mobile learning @ vtc, hong kong - aug/sept '10

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Mobile Learning in Hong Kong by Ronald Lenz

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Page 1: Mobile Learning @ VTC, Hong Kong - Aug/Sept '10

Mobile Learning in Hong Kongby Ronald Lenz

Page 2: Mobile Learning @ VTC, Hong Kong - Aug/Sept '10

Schedule31st Aug - 09:30 - 12:30 Seminarabout mobile learning & the city, project experiences, opportunities & challenges in education and discussion

31st Aug - 14:30 - 17:30 Outdoor showcase

1st Sept - 09:30 - 17:30 Hands-on Design workshop

Page 3: Mobile Learning @ VTC, Hong Kong - Aug/Sept '10

Research head Urban Reality Lab @ Waag Society

Ronald Lenz

Creative Director @ 7scenes

Strategist, technologist and researcher in mobile media

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Research Institute in Amsterdam, The Netherlands

Waag Society

Creative technology for social innovation

Education, Healthcare, Arts & Culture, Sustainability & Public Domain

Collaboration between users, designers, programmers, artists & scientists

Demo or Die, Open Innovation, Living Lab

Page 5: Mobile Learning @ VTC, Hong Kong - Aug/Sept '10

Picninc - crossmedia festival

Mediaguild

Waag Products- Storytable- Pilotus- MosterMedia- 7scenes

Service Provider

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We connect stories to the city. We help people link media to places so theycan create enganging mobile experiences for anyone with a mobile phone.

7scenes

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Mobile learning“The exploitation of ubiquitous handheld technologies, together with wireless and mobile phone networks, to facilitate, support, enhance and extend the reach of teaching and learning.”

“Mobile learning can take place in any location, at any time, including traditional learning environments such as classrooms as well as in workplaces, at home, in community locations and in transit.”

Page 8: Mobile Learning @ VTC, Hong Kong - Aug/Sept '10

In classrooms

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At locations

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Photographic treasure hunt exploring Hong Kong’s architecture

Re-architect

“Think like an architect for a day”

Collaboration BoDW, HK Design Institute and Polytechnic University

Page 11: Mobile Learning @ VTC, Hong Kong - Aug/Sept '10
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Seminar & hands-on workshop

Mobile Learning @ VTC - march ‘10

Page 13: Mobile Learning @ VTC, Hong Kong - Aug/Sept '10

Exchanging project experiences

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Creating concepts: Interior Architecture, Applied Science, Social Studies, Marketing & Hospitality and Tourism

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and presenting them...

more on www.augmentedcity.org

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> _

Where it all started...

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The Digital CityFirst internet provider and community in The Netherlands

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GPS City

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All is geotaggedLocal Search, Realtime (Open) data, Social Media, Social Networks

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We are the triggerWhere, when and how are we, who is around is and what is our physical and digital landscape? Information -> Experience

Page 24: Mobile Learning @ VTC, Hong Kong - Aug/Sept '10

The City is forever changing...

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The City is forever changing...

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The City is forever changing...

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Different layers with different tastes: historical, social, economical, cultural, religious and much more

The City is layered

But most are often hidden and not linked

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You’re connected through friends, family, work, memories, places, emotions and always have been and always will be...

The City is personal

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Mobile as in an ever-moving stream of information, goods and people

The City is mobile

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Britain from Above - planes

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Britain from Above - boats

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Britain from Above - trains

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Britain from Above - taxis

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Britain from Above - planes

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Britain from Above - children

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Britain from Above - carbagetrucks

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Mobile as in connected through mobile phones

The City is mobile

Used for internet, navigation, tracking, communication, media recording & playback, games, hyper-local services and more

insert latest mobile internet and gps smartphones statistics hereYes it’s true what they say: Mobile is the new Mass Medium

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We know this - we have been mapping the City for quite some time now

The City is virtual

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The City is a learning space

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And never forget - The City is playful

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7scenes - a Mobile Storytelling platform

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Timing• Current situation: Mobile is the new mass medium -

3g/4g networks, critical mass smartphones, strong development platforms, distribution & payments systems (Appstores)

• A critical next step: easy creative software to design and publish interactive mobile content.

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Mobile Storytelling platform• Next step: from POI’s to Storytelling• Ease-of-use: no programming skills needed• Complete: fully featured set of tools• Open: everyone can create a ‘scene’• Extensible: adding features should be easy• Innovative services: location-based content

management, rule-based logic & realtime mobile communication.

• Technology company: working togetherwith partners to offer high innovation in mobile city experiences.

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Create your scene

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• story telling• guided tours• treasure hunts• role-playing• trading

Create a scene• Online visual editor - no programming!• Select a genre & configure - Guides, Tours, Games• Drag & drop photos, videos, sounds, notes, tasks & rewards

onto places• We support:• point-to-point navigation• multiple choice & open questions• personal photo & note upload• time limits• scores• teams• messaging

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Share your scene

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Share a scene• Publish to all: anyone can play your scene• Publish to some: set up events for groups• Design your custom scene page• Embed the scene widget on your blog or social network• Share players’ activities in real-time and anytime later

(activity = gps-trace + uploaded media + scores)• Share the reviews

Page 49: Mobile Learning @ VTC, Hong Kong - Aug/Sept '10

Play your scene

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Play a scene• Discover scenes located around you• Navigate to places to activate them• Activate locations: view photos, play videos and sounds,

read notes, perform tasks• Interact with other players• Check your progress live• Upload photos and comments anywhere, they are

automatically linked to your location.

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Roadmap• Android release• QR codes: (Indoor) positioning• Social Media integration - share scenes &

places with FB, TW and email• Place Dialogue, accumulated results & statistics• Use of alternative (historic) maps• Partnerships: Parsons (NYC, USA), BNMI (Banff,

Canada), Mobilefest (Sao Paulo, Brasil)• New clients: Amsterdam Historic Museum, Dutch

National Archive, Picnic, Dutch Railways, NUB & NBTC (Dutch Tourism boards), New York Learning Network (o.a. Cooper-Hewitt National Design museum, Bank Street College of Education, NY Public Library, New York Hall of Science), MIT, Microsoft, ...

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Some of our cases

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A new collaborative realtime map of Amsterdam

Amsterdam Realtime

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Geodrawing competition during annual museum night

N8

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Creating psycho-geographic maps & mapping the Old Delhi City wall

Sarai, Delhi, India

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Educational mobile game blending mediaeval history out in the streets of Amsterdam

Frequency 1550

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Frequency 1550The right balance: gameplay, narrative & interaction on location

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Frequency 1550

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Full toolkit to create mobile ‘lessons’ with

Mobile Learning Game Kit

collaboration UvA and Medialab Amsterdam

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Exploring Anne Frank’s neighbourhood as she did over 60 years ago

Anne Frank house

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Traveling through the Dutch Golden ages in your car

TimemachineTraveling through the Dutch Golden ages in your car

Timemachine

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Exploring the cultural area of the Westergasfabriek with your mobile

Culturepark ‘Westergasfabriek’

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Learn by creating and playing mobile games

Games Atelier

a full educational program, available in all Dutch schools

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The Mystery of the Colonel’s GhostDiscovering history, the city & people

Discover the secret behind Adelaide’s first urban designer

The Mystery of the Colonel’s Ghost

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The Island400 year anniversary

collaboration Waag Society & John Adams Institute

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How to create a truly connected experience?

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The IslandAn educational location-based trading game played in A’dam & New A’dam at the same time about our shared history

Based on real market history and mechanisms

All players are traders creating a wealthy New Amsterdam colony

Interact with city locations and players based on players’ GPS positions using mobile phones

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The toolsteam roles: negotiator & trader, navigator, economic strategist

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Basic rules1. negotiate & trade goods with traders in the other city2. finalize the deal & buy the goods3. sell them on the local market for a higher pricebut be strategic - you can also buy & (re)sell on the local market

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How to win?Simple - teams win by trading the best and therefore earn the most amount of guilders

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But the market evolves - prices players receives historical events together with the changing market exchange rates and keep track to get the best deal

Manufacturers  form  monopoly

Dunkirk  privateers  disrupt  shipping

Storm  delays  shipping Threat  of  English  War

Food  Shortage  in  Dutch  Republic

New  Netherland  populaAon  increases

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InteractionInteract by being at locations: media places, tasks & rewardsor close to players: tradingBut how do you connect with players on the other side of the ocean?a trade place that connects two locations!

A gamemaster sends market messages at specific times to players

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Game locationsCommunication Nexus: negotiate dealWarehouse: close the deal, goods are shippedMerchant exchange: local tradeDistribution centers:textile, pottery, food, iron / corn, beavers, otters, tabacco

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Page 85: Mobile Learning @ VTC, Hong Kong - Aug/Sept '10

Global GincanaCombining traditional Gincana with mobile gaming: Mobile Gincana

Creating cultural games for students in another city and playing them made by students from another city

Connecting Sao Paulo/Brazil and Amsterdam/Holland

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New Youth City Learning NetworkThe New Youth City Learning Network is a collection of educational institutions in New York City working together to create and connect a set of learning opportunities for local middle and high school aged youth.American Museum of Natural History, Bank Street College of Education, City Lore, Cooper-Hewitt National Design Museum, DreamYard, Global Kids, MOUSE, Museum for AfricanArt, New York Hall of Science, New York Public Library, Quest to Learn/Institute of Play, Wildlife Conservation Society World Science Festival

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New Youth City Learning NetworkMotif: Neighborhood as learning context

Interests: Biodiversity & Sustainability as Science, Design, & Advocacy

Competencies & Literacies:- Geoliteracies (e.g., define natural, physical, & social components of a geography)

- System thinking (e.g, capture interconnectedness of components in a geography)

- Spatial/Locative orientation (e.g., relate different geographic markers)

- Data interpretation and representation (e.g., demonstrate traditional mapping skills as well as abilities to create and analyze multimedia geolocative data)

- Stewardship (e.g., evaluate solutions to local “eco” problems)

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Connecting Bilbao & Magdeburg while mapping city locations

Spy My City

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Mobile Design Challenge challenges designers of all disciplines to explore the possibilities and rules of mobile location-based interaction in the city.

Best Scene in Town

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"Welcome to Gold Rush. At the end of the night liters of liquid gold are awaiting you. This substance is in the hands of a Russian businessman, hidden at a secret location in Amsterdam. In this Mobile Game Gold Rush you will have to find out it's location and crack the lock's code. Good luck!"

Best Scene in Town @ Nuit Blanche

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Students from Amsterdam & NYC compete to design the ultimate mobile experience for the Picnic ’10 crowd.

Best Scene in Town @ Picnic

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In conclusion

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Continued growth

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--

The City is a platformIn the ‘Open City’ all services will be connected and the City will have an API for 3rd party developers

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The City is a stageCreate experiences that change people’s perceptions of the city(we will have location-based information services in abundance)Think theatrical and playful performance - always remind yourself to fully make use of the physical City and everyone and everything moving

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The City is a stageFind synergy between location, physical objects, mediated content, narrative, gameplay, people and activitiesPeople are intrinsically active, they just need the right trigger(we’ve all been kids)Sharing the experience is important, both in the moment and after

“It’s about the story stupid” - combine all tools / media / channels neededPrototyping is the only way - you never get it right the 1st, 2nd, ... time

Page 100: Mobile Learning @ VTC, Hong Kong - Aug/Sept '10

Opportunities & Challenges in Education

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ChallengesA new learning method to master & implement

New practicalities & logistics

New equipment requirements

Validity of learning impact & how to grade this?Does it fit all curricula?

and probaby more - let’s discuss

Knowledge gap between teachers & students

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OpportunitiesNew strong format: authentic, situation & experience based learning

Close to student lifestyle, working with personal tools in their own time

Flexible format - can accommodate many topics

Not only teachers design classes, students do too!

It is the right time - mobile design for the city is a strong emergingtopic for the years to come: it’s future proof!

Extensible technology platform - new features & integration possibleand probaby more - let’s discuss

Page 103: Mobile Learning @ VTC, Hong Kong - Aug/Sept '10

Some scenariosMake the topic of ‘Designing the Augmented/Mobile City’ a general theme

Develop innovative curricula

Organize Seminars & Design challenges

Collaborate with local cultural institutionsCollaborate with other local learning institutesCollaborate with local industry (e.g. tourism, hospitality, etc)

Have an exchange with international research and learning institutions

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Discussion

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What are your thought on the presented cases?

Discussion

Which examples of mobile learning do you know or have worked with?

What do you see as the opportunities for mobile learning?

What do you see as the challenges for mobile learning?

What are the mobile scenario's that you think of related to your expertise?

How would you like to see students participating?What do you think you would need to start using this method?Any last comments?

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What are your current experiences?

Questions

what kind of projects would you like to do?

what do you think would work well in Hong Kong?

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Outdoor showcase

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Invite codes• group 1: ITJIYJKWFB• group 2: PDITUENKCY• group 3: TVHEZTQDSR• group 4: RGMILBPVME• group 5: LXCLRLSFAZ• group 6: QJBZRDKCLT• group 7: AYYNAUWPQJ• group 8: FMIFHYDJKX• group 9: DKVEIOVVKK• group 10: UNPRYHRUGU• group 11: QBXBITYIJB• group 12: SRENWSZUTV• group 13: YXBMMABAFS• group 14: XXEITTZNEP• group 15: OHPIPNSYMG

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Finally• Some places are close together on the map. They might

open right after each other. You can always tap on a red place you have already activated to open it again.

• Sometimes GPS accuracy in HK is bad. If you have trouble activating a place, walk around the area a bit.

• Feel free to take as many photos you think are interesting and upload them.

• Make notes of your experience to share later.• Be back before 16:30.• Watch out for traffic!

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Workshop

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Schedule• 09:30 - 10:00 Welcome & introduction• 10:00 - 11:00 First brainstorm• 11:00 - 11:45 7scenes 101• 11:45 - 12:30 Second brainstorm & Searching for media• 12:30 - 14:30 Lunch• 14:30 - 16:00 Working with 7scenes• 16:00 - 17:00 Group Presentations• 17:00 - 17:30 Final words

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Photographic treasure hunt exploring Hong Kong’s architecture

Re-architect

“Think like an architect for a day”

Collaboration BoDW, HK Design Institute and Polytechnic University

Page 119: Mobile Learning @ VTC, Hong Kong - Aug/Sept '10
Page 120: Mobile Learning @ VTC, Hong Kong - Aug/Sept '10

Seminar & hands-on workshop

Mobile Learning @ VTC - march ‘10

Page 121: Mobile Learning @ VTC, Hong Kong - Aug/Sept '10

Exchanging project experiences

Page 122: Mobile Learning @ VTC, Hong Kong - Aug/Sept '10

Creating concepts: Interior Architecture, Applied Science, Social Studies, Marketing & Hospitality and Tourism

Page 123: Mobile Learning @ VTC, Hong Kong - Aug/Sept '10

and presenting them...

more on www.augmentedcity.org

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Tips• Keep the learning goal in mind at all times• Keep intended experience in mind at all times• Be specific about the scope• what is your main topic/theme? area, time, target group, nr

of participants.• Be specific about the story• What are you telling? What is the format? (Non)linear,

character perspective.• Be specific about the interaction• What happens at locations? How is media used? What is

the interaction with the surroundings and the people there? What are participants doing?