kemp jossey-bass

Post on 12-May-2015

1.305 Views

Category:

Education

6 Downloads

Preview:

Click to see full reader

DESCRIPTION

slides for the Jossey Bass preconference

TRANSCRIPT

7 to 700 - Jeremy Kemp, SJSU

From 7 to 700Scaling graduate LIS instructionin virtual environments

Jeremy Kemp, M.S.J., M.Ed. with San Jose State University’s SLIS

2

POLL 1 – Concepts you can Describe and Relate

“I could describe and relate if someone asked me…”• What is an avatar?• How does user-generated content enrich a virtual world?• How do teachers and students benefit?• Why does Second Life matter for education?• What are the pitfalls for learners in Second Life?• What is a “griefer?”• What is a “$L?”• What computer tools do you need to enter a virtual world?

(All that apply)

7 to 700 - Jeremy Kemp, SJSU

3

POLL 2 – Institutional adoption

How would you describe you Second Life effort?

• Not interested

• Thinking or grouping together

• Actively planning an SL presence

• Research within SL

• Developing tools and simulations within SL

• Staging an exhibition

• Department or center presence

• Using SL to support a course or module

• Supporting developments across several departments

• Building a campus-wide presence

(All that apply)

7 to 700 - Jeremy Kemp, SJSU

4 7 to 700 - Jeremy Kemp, SJSU

Jeremy Kemp - Who am I? …

Full-time lecturer at SJSU SLIS

Started teaching online in 1999

Second Life wiki for educators www.simteach.com

sloodle.org mashup (SL <-> Moodle, Angel LMS)

5 7 to 700 - Jeremy Kemp, SJSU

Jeremy Kemp - Who am I? …

Fielding Dissertation in process:

Curriculum Action Research in Constructivist Multi-UserVirtual Environments

6

New “Virtual Worlds” Trend

The 2D World Wide Web --> a 3D spaces world

Educators, librarians & art community are excited

New types of training tools

Document and Application sharing coming

Forterra Olive Open Croquet Sun Wonderland

7

What is it?

Avatars

Commerce

Flexibility

Persistence

Team space

Web interface

8

Professional 3D Worlds are…

Rapid prototyping tools

Excellent for groups of 5 to 50

Most useful in synchronous sessions

Completely customizable as needed

Addictively engaging for some

Off-putting for some

9

Professional 3D Worlds are not…

Detailed scientific visualization tools

Replacements for face-to-face interaction

Teenage boy hangouts

10

Avatars

Represent yourself online in 3D puppetsMay be costumed and assume physical positions

and be animated Role-plays to represent professional servicesChange placement and gestures for meaning

11

Customizing Avatars

12

What is a Second Life?

13

What is Second Life?

Second Life is a 3-D virtual world entirely built and owned by its “residents.”

Opened to the public in 2003

Grown explosively

More than 10 Million “residents” from around the globe.

14

Economy

Money in Second Life can be traded for dollars

“Residents” make money selling land, services and their fanciful creations

Real life contractors charge Web-design rates of around $80/hour

15

Modeling

95% of all content in Second Life is user-generated

Builders use simple tools to create buildings, clothing and vehicles

16

Modeling tools

17

Medical Models

18

Medical Models

19

Medical Role-Play Avatars

20

Your Possible Uses

Video roughs

Team building & Communication

Place-based simulations

PR and Fundraising

User Education

Facilities management planning

21

“From 7”… LIBR 287 – Virtual Worlds

Launched Summer, 2007

Enrolments by term: 19, 7, 9, 9 students

1) Groupwork, minimal synchronous time

2) Guest speakers, Service Learning projects

3) Better textbook support - White

4) Quests, “vPortfolios”, formal lectures, games

7 to 700 - Jeremy Kemp, SJSU

22

LIBR 203: Online Social Networking

Launched Fall, ‘08

1 Credit course in the first 4 weeks

20 sections of about 30 students each

They just finished with a 98% pass rate

7 to 700 - Jeremy Kemp, SJSU

23

Lib 203 Syllabus (Immersive Environments)

Students will demonstrate competence by:

1) Completing a multiple-choice quiz of 30 questions with a score of 70% or better

OR

2) Entering Second Life then filing a report on their experience on their personal blogs and uploading a picture of their avatar.

7 to 700 - Jeremy Kemp, SJSU

24

The Metaphorical Choice

7 to 700 - Jeremy Kemp, SJSU

25

Safe Blue Pill (quiz)

Concept Resources• Video: Second Life Overview (8 minutes)

http://tinyurl.com/slissl• Bell, 2008 - Universal Library – Searcher• Eisenberg, 2008 - Parallel information - Library J.• Reeves, 2008 - Virtual worlds, real leaders - IBM

7 to 700 - Jeremy Kemp, SJSU

26

Adventurous Red Pill (avatar portrait)

Concept Resources• Video: Second Life Overview (8 minutes)

http://tinyurl.com/slissl• Bell, 2008 - Universal Library – Searcher• Eisenberg, 2008 - Parallel information - Library J.• Reeves, 2008 - Virtual worlds, real leaders - IBM

7 to 700 - Jeremy Kemp, SJSU

27

Adventurous Red Pill (avatar portrait)

Technical Resources• Video: Entering SL in 4 Easy Steps (7 minutes)

http://tinyurl.com/slissl2• (White, 2007). Second life: A guide to your virtual world.

Que.• Video: Looking around with camera controls• Video: Sending a postcard

7 to 700 - Jeremy Kemp, SJSU

28

“Meet my Avatar”

7 to 700 - Jeremy Kemp, SJSU

29

LIBR 203: Online Social Networking

60% chose avatar photo (Red Pill)

40% chose quiz (Blue Pill)

5% did both!

7 to 700 - Jeremy Kemp, SJSU

7 to 700 - Jeremy Kemp, SJSU

From 7 to 700Scaling graduate LIS instructionin virtual environments

Jeremy Kemp, M.S.J., M.Ed. with San Jose State University’s SLIS

31 7 to 700 - Jeremy Kemp, SJSU

top related