binaural or Ambisonics

recording (and playback)● Object-based● Real-time audio post-production

(Real-time dynamic mix)● Greater control: Discrete vs

Ambient sound

Hybrid

Sound design in VR is even more important than with traditional film.

“Interactive” ● Binaural or Ambisonics

recording (and playback)● Object-based● Real-time audio post-production

(Real-time dynamic mix)● Greater control: Discrete vs

Ambient sound● User interaction will also

“generate” sounds

Price/Avail. User Interface

Google Cardboard $20 Side slider

Oculus Rift DK2Consumer Version

$3502016 Q1

“Proximity” positional tracking

Samsung Gear VRSamsung Note 4

$99$700

Side sliderOptional wireless joystick

HTC Vive SteamVR 2015 Q4 “Walk-around” positional tracking

Sony Playstation VR 2016 Q2

VR Head Mounted Devices (HMD)

Price/Avail. User Interface

Smart Phones / Tablets $200 to $1000Now

2D Camera, Accelerometer,Gyroscope, GPS, etc

Microsoft Hololens HMD ? Holographic environment sensors, Positional tracking

Google Project Tango $1500 Developer only

3D Camera, Accelerometer,Gyroscope, GPS, etc.

Google / Magic Leap ? Projection of digital light field into the user's eye.

AR Devices

AR Mobile App

AR Mobile App

- Microsoft Hololens

- Microsoft Hololens

LIVE Broadcasting VR

Single Screen 360 video - Out My Window

Virtual Cave - Circa 1948 Installation

Head Mounted Display - Way to Go

Creative Opportunities

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