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PRESENTATION TITLE:
Emerging
LATIFAH BT NAWI 817593
HUMAIRA SYADIA BT HARUN 817835
SHARIFAH SAMHANIM SYED HAMDAN 817457
To find &
clarify
motivation,
introduction
impact, barriers, conclusi
on
examples & benefits
objectives
MOTIVATION
To make teaching &
learning more interesting,
engaging and meaningful as
well as encourage active
participation
THE INTERESTING
THINGS ABOUT THE TOPIC…
We can find out how Emerging Technologies…
* facilitate learning and teaching.* will transform and widen the methods we use in technologies* will empower us to change the ways we teach and learn.* will engage in real world experiences.
PLANITEMS SLIDE
INTRODUCTION
DEFINITION
LEARNING GOALS AND OBJECTIVES OF EMERGING
TECHNOLOGIES IN EDUCATION
EXAMPLES AND BENEFITS
BARRIERS OF IMPLEMENTATION OF EMERGING
TECHNOLOGIES
IMPACT & CONCLUSION
INTRODUCTION
Transition from industrial knowledge
society obligates realization of the changes in
education itself.
…allow education environment become more
attractive and fun
“Emerging technologies has been
heralded as providing the
opportunities and affordances to
transform education, learning and
teaching”
DEFINITION
(Veletsianos, 2008)
“Emerging technologies are tools, concept, innovations, advancements utilized in diverse educational setting to serve varied education related purpose”
DEFINITION
(Veletsianos, 2008)
DEFINITION
“Emerging technologies is defined as
a media that is coming into view,
coming into existence, or coming to
commonality. It is an innovative tech
that is reshaping the nature of
education.
LEARNING GOALS & OBJECTIVES
Knowledge
Student will demonstrate
content knowledge, and
perform in their field.
ServiceStudent will demonstrate
willingness to use their
skills to benefit and serve
society.
ProfessionalismStudents will
demonstrate self
reflection as a habit
of mind,
continuously
assessing and
refining their
professional practice
Leadership
Student will apply their
acquired knowledge in the
process of decision
making with respect to its
impact on students and or
clients, organizations and
the wider community.
10 EMERGING TECHNOLOGIES
AND HOW THEY ARE BEING USED
network
computer that
distribute
processing
power,
application and
large systems.
save time,
money
and
resources
virtual learning
environments
web &
mobile:
access
from
anywhere
Brazilian Electronic Learning
Organizer helps language
teachers produce and share
digital learning objects and
activities for their students
CLOUD IN LANGUAGEE
X
A
M
P
L
E
CLOUD IN SOCIAL STUDYE
X
A
M
P
L
E
Global Curriculum Project -
allows student select and
explore their own topics,
including cuisine and
ambitions across five different
countries
MOBILE LEARNING
Ability to use
mobile devices
to support
teaching and
learning using
the features and
functionality of
its.
BENEFITS
Mobile phone offering mobility and their ability to create and consume and publish digital media/ multimedia.
MOBILE LEARNING IN
MATHEMATICS
One primary school in Australia,
implementing the mobile learning
for their year four student. They
are using tablets loaded with math
applications and e-textbooks
In music…
Student in
Switzerland
use their
tablets to
create music
in the school
first iPad
Orchestra.
MOBILE
LEARNING FOR
DISTANCE
EDUCATION
“STUDIES HAVE SHOWN THAT
STUDENTS’ DEVELOPMENT IS
DETERMINED BY SOCIAL
INTERACTION THROUGH
PROBLEM-SOLVING UNDER THE
GUIDANCE OF A TEACHER OR IN
COLLABORATION WITH CAPABLE
PEERS”
(Brindley & Paul, 2004)
CELL PHONES, HOLD A LOT OF
PROMISE FOR DISTANCE
EDUCATION AS A COGNITIVE
DELIVERY TOOL TO ENHANCE
INTERACTIVE COLLABORATIVE
LEARNING
OTHER DISTANCE
EDUCATION INSTITUTIONS HAVE
BEEN USED SHORT MESSAGING
SYSTEMS (SMS) TO COMMUNICATE
WITH THEIR
STUDENTS
A RECENT
SURVEY FOUND THAT 39% OF
URBAN SOUTH AFRICANS AND
27% OF RURAL RESIDENTS ARE
NOW BROWSING THE
INTERNET FROM THEIR CELL
PHONES (RAO, 2011).
(Rao, 2011).
TABLET COMPUTING
-where teachers and student
are using tablet as a medium of
education
-writing, reading, taking notes
and other will only using the
tablets
BENEFITS
- lighter weight
- flexibility makes them far superior for
digital reading or accessing of content
-fast switching among applications
allows learning activities more efficient
EXAMPLE
- Instructors at Yale
University are sharing
images from their digital
microscopes with
students iPads through
mobile apps
EXAMPLE
Student in Plymouth
University in UK : using
iPads with application
called Brushes to produce
drawings that can be
played back as video.
EXAMPLE
At Virginia Commonwealth
University, Professor Messner
secured iPads for his student
so they could create multimedia
news stories from happenings
on campus and in the
surrounding community.
MOOCsMassively Open Online Course
(MOOCs) are classes to the public over
the internet
Help people acquire new skills set
at no cost
The emphasis is based on lecture
through Internet connectivity
Become very popular in the last
several years and continues to
grow rapidly.
BENEFITS
can enhance personal
learning environment and
networking by active
participant
can provide access to
many of the same
course being taught at
some of the worlds
leading universities
EXAMPLE
An MIT graduate create
“Landmarks in Physics” takes students on a
virtual tour through Italy, Netherlands and
England while
explaining the basic concepts of physics.
Ohio State University
create a course that
engaged participants
as writers, reviewers and
editors in a series of interactive reading,
composition and
research activitiesEXAMPLE
- combine sort of data analysis with student
interaction in online education tools
It allow educators to tailor
courses to their own
students needs through
the analysis of student
performance
* target at risk student populations and access factors affecting completion and student success
*to provide crucial insights into student progress and interaction
*Student use it as platforms that track data to create responsive, personalized learning experience
Mobius Social
Learning
Information
Platform to
create
intensive
writing
courses which
facilitate
anonymous,
peer to peer
feedback and
grading
Mathspac
e in an online
program
monitors how
students
reason through
math problems
and provides
feedbacks as
well as
analytics
reports for
teachers
GAMES AND GAMIFICATION
Experimentation and exploration can be experienced through game based learning techniques.
The use of game thinking and game mechanics engage users in solving problems.
BENEFITS
-Can motivate student to engage in the classroom
- give teachers better tools to guide and reward student
- get students to bring their full selves to the pursuit of learning
-the way make education can be joyful experience
GAMIFICATION IN HISTORY
Project called The Historical Williamsburg Living Narrative: interactive fictional game in which the geography, culture and characters of Colonial Williamsburg, Virginia brought to life.
The University of Minnesota’s School of Nursing and the technology firm, VitalSims, develop web-based interactive games that engaged nursing student with real life scenarios.
GAMIFICATION IN NURSING
3D PRINTING
-technology that
allows users to turn
any digital file into a
three dimensional
physical product
- its allow for massive
customization
-protected by
copyright
BENEFITS
Provides teachers with 3D visual aids
Using 3D printer make it interesting
suitable for engineering, architecture and multimedia arts students.
EXAMPLES
• Semitic Museum inHarvard Universityuses 3D printingtechnology to restoredamaged artifactsfrom its collection.
3D IN ARCHAEOLOG
Y
EXAMPLES
• STARBASE a non profitorganization in Minnesotacreated an aerospace-themed curriculum wherestudents plan a missionto Mars.
3D IN ASTRONOMY
VIRTUAL AND REMOTE LAB
* Virtual lab is based on
software to simulate the
lab environment
* Remote lab is an
experiments use real
components or
instrumentation at a
different location from
where they are being
controlled or conducted.
VIRTUAL AND REMOTE LAB
BENEFITS
Virtual & remote labs offerflexibility as students can…
- run experiments as many timesas they like, both in and out ofschool.
- students feel less pressure toexecute perfectly the first time
- student are safe even they makean error.
EXAMPLES
ChemCollective
- flexible interactive
learning
environments
where high school
student can
approach chemistry
EXAMPLES
In marine biology
- to explore the marine
environment of Gullmar
Fjord on the Swedish west
coast
WEARABLE TECHNOLOGY
refers to
devices that
can be worn,
taking the
form of an
accessory
such as
jewelry,
sunglasses, a
backpack or
even shoes
and jacket
BENEFITS
- In crease a child’s
ability to more
naturally interact with
their environment and
be creative and
innovative
- Access information
without any
obstruction
-building a
wearable sensor:
detect hazardous
gases and
immediately alerts
the user of these
conditions.
- Muse, a new brain
sensing headband ,
displays a user’s
brain activity
directly onto their
Smartphone or
tablet but possible
to control
CREATIVE COMMONS
PROTOCOL
-standard that controls or enables the connection,
communication, and data transfer between
computing endpoints.
- can be defined as the rules governing the syntax,
semantics, and synchronization of communication.
- may be implemented by hardware, software, or a
combination of the two. At the lowest level, a
protocol defines the behavior of a hardware
connection.
What are the main things you have learned so far/major findings from the research?* impact*barriers
The educational landscape is
witnessing a drastic change due to
the use and integration of emerging
technologies.
We were able to offer our students a library that was anywhere where they were
For the same amount of money you would pay for a few thousand books on a shelf, you could have access to digital databases that give students access to literally millions of sources.
Role of the teacher
If young learners are coming to class already pre-wired with content and connecting with peers all over the world, what is the future of the teacher in all this?
It wasn't the device that made the learner
smarter. It was the teacher and student that
improved attainment. The technology just
serviced the journey.
Creating emotional and personalised experiences using technology
“While access to educational
technology tools has remarkably
improved in most schools, there is
still concern about instructional
integration of computer technology
to support student learning”
Keengwe, Onchwari and Wachira (2008)
“Whether a classroom is on ground or online, for
the learning environment to be stimulating,
reinforcing, easy to access, relevant, interactive,
challenging, participatory, rewarding, and
supportive, it should provide input, elicit responses,
and offer assessment and feedback”
(Delich, Kelly & McIntosh,
2008)
“Technology improves student learning by increasing their engagement, strengthening their research skills, allowing them to communicate better with their classmates and giving them increased control over learning”
(Singh, 2012)
Food for thought…
“Technology and bad
teachers have no impact
and little scale, whereas
technology and great
teachers have the ability to
help the learner achieve
their full potential”
Snoeyink and Ertmer (2001) discuss external and internal barriers. External barriers are lack of equipment, unreliability of equipment, lack of technical support .
BARRIERS…
Internal barriers; teacher
level factors, beliefs about
teaching and technology
and openness to change.
BARRIERS…
CONCLUSIONThe Emerging Technologiescan be use effectively tosupport teaching and learningprocess in education. It willbring a changes in education ifall the barriers toimplementation oftechnologies can be reduces.
References
Rao M. (2011). Mobile Africa Report: Regional Hubs of Excellence and Innovation,
Mobile
Brindley, J.E., & Paul, R. 2004. The role of learner support in institutional transformation
- A case study in the making. In J. E. Brindley, C. Walti, & O. Zawacki-Richter (Eds.),
Learner support in open, distance and online learning environments, Oldenburg:
Bibliotheks- und Informations system der Universität Oldenburg: (pp.39-50).
Snoeyink, R., & Ertmer, P. A. (2001/2002). Thrust into technology: How veteran
teachers respond. Journal of Educational Technology Systems, 30(1), 85-111
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