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The INTERREG IVC Project : BOOGames
HOW TO BETTER USE STRUCTURAL FUNDS ?
Vincent REY
European affairs direction
Ile de France Region Brussels 25th September 2013
INTERREG IVC & Structural Funds
• ERDF budget of €321 million
• 204 projects selected
• 2537 partners involved
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For the 2007-2013 period INTERREG IVC programme is
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Capitalisation of results
Project BOO Games
• European project co-funded by the INTERREG IVC programme
approved in December 2011
• 36 month-project (Jan 2012- Dec 2014)
• Gathering 14 partners from 8 different countries with different
experiences
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Objectives of the project
The aim of the BOO-Games project is to support public regional
development authorities in understanding the importance of the games
industry for the European and the Regional economy.
By highlighting:
- the challenges they are not aware of or that they are already facing
- the societal and economical impact of video games in today’s economy
- but also by looking at critical elements such as:
– public funding,
– private investment incentives,
– talent incubation,
– cluster development
- and the improvement of public perception of digital games potential as
well as risk management for public authorities in the communication on
game related matters.
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Activities of the project
Regional Analysis of the Games sector in each region to be able to understand the state of
the art in each region but also to identify needs and gaps
3 Study Visits organised in Germany, France and UK in order to have a look at initiatives to
support the sector
5 Thematic Workshops on relevant topics highlighting the issues faced by the sector in EU
and find common solutions
Good Practices Guide gathering examples of initiatives to respond to the needs identified in
regions
2 pilot projects by transferring 2 selected GP in Malta and Bulgaria
1 implementation plan for each region to improve the regional policy framework
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http://www.boogames.eu
Thematic Seminars
1st Thematic Seminars : Gijon (Sp) 3-5th July 2012
• Topic: Business support to entrepreneurs & SMES of the games industry
2nd Thematic Seminars: Perugia (I) 4-5th October 2012
• Topic: Cross-sectorial cooperation and impact of the games industry on other sectors
3rd Thematic Seminars: Stuttgart (G) April 2013
• Topic: Misperception of Games and Risk Management in the communication of the
games industry to the general public
4th Thematic Seminars: Paris (Fr) June 2013
• Topic: Access to finance for SMEs working in the games industry
5th Thematic Seminars: Coventry (UK) September 2013
• Topic: Access to market, International cooperation and interregional networking
among games cluster
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The importance of the communication
• Classic tools:
–Boo-Games Website and social network
–Newsletter
–Brochures, flyer.
• The importance of the dissemination of the results
–Political level
–Administration level
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The smart specialization strategy
• Smart specialisation is an ex-ante conditionality in the Cohesion Policy.
• Member States and Region have to develop such a strategy before they received Structural funds.
• Île-de-France Region presented its regional strategy on September 17.
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The regional strategy
Health
Environment/ Energy
Mobility / Transport
Robotic and Photonic
Complex systems and software engineering
Digital creations
Smart and green vehicles
Eco-construction and areas with high environmental performance
Medical devices
Thank you for your attention
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Vincent REY
European affairs direction
Ile de France Region
vincent.rey@iledefrance.fr
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