motion retargeting for crowd simulation (golaem @ digi pro 2015)

Post on 07-Apr-2017

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Nicolas Chaverou – nicolas@golaem.comMotion Retargeting for Crowd Simulation

Problematic

vs

Motion Retargeting

+ =

Workflow

.gsk

.gmo

Skeleton Conversion

Skeleton Conversion

Motion Conversion

Motion Mapping Creation

Golaem Skeleton

Golaem Skeleton

Golaem Skeleton-Motion Mapping

Animation Blend Tree

Animation Replay (Walk)

Animation Replay (Run)

Animation Replay (Zombie)

Blending & Sync

Blending Ground Adaptation Final

Animation Blend Tree

72 bones 35 bones

Animation Blend Tree

Animation Blend Tree

Animation Replay (Walk)

Animation Replay (Run)

Animation Replay (Zombie)

Blending & Sync

Blending Ground Adaptation Final

Animation Blend Tree

Animation Replay (Walk)

Animation Replay (Run)

Animation Replay (Zombie)

Blending & Sync

Blending Ground Adaptation Final

IK Computation

IK Computation

3-bones chains = OAS 3-bones+ chains = FABRIK

IK Cache

Without IK Cache FABRIK: 53% - Anim Update Time: 212ms*

With IK Cache FABRIK: 11% - Anim Update Time: 117ms*

* for 5 000 characters

www.golaem.comThank You!

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