imgd 3xxx - hci for real, virtual, and teleoperated...

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IMGD 3xxx - HCI for Real,Virtual, and Teleoperated

Environments:Haptic Cues

byRobert W. Lindeman

gogo@wpi.edu

R.W. Lindeman - WPI Dept. of Computer ScienceInteractive Media & Game Development

2

Haptic Displays Haptic sense is most complex

Tactile Stimuli on the skin Different kinds of mechanoreceptors, each with

varying types of sensitivity Temperature

Actually part of tactile Kinesthetic

Force on the muscles and tendons Proprioception Force feedback

Wind Pain

R.W. Lindeman - WPI Dept. of Computer ScienceInteractive Media & Game Development

3

Haptic SenseThe haptic sense is bidirectional

Senses the environment Acts on the environment Tight coupling between the two

Skin is the largest organ

R.W. Lindeman - WPI Dept. of Computer ScienceInteractive Media & Game Development

4

Haptic DevicesPin arrays for the finger(s)Force-feedback "arms""Pager" motorsParticle brakesPassive hapticsMany devices are application specific

Like surgical devices

R.W. Lindeman - WPI Dept. of Computer ScienceInteractive Media & Game Development

5

Haptic Feedback in VR Tactile: Surface

properties Most densely populated

area is the fingertip(okay, it's the tongue)

Kinesthetic: Muscles,Tendons, etc. Also known as

proprioception

R.W. Lindeman - WPI Dept. of Computer ScienceInteractive Media & Game Development

6

Haptic Sense (cont)Sensitivity varies greatly

Two-point discrimination

45mmCalf

42mmThigh

41mmShoulder

39mmBack

39mmUpper Arm

35mmForearm

30mmBelly

20mmFoot

15mmForehead

10mmPalm

7mmNose

6mmCheek

2-3mmFinger

ThresholdDistance

BodySite

http://faculty.washington.edu/chudler/chsense.html

R.W. Lindeman - WPI Dept. of Computer ScienceInteractive Media & Game Development

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SensAble PHANToM

http://www.sensable.com/

R.W. Lindeman - WPI Dept. of Computer ScienceInteractive Media & Game Development

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Immersion CyberGrasp

http://www.immersion.com/

R.W. Lindeman - WPI Dept. of Computer ScienceInteractive Media & Game Development

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Passive Haptic Paddle

http://www.cs.wpi.edu/~gogo/hive/

R.W. Lindeman - WPI Dept. of Computer ScienceInteractive Media & Game Development

10

UNC Being There Project

R.W. Lindeman - WPI Dept. of Computer ScienceInteractive Media & Game Development

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Haptic Feedback in VRVirtual contact

What should we do when we know thatcontact has been made with a virtual object?

The output of collision detection is the inputto virtual contact

Cues for understanding the nature of contactwith objects are typically over-simplified(e.g., sound)

Training aids Can we convey additional information using

the haptic channel?

R.W. Lindeman - WPI Dept. of Computer ScienceInteractive Media & Game Development

12

Vibrotactile Cueing DevicesVibrotactile feedback has been

incorporated into many devicesCan we use this technology to provide

scalable, wearable touch cues?

R.W. Lindeman - WPI Dept. of Computer ScienceInteractive Media & Game Development

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Vibrotactile Feedback Projects

Navy TSAS Project

TactaBoard andTactaVest

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