introduction. course differences whos in the class? class structure introduction to content
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COMP 585/585H/185H: SERIOUS GAMES
Introduction
TODAY’S AGENDA Course Differences Who’s in the class? Class structure Introduction to content
COURSE DIFFERENCES
COMP 585 Base course Counts toward the BA or BS Includes team development of a game
for an external client More about this later
COMP 585H Additional requirement
Research on how games can apply to a technology or how a technology can be applied to games
Software development and/or paper Additional meeting on Friday
External speakers Project reports
Who should take it? Need the H to stay in the honors program Want to do the research
Who should not? You think that’s the only way to get into this course
Eligibility: honors program or 3.0
COMP 185H Does not count toward the COMP SCI
major Intended to bring different perspectives Expected top contribute to the
development but not at the same level That’s the honors part
Eligibility: honors program or 3.0
SIGN UP SHEETS If you are registered
Course change or initial If not
Course you want to be in Class that needs to be swapped out
WHO’S IN THE CLASS
TELL US Name When you graduate Major Your favorite game or piece about
games
CLASS STRUCTURE
ASSIGNMENTS Game Critique 30 Minute Presentation Game Development Take Home Final Exam
paper design
GAME CRITIQUE Everyone critiques a serious game
No duplication List of potential games Additions welcome
6 bazaars Short presentation Written critique Time for classmates to come and test it out
Must be able to play it!
RESEARCH PRESENTATION Topic of interest related to games 2 person teams 30 minute presentation Sample topics
last year's calendar
GAME DEVELOPMENT Client Proposals 4-person teams (1 185, 3 585) Preferred platform is Unity but not all appropriate Teams meet with instructor every week Work with client Range of projects (partial list)
Augmented reality games Individual and cooperative games Frameworks and standalones …
Presented at final game fest
THE BUSINESS OF GAMES
GAMES ARE SERIOUS BUSINESS
2009 US revenue $19.7B ($21.4B ‘08) Software $10.5B Hardware $9.2B
Movies: $10B Subscribers
World of Warcraft: 12.5M subscriptions
Second Life: 1B hrs Sept 2009
MMOGS
WHAT IS A GAME?
TYPES OF GAMESComputer games Board games
Card games Parlor games Sports games Miniatures games Role-playing games Alternative reality
games
TOY PUZZLE GAME
PLAY
GOAL RULE
S
GAMES VS. TOYS
What’s the difference? Games: restrictive rules, limit-testing strategies Toys: fantasy and free play.
Children
captivated by versatility of toys Adults
lose interest in toys Create games around toys
tactics, strategies, results (Schiesel 2008)
GAMES…are an activityhave ruleshave conflicthave goalsinvolve decision makingare artificialare safeare outside ordinary
life
provide no material gain are voluntaryhave uncertain outcomeare a representationare make believeare inefficienthave closed systemsare a form of art
WHAT IS A GAME? Play
“work consists of whatever a body is obliged to do, and … play consists of whatever a body is not obliged to do.”
Adventures of Tom Sawyer
Pretend The Magic Circle (Huizinga)
Goal Challenges Win, Loss, Termination
Rules Meanings, gameplay, sequence of play, goals, metarules
SERIOUS GAMES ARE games with a serious purpose
beyond entertainment built for serious purpose used for serious purpose
WHAT IS A SERIOUS PURPOSE? Education Training Social change Health education Pain control Rehabilitation Business Art
Learning!
WHO IS A GAMER? Online gamers
middle income ($35,000-$75,000) age 25-44
Casual gamers 76% female 71% 40 or older (47% 50 or older) 46% college graduates (14% adv degree) 53% income $50,000 or more 67% married (53% at least one child )
MOST POPULAR GENRES44%:
card, puzzle, arcade, word games
25%: family-oriented games
19%: RPGs, MMOGs
CAVEAT: lots of contradictory stats
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