mobile interaction design & strategy

Post on 28-Jan-2015

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Long-term mobile strategy for staying ahead of the curveMobile is quickly becoming the go-to platform, as users lean on the convenience of mobile devices before cracking open a laptop. This is causing a cataclysmic change in how we think about user behavior. Context goes hand-in-hand with creating good mobile user experiences. Gestures and more complex interactions are beginning to take shape. Cross-platform, cross-media, cross-channel are quickly becoming critical in the success or failure of products and services online.Now's the time to ask the tough questions: What are the best techniques and methodologies for doing mobile interaction design? How does context play a role in the mobile user experience? What are the up-and-coming mobile techniques? What is your long-term mobile strategy for staying ahead of the curve?In this presentation, we'll explore mobile interaction design (IXD) at great depth, looking at where technology and innovation are taking the mobile industry, and what milestones we'll pass along the way, and we'll walk through some example mobile projects end-to-end.What will I get out of this session?- Knowledge of techniques and methodologies for mobile IXD- Knowledge of how context impacts the mobile user experience- An understanding of how new technologies are changing mobile- A sense of where mobile is headedWho should attend?- User experience professionals- Interaction designers- Product managers- Marketing managers- Others who want to learn about mobile IXD

TRANSCRIPT

Who is using your system? We know them.Evidence Driven Design

Mobile Interaction DesignPresented by Nick Finck

About Me

Photo by Jeff Croft - http://bit.ly/g0hPil

User Experience EvangelistBlink Interactive

Personal SiteNickFinck.com

Twitter@nickf

NominatedSeattle’s sexiest geek

Twitter hashtag: #MobileIXD

Overview

1) Tools2) Methodology3) What’s next4) Strategy5) Q&A

You’re just a tool

“Sketching is a low fidelity way to quickly iterate on design.”

Sketching

Brandon Ewoldt sketches

Michael Angeles sketches Anthony Armendariz sketches

KC Oh sketches

Sketching Stencils

Design Commission iPhone Stencil

Design Commission iPad Stencil Design Commission Website Stencil

Design Commission Android Stencil

Sketching Pads

Design Commission iPhone Sketch Pad Design Commission iPad Sketch Pad

“Wireframes are simply a tool for communicating design decisions.”

Wireframes

Paul Trow wireframes

James Yoon wireframes Annie Fang wireframes

Nick Finck wireframes

Wireframe Software

Axure RP ProtoShare

OmniGroup OmniGraffle Microsoft Visio

Wireframe Stencils

Konigi Wireframe Stencil

Theresa Neil iPhone Wireframe Stencil Cvilly Touch Gesture Reference

MarlinMobile Android Wireframe Stencil

“Prototypes are a quick and easy way to show intended design behavior.”

Prototyping

Rodolphe Courtier Paper Prototype

Braman, Lau, & Nomikos Paper Prototype Notepod Paper Prototype

NPR Paper Prototype

“So get yourself some paper & duct tape, and go build something freak’n cool.”

A word about methodology

We worry about browsers, code, OSs,…

…and what is a mobile platform.

Who cares!

Besides, Tablets are really just PADDs.

…No, really!

Observe how people use it!

“Testing with users takes the guesswork out of projects.”

People don’t care about the tech!

“The best thing a mobile interaction designer can do is observe human behavior.”

A little story about touch-screens

What’s going to broadside us?

Gestural Interface

Oblong’s G-Speak gestural interface

Wearable

MIT Media Lab’s Sixth Sense wearable gestural interface

Foldable

Kyocera’s concept foldable phone

Flexible

Skiff Reader "Metal Foil" touchscreen display

Paper-Thin

Human Media Lab at Queen’s University’s prototype electronic paper phone

Let’s talk strategy

“We can't solve problems by using the same kind of thinking we used when we created them.” - Albert Einstein

Throw away the mobile strategy.

“In the end it’s not your mobile web strategy or app-store strategy. It’s just plain strategy.” - Josh Clark, UX-Lx, May 2011

Not everyone’s boss is David Brent

…They are more like Neil Godwin.

Show them the evidence.

Thank You

Questions

Follow-up questions

• Consulting: BlinkInteractive.com• Personal: NickFinck.com• Email: nick@blinkinteractive.com• Twitter: @nickf

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