information literacy in virtual worlds

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Information Literacy in Virtual Worlds

Dr. Valerie HillInformation Literacy Consultant

Information literacy has changed.

Metaliteracy

Transliteracy

U.S. advertisement for the 11th edition from the May 1913 issue of National Geographic Magazine.

We all now live in global participatory digital culture.

Web. 2.0 allowed us all to participate.Will Web 3.0 help us navigate the flood?

Participatory culture contributes to the flood of information online. We are both consumers and producers

(prosumers).

Alvin Toffler coined term in 1980.

Throw (or grab) a digital life-preserver ring.

Build a PLN & teach IL in digital culture.

The lovely garden (the Internet as a library) is now filled with weeds, pests, and litter.

Were gatekeepers so bad?

Blurred Content (mashed up & remixed)

What was the original color? Where did it come from?User-generated content requires personal responsibility.

Blurred Life(personal & professional)

Who am I sharing with? Friends or family or colleagues?Social media content requires personal responsibility.

Connections get confusing!

Digital culture requires personal responsibility and trust.

People merge with metadata.

Behind the keyboard is a person. Information professionals still serve people- in new ways.

Tools for Participatory Digital Culture

• Blogs• Wikis• Curation tools• Audiovisual tools• Augmented reality• Social networks & PLNs• MOOCs & courses• Virtual worlds & VR• Gamification tools• ePortfolios

Great educators embed Information Literacy in every tool.

Balancing Tradition & Innovation

Being both follower and leader...both holding on to core values of the profession and letting go of “how things have always been done”… That’s the challenge.

Web 3.0 & the Rise of a Networked Generation

We all live in virtual worlds, whether or not we have avatars.

MOOCs & Minecraft

A virtual circulation desk built by my 5th grade

students. The library is a virtual “makerspace”.

Is individual privacy a relic?Can we embed #infolit online? Can we assure

trust, authenticity, and authority?

Digital Citizens Understand

Digital Footprints

The future depends on it.Won’t everyone contribute to Web 3.0?The “Internet of Things” is created by us.

@valibrarian is certified.

The library and the librarian are not synonymous.

Take a risk and go where nolibrarian has gone before!

“It may be that the great age of libraries is waning, but I am here to tell you that the great age of librarians is just beginning. It’s up to you to decide if you want to be a part of it.”

~T. Scott Plutchak

Bibliography

ALA. (2015), Standards for the 21st Century Learner. http://www.ala.org/aasl/standards-guidelines/learning-standards

Barlow. A. and Leston, R. (2012). Beyond the Blogoshpere: Information and Its Children. Santa Barbara, CA: ABC-CLIO,LLC.

Carr, N. (2010), The shallows: What the internet is doing to our brains. New York: W.W. Norton & Co.

Hill, V. (2015), Digital Citizenship Through Game Design in Minecraft. New Library World. 116 (7/8).

Hill, V., Grassian, E. & Webber, S. (2013), ECIL European Conference on Information Literacy Poster Session "Moving Toward Global Information Literacy 3.0" with Esther Grassian and Sheila Webber (October, Istanbul, Turkey).

Hill, V. & Lee, H.J. (2015), Now and Future of Virtual Libraries and Education in Second Life Based on Diffusion Theory. International Journal of Communication and Linguistic Studies, 13(3), 33-47.

Photos from creativecommons.org or bigfoto.com

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