learning game development - whizzzzzz

Post on 16-Dec-2014

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DESCRIPTION

A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool .Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. . Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device.These platforms range from large mainframe computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use. Video games have gone on to become an art form and industry. The input device primarily used to manipulate video games is called a game controller, and varies across platforms. For example, a controller might consist of only a button and a joystick, while another may feature a dozen buttons and one or more joysticks.

TRANSCRIPT

6Learning Game Development

Lessons

BE ABSOLUTELY CERTAIN ABOUT THE

GAME OBJECTIVE

LESSON 1

Make sure to tie down to a

singular objective;

One that is achievable given the game mechanics

Eliminate game mechanics that

do not explicitly tie to the outcome

THE GAME ENVIRONMENT NEEDS TO BE

DYNAMIC

LESSON 2

Even in non-play condition,

the game environment must still change

There must be some

penalization of the player

for not making moves

BE SURE OF HOW YOU

SCORE PLAYERS

LESSON 3

Decide on what variables the score will depend

Decide what clearly defines a winning score

Decide how the system

will compute it

Work out the formulae to calculate the

score right at the beginning

Ensure that the player understands how actions in the game relate to an increase/decrease in score

INCLUDE A

HOW-TO-PLAY

LESSON 4

Do not take the game play experience of other

stakeholders for granted

Right from prototyping stage

include instructions on how to play the game

DESIGN IS ONE THING; DEVELOPMENT IS ANOTHER

LESSON 5

Know the budget and timelines and tailor your game design

around it

Be practical during development. Do not get carried

away by the vision of

the game designer

PLAY TEST EARLY,

PLAY TEST OFTEN

LESSON 6

To avoid incurring huge costs on play testing,

use paper prototypes that model game-play

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