jgj48 : development game using c++ - gustavo gameloft

Post on 21-Nov-2014

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Presentasi sesi sharing JGJ48 yang dipresentasikan oleh Gustavo, Trainer dari Gameloft Gustavo menerangkan mengenai pengembangan game menggunakan C++ , benefit dan kelebihannya

TRANSCRIPT

Game Development

Using C++

Do You want to make game like this ?

Do You want to make game like this ?

Do You want to make game like this ?

Do You want to make game like this ?

The Future is MOBILE

Benedict Evans, Enders Analysis

Why go MOBILE ?

So, what is needed to do it ?

classabstraction

inheritance

object pointer

Why is this all needed ?

inheritance

Use native language (C++) to maximize device performance.

OpenGL / DirectX libraries best supported by C++

Much more C++ based libraries/tools to make 3D animation and environment (Bullet 3D, Unreal Engine, irrlicht, Ogre 3D, Unity )

Why is this all needed?

inheritance

Although mobile devices use various of OS’s its still support for native application development (commonly using C/C++)

Need to create top level apps that dependent with the OS as “wrapper”

Look at this comparison !

3D supported technologyUsing OpenGL / Direct3D as Graphics API

Support 2D Technology

Written In C++ Language

Using J2ME as Graphics APIWritten in Java Language

Any Question ?

Recruitment.Indo@gameloft.com

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