mobile learning @ vtc hong kong - march '10

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Mobile Learning in Hong Kongby Ronald Lenz

Table of contentintroductions

about mobile learning & the city

projects

your experiences

discussion

design principles

Research head Locative Media @ Waag Society

Ronald Lenz

Creative Director @ 7scenes

Strategist, technologist and researcher in mobile media

Research Institute in Amsterdam, The Netherlands

Waag Society

Creative technology for social innovation

Education, Healthcare, Arts & Culture, Sustainability & Public Domain

Collaboration between users, designers, programmers, artists & scientists

Demo or Die, Open Innovation, Living Lab

Picninc - crossmedia festival

Mediaguild

Waag Products- Storytable- Pilotus- MosterMedia- 7scenes

Service Provider

We connect stories to the city. We help people link media to places so theycan create enganging mobile experiences for anyone with a mobile phone.

7scenes

Mobile learning“The exploitation of ubiquitous handheld technologies, together with wireless and mobile phone networks, to facilitate, support, enhance and extend the reach of teaching and learning.”

“Mobile learning can take place in any location, at any time, including traditional learning environments such as classrooms as well as in workplaces, at home, in community locations and in transit.”

In classrooms

At locations

Photographic treasure hunt exploring Hong Kong’s architecture

Re-architect

“Think like an architect for a day”

Collaboration BoDW, HK Design Institute and Polytechnic University

The City is forever changing...

The City is forever changing...

The City is forever changing...

Different layers with different tastes: historical, social, economical, cultural, religious and much more

The City is layered

But most are often hidden and not linked

You’re connected through friends, family, work, memories, places, emotions and always have been and always will be...

The City is personal

Mobile as in an ever-moving stream of information, goods and people

The City is mobile

Britain from Above - planes

Britain from Above - boats

Britain from Above - trains

Britain from Above - taxis

Britain from Above - planes

Britain from Above - children

Britain from Above - carbagetrucks

Mobile as in connected through mobile phones

The City is mobile

Used for internet, navigation, tracking, communication, media recording & playback, games, hyper-local services and more

insert latest mobile internet and gps smartphones statistics hereYes it’s true what they say: Mobile is the new Mass Medium

We know this - we have been mapping the City for quite some time now

The City is virtual

The City is a learning space

And never forget - The City is playful

Some of our cases

A new collaborative realtime map of Amsterdam

Amsterdam Realtime

Geodrawing competition during annual museum night

N8

Creating psycho-geographic maps & mapping the Old Delhi City wall

Sarai, Delhi, India

Educational mobile game blending mediaeval history out in the streets of Amsterdam

Frequency 1550

Frequency 1550The right balance: gameplay, narrative & interaction on location

Frequency 1550

Full toolkit to create mobile ‘lessons’ with

Mobile Learning Game Kit

collaboration UvA and Medialab Amsterdam

Exploring Anne Frank’s neighbourhood as she did over 60 years ago

Anne Frank house

Learn by creating and playing mobile games

Games Atelier

a full educational program, available in all Dutch schools

The Mystery of the Colonel’s GhostDiscovering history, the city & people

Discover the secret behind Adelaide’s first urban designer

The Mystery of the Colonel’s Ghost

The Island400 year anniversary

collaboration Waag Society & John Adams Institute

How to create a truly connected experience?

The IslandAn educational location-based trading game played in A’dam & New A’dam at the same time about our shared history

Based on real market history and mechanisms

All players are traders creating a wealthy New Amsterdam colony

Interact with city locations and players based on players’ GPS positions using mobile phones

The toolsteam roles: negotiator & trader, navigator, economic strategist

Basic rules1. negotiate & trade goods with traders in the other city2. finalize the deal & buy the goods3. sell them on the local market for a higher pricebut be strategic - you can also buy & (re)sell on the local market

How to win?Simple - teams win by trading the best and therefore earn the most amount of guilders

But the market evolves - prices players receives historical events together with the changing market exchange rates and keep track to get the best deal

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1$#23(2+.(34"'))(*+53*($.'+*63..3#7

8',(-+5)/"0*+*63..3#7 96()"'+,%+:#7/3*6+;"(

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?)@+?)'6)(/"#5+.,.$/"A,#+3#&()"*)*

InteractionInteract by being at locations: media places, tasks & rewardsor close to players: tradingBut how do you connect with players on the other side of the ocean?a trade place that connects two locations!

A gamemaster sends market messages at specific times to players

Game locationsCommunication Nexus: negotiate dealWarehouse: close the deal, goods are shippedMerchant exchange: local tradeDistribution centers:textile, pottery, food, iron / corn, beavers, otters, tabacco

Global GincanaCombining traditional Gincana with mobile gaming: Mobile Gincana

Creating cultural games for students in another city and playing them made by students from another cityConnecting Sao Paulo/Brazil and Amsterdam/Holland

Some design variables

locations & landmarks + rich media content + thematic grouping + narrative + navigation + (game)rules for (social) interaction + personal trigger (GPS), perception & input + pixie dust = lasting new experience!

The recipe

The basicsRich info/media on location

How the combination of physical surroundings, media content, your perception, your position as trigger can create new meaning

navigating places, content, people and objects

Navigation

triggered by GPS & compass, (QR/RFID) markers, image recognition

navigating content and people: discovery, (local) search and guided play

Maps

alternative maps - historic, fantasy, demographic, etc - help immersion

maps can be a collaborative result

we all need context

Narratives

(non)lineair / layered / interactive / character view / role-playing /etc

meta narrative vs micro narratives & blackbox structures

physical surroundings, dark players, actors & props

simple rules can have a high impact

(Game)rules

active participation, social interaction, collaboration, competition element

Game mechanics: Puzzle solving / Missions / Treasure hunt / Collecting objects / Role playing / Territory control / sharing / messaging / marking /collaborating / searching / annotating / leaving opinionsProblem solving: just in time & on-demand info, skills as strategies, real world situations

make the experience personal

Personal input

design for stimulating opinions (in any media)and even leave room for co-creation

A new medium with new rules

3D objects in real space

Will be clunky first, but will rapidly become more immersive

Learning principlesStudent focus: learn by actively producing, part of everyday life

Teacher as inspiration, coach and expert

Authentic and original material: situation & experience-based learning

Reflective learning: focus on the process, reflect on material and behavior

Donation: share with others, present to others, create for others

Urban gaming principlesUrban environment as inspiration, context and triggerHistorical / Social / Cultural / Current / Personal perspectives

Storyline: meta narrative vs micro narratives and blackbox structures

Gameplay: game mechanics, social interaction, collaboration

Problem solving: just in time & on-demand info, skills as strategies, real world situationsTheatrics: dark-players, use actors & props, create settings (non-places)

7scenes - a new platform

Create your scene

• story telling• guided tours• treasure hunts• role-playing• trading

Create a scene• Online visual editor - no programming!• Select a genre & configure - Guides, Tours, Games• Drag & drop photos, videos, sounds, notes, tasks & rewards

onto places• We support:• point-to-point navigation• multiple choice & open questions• personal photo & note upload• time limits• scores• teams• messaging

Share your scene

Share a scene• Publish to all: anyone can play your scene• Publish to some: set up events for groups• Design your custom scene page• Embed the scene widget on your blog or social network• Share players’ activities in real-time and anytime later

(activity = gps-trace + uploaded media + scores)• Share the reviews

Play your scene

Play a scene• Discover scenes located around you• Navigate to places to activate them• Activate locations: view photos, play videos and sounds,

read notes, perform tasks• Interact with other players• Check your progress live• Upload photos and comments anywhere, they are

automatically linked to your location.

Creat a scene

Creat a scene• Online visual editor - no programming!• Select a genre & configure - Guides, Tours, Games• Drag & drop photos, videos, sounds, notes, tasks &

rewards onto places• point-to-point navigation• multiple choice & open questions• personal photo & note upload• time limits, scores, teams, messaging, story telling, guided

tours, treasure hunts, role-playing, trading

Share a scene

Share a scene• Publish to all: anyone can play your scene• Publish to some: set up events for groups• Design your custom scene page• Embed the scene widget on your blog or social network• Share players’ activities

(activity = gps-trace + uploaded media + scores)• Share the reviews

Play a scene

Play a scene• Discover scenes located around you• Navigate to places to activate them• Activate locations: view photos, play videos and sounds,

read notes, perform tasks• Interact with other players• Check your progress live• Upload photos and comments anywhere, they are

automatically linked to your location.

In conclusion

Continued growth

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The City is a platform

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In the ‘Open City’ all services will be connected and the City will have an API for 3rd party developers

The City is a stageCreate experiences that change people’s perceptions of the city(we will have location-based information services in abundance)Think theatrical and playful performance - always remind yourself to fully make use of the physical City and everyone and everything moving

The City is a stageFind synergy between location, physical objects, mediated content, narrative, gameplay, people and activitiesPeople are intrinsically active, they just need the right trigger(we’ve all been kids)Sharing the experience is important, both in the moment and after

“It’s about the story stupid” - combine all tools / media / channels neededPrototyping is the only way - you never get it right the 1st, 2nd, ... time

Discussion

What are your thought on the presented cases?

Discussion

What are your thought on the presented cases?

Discussion

Which examples of mobile learning do you know or have worked with?

What are your thought on the presented cases?

Discussion

Which examples of mobile learning do you know or have worked with?

What do you see as the opportunities for mobile learning?

What are your thought on the presented cases?

Discussion

Which examples of mobile learning do you know or have worked with?

What do you see as the opportunities for mobile learning?

What do you see as the challenges for mobile learning?

What are your thought on the presented cases?

Discussion

Which examples of mobile learning do you know or have worked with?

What do you see as the opportunities for mobile learning?

What do you see as the challenges for mobile learning?

What are the mobile scenario's that you think of related to your expertise?

What are your thought on the presented cases?

Discussion

Which examples of mobile learning do you know or have worked with?

What do you see as the opportunities for mobile learning?

What do you see as the challenges for mobile learning?

What are the mobile scenario's that you think of related to your expertise?

How would you like to see students participating?

What are your thought on the presented cases?

Discussion

Which examples of mobile learning do you know or have worked with?

What do you see as the opportunities for mobile learning?

What do you see as the challenges for mobile learning?

What are the mobile scenario's that you think of related to your expertise?

How would you like to see students participating?What do you think you would need to start using this method?

What are your thought on the presented cases?

Discussion

Which examples of mobile learning do you know or have worked with?

What do you see as the opportunities for mobile learning?

What do you see as the challenges for mobile learning?

What are the mobile scenario's that you think of related to your expertise?

How would you like to see students participating?What do you think you would need to start using this method?Any last comments?

What are your current experiences?

Questions

what kind of projects would you like to do?

what do you think would work well in Hong Kong?

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