hidden & dangerous 2 sabre squadron guide im
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Single Player
Hidden & Dangerous 3 : Sabre Squadron adds nine new missions split over four
campaigns to the existing missions in Hidden
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Hidden & Dangerous 2 and FIREWALLS
for Mul t iplayer Games .
Ifyouwish to play multiplayer games over the Internet and are behind a firewall such
as Windows XP Firewall or a firewall on a router please ensure you have opened the
following ports:
TJDP PORT 11001
UDP PORT 11002
TJDP PORT 11003
TJDP PORT 11004
Please refer to the firewall or operating system documentation or help files for instructions.
Advanced Mult iplayer
Quick Reference Guide
Hidden & Dangerous 2 can be run from the DOS command line and from the games
dedicated console command window. Examples of command line execution are: (Note,
do not included the symbols when entering commands).
hd 2.ex e - o
Activates the HOT 2 command console window. Alternatively, double click the
HD2DS _SabreSquadron.exe file in the root of where the game was installed.
hd2.exe -omd -exec runserver.txt
Activates the HOT 2 command console and executes commands from the file
runserver.txt (or any text file containing H^D 2 commands).
hd2.exe -cmd -sessionname testgame -style deathmatch -mapname normandy3
dedicated 1 -server
Activates the application and executes the game settings specified (see table on pages 14-16)
NOTE:
The syntax the game uses is hd2.exe -cmd [-command para meter] [-command
parameter] .
Th e Ex e c C om m a n d
The exec command can be used for executing game settings contained in a text file,
which is quicker than manually typing them into a command line each time.
Assume that you have c reated two text files in the root of where you installed Hidden &
Dangerous 2:
serveroccupation.txt serverobjectives.txt
With the content : With the content :
sessionname testserver sessionname testserver
style occupa tion style objectives
mapname normandy3 mapname africa3
mapname africa2 mapname normandyl
domain internet domain internet
dedicated 1 dedicated 1
server server
NOTE:
When entering the list of commands there has to be an empty line below the last
command. In this case that means pressing enter after typing server .
There are two ways to create the server using either file.
Open the multiplayer dedicated multiplayer console window by typing hd2.exe - c in the
DOS command line.
Then type exec serverobjectives.txt or exec serveroccupation.txt to start the preferred
game server.
Alternatively, execute the batch file without opening the dedicated multiplayer console
window by typing hd2.exe -cm d -exec serverobjectives.txt into the command line.
NOTE:
After running hd2.exe - c to open the dedicated multiplayer console or double
clicking the HD2D S_SabreSquadron.exe, use the listmaps command to display the
name of the multiplayer maps in the form that must be typed when entering commands
or creating a file containing a list of commands (see table on pages 14-16).
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Parameter Comment
Variables
Example
Parameter
Comment
Variables
Example
maxclients Sets the maximum number of
integral number maxclients 10
autorestart
Automatically restarts server if it
0 - not allowed,
autorestart 1
players that can be in a game.
Automatically restarts server if it
1 -allowed
pointlimit
Sets the point limit for ending
each round.
integral number
pointlimit 30
maxfreq
Dedicated servers internal
maximum frequency.
integral number
maxfreq 50
roundlimit Sets the time limit for ending
each round [in minutes].
integral number
roundlimit 5
voieechat
This command will create a server
with voice chat support.
0 - not allowed,
1 -allowed
voieechat 0
roundeount Sets the number of rounds
before loading the next map.
integral number roundcount 3
mapname
This command will add selected
maps to the maplist. In order to be
name of the file
directory in which
mapname
normandy3_mp_zone
warmup
Sets the warmup time [in
seconds].
integral number
warmup 10
successfully added, the map has to
be created in the specified
gamestyle.
the map is located
respawntime Sets the time limit for respawn
[in seconds]. The countdown in
deathmatch mode is individual.
In other modes, players are
integral number
respawntime 10
successfully added, the map has to
be created in the specified
gamestyle.
respawntime Sets the time limit for respawn
[in seconds]. The countdown in
deathmatch mode is individual.
In other modes, players are
integral number
respawntime 10
style
This command will define the
gamestyle. It has to be set before
adding maps to the maplist.
deathmatch or
occupation or
objectives
style deathmatch
respawned in batches.
domain
Sets either internet or
local or internet
domain internet
allowrespawn This comma nd will allow
0 - not allowed,
allowrespawn 1
LAN game.
respawning.
1 -allowed
sessionname
Sets the name of the game.
string
sessionname
friendlyfire Sets whethe r team- killing is on 0 - not allowed,
friendlyfire 0
TestGame
or off. 1 -allowed
help
This command will list all
help
autoteambalance
Sets automatic teambalance. 0 - not allowed,
autoteambalance 1
commands
1 -allowed
exec
This command will execute a batch
file name string
exec runserver.txt
spawnprotection
Sets the time limit in which the integral number
spawnprotection 5
file with a list of commands.
newly respawned player is
invulnerable but cannot shoot.
server
Creates a game server.
server
ewly respawned player is
invulnerable but cannot shoot.
dedicated Sets the server as dedicated.
Note: Dedicated servers can only
host a game, it is not possible to
0 - not allowed,
1 - allowed
dedicated 1
3rdpersonview
Sets whether 3rd person view is
on or off.
0 - not allowed,
1 -allowed
3rdpersionview 1
dedicated Sets the server as dedicated.
Note: Dedicated servers can only
host a game, it is not possible to
0 - not allowed,
1 - allowed
dedicated 1
inversedamage Sets the amount of injury integral number
inversdamage 200
play on them.
caused to the player when a
team member is shot [in
percent].
join Connects the computer to the
specified game server.
server IP address
string
join 198.S35.12.65aused to the player when a
team member is shot [in
percent].
password
Sets the password that is required
to join the game
string
password hd2
fallingdmg
Sets whether falling causes
0 - not allowed,
1 -allowed
fallingdmg 1
password
Sets the password that is required
to join the game
string
password hd2
f
adminpass
Set the administrator password. string
adminpass hd2admin
allowvehioles Sets whether vehicles can be
used on a map.
0 - not allowed,
1 -allowed
aliowvehicles 1
adminpass
Set the administrator password. string
adminpass hd2admin
allowvehioles Sets whether vehicles can be
used on a map.
0 - not allowed,
1 -allowed
aliowvehicles 1
adminlogin
Login as admin to the server. string
adminlogin hd2admin
ma :.
Sets ma ximum ping allowed on
server.
integral number
maxping 300
svcmd Remote execution of the command
on the server.
string svcmd nextmap
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In addition, commands can also be given during multiplayer games by using the in-game
console. You can access the console by pressing the tilda (~ ) key next to the 1 on the
keyboard. Press the ENTER key after entering the command to activate.
Parameter Comment
Variables Example
listmaps This will display a list of all of the
available map names.
listmaps
say
Send a message to all players in
the game.
string say hello
sayteam Send a message to players on your
team only.
string sayteam hi
Send a message to all players in the
game from the administrator.
string
server restarting
vote
This command will initialize a vote.
It is possible to vote for variable
game settings.
name of command
followed by its
variable parameter
vote roundeount 10
voteyeG This command will express a
positive vote [YES] .
voteyes
listplayers
This command will list all players
connected to the server, including
their reference numbers.
list players
kickplayer This command will kick a player
from the game.
player name string
or his index
Id (player 10
nextraap This command will start a new
round with the next map in the list
ne>rtmap
removemap This command will remove map
from your current mapselection list
stung
rer Qovemap sieily2
restart This command will reinitialize the
actual round.
tart
port
This command will set the
communication port; the specified
port and the port with the number
+ 1 will be used. Note: The protocol
is UDP/IP
integral number poi
me
12
112000 (that
ans 12000 and
X)l will be used)
quit
This command will terminate the
console of a dedicated server.
qu.
t
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Voting
Voting can be initiated by the server or by clients; the following settings can be voted on:
restart
nextmap
kickplayer
Voting consists of vote + command + parameters , for example: vote respawntime .10
After this has been typed respawn time 10 - v oting initialised will be displayed on all
machines and players have 15 seconds to type voteyes if they agree. If more than half of
the players vote YES the chang es will be made on the server.
Only one voting session can take place at any one time, so until the 15 seconds have
elapsed for voting on respawntime 10 a new vote cannot be started.
NOTE:
Should the game be updated in the future, always read the README contained in
the update for further multiplayer commands or changes.
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Using The Tactical Map
The tactical map is an incredible asset to those players who wish to play Hidden
Dangerous 2 more strategically without controlling th eir squad m embers directly.
The most common reasons for making use of the tactical map interface for controlling
your squad:
To survey the battlefield and plan strategies.
To pause the action when unexpected events occur and adjust your strategy accordingly.
To move your squad over long distances a nd establish o ffensive or defensive positions.
To Issue a complex series of commands.
To precisely coordinate and execute ambushes using the signal 1 and 2 commands.
To spot enemy positions within your line of sight.
Please refer to the Tactical Squad Management section of the Hidden
S
Dangerous 2
manual for a complete description of the controls and icon functions.
Below is a an example of the how the tactical map can be used:
Figure 1:
After starting a mission press SPACE (default) to pause the game and go into the tactical
map mode. From here you have complete freedom to view the mission area and start to
plan out your strategy according to the mission objectives.
NOTE:
Enemy units will only appear on the map if they are w ithin any of your soldier's
line of sight.
In the example below you can see th at by navigating the map, five key elements have
been noted.
A hilltop PAK40 cannon has been located.
2. A German sniper has been spotted.
3.
Explosives that have been primed to explode have been located.
4.
A manned allied machine gun emplacement to provide cover for your squad.
8.
The mem bers of your four-man squad at the s tart of the mission.
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Figure 1
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Figure 3:
After establishing the lay of the land you should then issue orders to each member of
your squad by adjusting his status with the command icons and then right clicking in the
environment to set his waypoints.
Any order or soldier's status can be changed at any time by clicking on the waypoint and
changing the commands.
After setting all of the commands you can either press SPACE to return to the game or
click the stopwatch command icon to switch to real time and watch the action play out in
the tactical map interface. You will also still retain control of the cam era and will be able
to move it freely to watch your battlefield strategy unfold.
In this example you can see:
1.
I've chosen to move my sniper to support an allied soldier and then moved the cam era
nearer to an enemy sniper, clicked on him with the right mouse button and selected
kill . The sniper will move to this position and carry out this order.
2.
I've ordered a second soldier to man the can non by right clicking it and selecting use
to set the waypoint.
3.
Here a waypoint has been set to move my soldier forward and end up behind cover.
4.
Finally, by switching to real time I can w atch my squad carry out their orders.
2 0
Figure 2:
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Figure 3:
Now that I have established defensive positions by manning th e cannon and positioning
the sniper for support, the remaining members of my squad can now be issued orders to
move forward to engage the enemy and concen trate on com pleting the mission objectives.
Remember that enemies will only be visible to you if they are within one of your team
memb er's line of sight. Therefore, place troops armed with weapons that have sights
in good locations and take advantage of high ground.
The manned cannon providing artillery support.
2. A sniper in position to cover the battlefield and act as a spotter.
3.
Remember that if your soldier sees an enemy in his sights he will be visible to you in
the tactical map.
4.
By setting up to ten commands the other members of the squad are ordered to advance
whilst staying close to cover and adopting a defensive status so that they will only
engage the enemy if they themselves come under fire so that they get to the final
waypoint as quickly and safely as possible. Here, ten different commands are set up.
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Appendix
Weapons
R P z B 4 3
Country Germany
Weight 13,1kg
Caliber
8,8cm
Shot speed N/A
M A S M l e . 1 9 3 6
TO
G e w e h r 4 3
E SC
Country Germany
Weight 4,4kg
Caliber
7,92mm
Shot speed 776m /s
P a r a b e l l u m s i l e n c e r
Country Germany
Weight 1005g
Caliber 9mm
Shot speed 351m /s
F l a r e G u n
Country England
Weight 950g
Caliber N/A
Shot speed' N/A
Date
R ange . . .
Magazine.
. 1943
. 20m
. 1
Type Heavy Weapon
France
Date
1936
3,75kg
Range
500yards
7,5mm
Magazine 5
747m/s Type
.. . Rie
Date 1943
Range 500yards
Magazine 10
Type Rifle
Date 1906
Range 50-55 yards
Magazine 8
Type Pistol
Date 1936
Range 300 yards
Magazine 1
Type Pistol
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Credits
[ I L L U S I O N
S O F T W O R K S
Deve lopment Director
Pctr Vochozka
Producer:
Lukas Kufe
Pctr Miksa
Team Leader:
A lexander Sila
Lead Artist:
Radek Marek
Lead Programmer:
Marek Rabas
Lead Designer:
Radek Hav lieek
Lead Animator:
A les F ilka
Lead Engine Director
D e n i s Ce m y
1
.cad Tester:
V la d im i r Ne ca s
( lame Programming:
Miroslav OndruS
Marek Rabas
Rastis lav A lcxov ic
Pave l Domaa
Tomas Siepnek
Martin Fedor
En g in e P r og r a m m in g :
Radek Sevcik
Tom a s B l a h o
Pave l Dlouhy
Additional Programming:
Va c la v K r a i
Danie l Capek
Dan Doleze l
J if i Pop
3d Artists:
Peter Kubek
Radek Marek
M ich a l Ku b ck r
Ludek Earda
2d Artists:
Marlin BeneS
Pave l Gr im
Radek Marek
M ich a l Ku b e k
Leve l Design And Scr ipting:
Radek Hav lieek
M ie h a l A x m a n n
R om a n Ku ce r a
Juraj Bocinec
Martin Babarik
M u l t ip l a v er M a p - D e s i g n :
Radek Marek
Zdenek Sasek
M a r t in Koz a k
Pave l Je linek
Singlep layer Maps Design:
Peter Kubek
Radek Marekk
Ludek Earda
Ingame Cut-scenes:
Peter Kubek
Torniti OpluStil
A les F ilka
A lexander Sila
Ingame Animations:
Tom a i O p lu S t il
A l c i F i l k a
A lexander Sila
Motion Capture:
Me i
I
Mka
Alexander Sila
Prerendered Animailons:
A lexander Sila
Animate] Textures:
A lexander Sila
F irst Persoli View
Animations:
A lexander Sila
Specia l Ef fe tto:
Michal Kubek
Motion Capture Operator:
A les F ilka
Motion Capture Bestboy:
Jan Kittler
Charectera Design:
Marlin BcneS
Martin Babarik
D ia log s :
M a n in B a b a r ik
Ingame I exi
Martin Babarik
M u s ic Com p os e r :
M ich a l S / l a v ik
Martin Bene i
Sou n d En g in e e n
M ich a l Ch ov a n e c
M a n in B e n e s
I eslers
V la d im i r Ne ca s
J if i Matous
Jan Kitlle r
Danie l Knbl
M a n in l a l t y n e k
Jarosla\ Osicka
Weapons Consultante:
V i l m
1
ance\
Jan Skramoussky
H istor i ca i Consultimi:
PhDr Danie l Kamas
aka Dann>
T A K L 2 P R O D U C T I O N
Producer:
\ iid> Morie )
Executive Producer:
Rupert Easterbrook
Deve lopment Director:
I ukc Vernon
E U R O P E A N T E A M
Ga r y L e wi s
Serhad Koro
A n th on y D od d
Sarah Sea by
Fernando Me lo
Jon Broadbridge
Sco l i M or r ow
Heloise Williams
Karl
I
ntertiol/nci
Ja/ Bansi
R i ch a r d B a m cs
Mallhi. is Wehner
Andreas Traxl er
M a r k u s W i ld in g
L ou i s e M a lou f
S im on R a m s e y
Le igh Harr is
Warner Guinee
I n ino
Kos
Elena Morlacchi
G iov a n n i O ld a n i
Sy lv ie Barret
Monica Purice lli
C r i s t i an a Co lo m b o
Raque l Garcia
Ana Lafuenle
Francisco Diaz
Jason Garcia
Katherine Terry
Jonnie Bryant
Adrian Lawtof l
Na s k o
I
ej/a
Veronique Lallie r
Marie Brance llec
Emmanuel Trambla is
Malthias Be llone
T A K E 2 NY
Terry Donovan
Jamie King
Gary Foreman
Jenefer Gro ss
Jennifer Kolbe
hristoph Hartmann
Susan I
ewi
Jeff Castaneda
Ton y K in g
Andrea Uor/uku
1 los i Simon
D a n ie l Em / i g
M a y u m i Kob a y s h i
Mall Schlosberg
Jason B e r g m a n
R oo/ b e hAahtyani
Phil Mikke lson
Sandeep Bisla
Marlene Vamaguehi
Richard Kruger
Gabrid Abarcar
A l i ce Ch u a n g
V O I C E T A L E N T ( U K )
Recorded at SideUK Ltd.
Voice Casting:
A n d y Em e r y
Voice Director:
Jon Ashley
Sound Engineers:
Sieve Parker
Ant Hales
Record ing Supcn is ion:
Martin Babarik aka Amm o
A n d y M or le y
Actors:
J im Clarkson
lo r n O ld h a m
Nige l Lindsay
Tom Good m a n H i l l
Jonathan Kydd
Stefan Boje
Peter Dickson
M A N U A L
Andy Morley
L I N C O L N O A
QA Manager:
MarkI lo)d
Lead Tester:
A n d y M a s on
Testers:
Jon Gittus
Simon Lawrence
Ca r l You n g
Se r g io R u s s o
Andre Mountain
A n to in c Ca b r o l
Jon Ealam
Wi l l R i g g or t
Jon Atkm-Day
Lee Johnson
Ke v in H ob s on
Mike Blackburn
Ch a r l ie K in loch
M ik e Em e n y
Phil A lexander
Tim Bates
Phil Deane
Matt Hewitt
S te v e M cGa g h
Steve Be ll
Ed d ie G ib s on
James Cree
Dave Lawrence
Matt Lunnon
Ste la no Moretti
( L oca l i s a t ion tester
Dan Goddard.
Job\
1
uckett.
D om in ic Ga r c ia
I
L oca l i s a t ion
Ch r i s We l s h
(Localisation)
2 6
Technical Support
E v e r y e f f o r t h a s b e e n m a d eto m a k e o u r p r o d u c t sa s c o m p a t ib l e w i t h c u r r e n t h a r d w a r ea s p o ssib le. Ho weve r if y o uare
e x p e r i e n c i n g p r o b l e m s w i t h r u n n i n g o f o n e o f o u r t i t l e s y o u m a y c o n t a c t o u r T e c h n i c a l S u p p o r t s t a f f i n o n e o f s e v e r a l w a y s :
B e f o r e c o n t a c t i n g T e c h n i c a l S u p p o r t , p l e a s ebe p r e p a r e d . Ino r d e rto a s s i s t y o ua se f f i c i e n t l ya s p o ssib le, we will n eedto k n o was
m u c h i n f o r m a t i o n a b o u t y o u r c o m p u t e r a n d t h e p r o b l e m a s p o ssib le. If y o u can n o t p ro vide the in fo r matio n in t h e c h e c k l i s t
b e l o w , t h e n p l e a s e c o n t a c t y o u r c o m p u t e r m a n u f a c t u r e r s t e c h n i c a l s u p p o r t d e p a r t m e n t b e f o r e c o n t a c t i n g T a k e
2
I n t e r a c t i v e ,
o t h e r w i s e w e w i l lbe u n a b l eto so lve y o u r p ro b l em.
T he in fo rma tio n that we will requ ire
is as
fo llo ws:
C o n t a c t D e t a i l s
Y o u r n a m e
e - m a i l a d d r e s s , d a y t i m e t e l e p h o n e n u m b e r o rp o s t a l a d d r e s s
I f y o u a r e f r o m o u t s i d e t h e U K , p l e a s e s p e c i f y w h i c h c o u n t r y y o u a r e c o n t a c t i n gus f r o m a n d w h i c h l a n g u a g e v e r s i o n o f t h e
g a m e y o u a r e p l a y i n g .
S y s t e m D e t a i l s
i
1
B r i m I N . - i i i i - ' i i i l m u d . '
P r o c e s s o r s p e e d a n d m a n u f a c t u r e r
C D - R O M D r i v e s p e e d a n d m a n u f a c t u r e r
T o t a l a m o u n t o f s y s t e m R A M
T h e mak e an d mo del o f y o u r Video Card/ 3 D A c c e l e r a t o r t o g e t h e r w i t h a m o u n t o f V i d e o R A M
T h e m a k e a n d m o d e l o f y o u r S o u n d C a r d
M o u s e a n d d r i v e r i n f o r m a t i o n
Versio nof D i r e c t X i n s t a l l e d o n y o u r s y s t e m
A v e r y u s e f u l f e a t u r e o f D i r e c t X is D X D I A G , t h e D i r e c t X D i a g n o s t i c T o ol .It will sho w y o ua lo tof i n f o r m a t i o n a b o u t y o u r
h a r d w a r e a swellas p r o v i d e d e t a il e d i n f o r m a t i o n a b o u t y o u r h a r d w a r eto T a k e 2 S u p p o r t .
C l i c k t h e S t a r t B u t t o n o n t h e T a s k B a r
S e l e c t R u n
T y p e DXDIAG an d p ress OK.
An ew win do w willbe disp lay ed called Dire ctX Diag n o s tic T o o l. It m a y t a k ea f e w m i n u t e s for DXDIAGto g a t h e r i n f o r m a t i o n
f r o m y o u r c o m p u t e r ,s ob e p atie n t.
P l e a s e d e s c r i b e t h e c i r c u m s t a n c e s , i n c l u d i n g a n y e r r o r m e s s a g e s , o f y o u r p r o b l e m
a s
c l e a r l y
a s
p o ssib le.
O T : P LEA SE DO NOT CONT ACT T AKE 2*8 T ECHNICA L SUP P ORT ST AF F IN SEARCH OF GAM E HINT S. T hey are n eit her
p e r m i t t e d n o r q u a l i f ie dto s u p p l y s u c h i n f o r m a t i o n .
O U R T E C H N I C A L S U P P O R T C O N T A C T D E T A I L S
P o s t : T a k e2 I n t e r a c t i v e T e c h n i c a l S u p p o r t
U n i t A , S o v e r e i g n P a r k
B r e n d a R o a d
H a r t l e p o o l
T S 2 5 I N N
T e l e p h o n e :
F a x :
e - m a i l :
( 0 8 7 0 ) 1 2 4 2 2 2 2/ c a l l s c h a r g e da t t h e U K n a t i o n a l r a t e
(7 day s)a w e e k f r o m 8 a mt o 1 0 p m ( G M T ) e x c l u d i n g b a n k h o l i d a y s )
N e d e r l a n d ( 1 9 0 0 - 2 0 4 0 4 0 4 ( E U R 0 , 7 0 c t p / m )
B e i g e ( 0 2 - 8 8 0 7 9 ( E U R 0 , 7 4 c t p / m )
( 0 1 4 2 9 ) 2 3 3 6 7 7
t a k e 2 @ e u r o p e s u p p o r t . c o m
tech.8upport@take2europe.com
w w w . t a k e 2 g a m e s . c o . u k
2 7
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Wa r r a nty
L I M I T E D S O F T W A R E W A R R A N T Y
AM D
L I C E N S E A G R E E M E N T
This LIMITEDSOFTWAREWARRANTYANDLICENSEAGREEMENT (this "Agreement") , including the limited Warrantyand other
special provisions, is a legal agreement between You(either an individual oran entity) andTake Interact iveSoftware (the
"Owner") regarding this softwareproductand the materials contained thereinand related thereto. Youract ofinstal l ing and/or
o t he r wi s e u s i ng t he s o f tw ar e c o nst i t ut e s Yo u r a g r e e me nt t o b e b o und b y t he t e r m s o f t hi s A g r e em e nt. I f You d o no t a g r e e t o t he
terme ofthis Agreement, promptlyreturn the softwarepackaging and the accompanying materia ls( including any hardware,
manuals, otherwrit ten materials andpackaging) tothe placeYouobtainedthem, along withyour receipt , fora full refund.
G r ant o f L i mi t ed N o n- E xc l us i ve L i ce ns e. T his A g r ee m e nt p e r m it s You t o u s e o ne ( 1 ) c o py o f t he s of t wa r e p r o g ra m ( s) ( t he
" SO FT WA RE ") i ncl u de d i n t hi s p a c k ag e f or y o u r p e rs o na l u s e o n a s i ng l e ho m e o r p o rt a bl e c o m pu t e r. T he S O F TW ARE i s i n " u se "
o na c o m p ut e r w he n i t i s l oa de d i nt o t e m p or a r y m e m o r y ( i . e ., RA M) o r i ns t al l ed i nto t he p e r m a ne nt m e m or y ( e .g . , ha r d d i s k, CD-
ROM, orother storage device) ofthat computer. Instal lat ion on a network serveris Btrict ly prohibited, exceptunder a special and
s e pa r a te ne tw o rk l i c e nse o b ta i ne d f r om O w ne r ; t hi s A g r ee m e nt s hal l no t s e rv e a s s u c h ne c e ss a r y s p ec i al ne t wo r k l i c ens e .
I ns ta l la t io n o na ne t wo r k s er v er c o nst i t ut e s " u se " t ha t m u s t c o m p ly w it h t he t e r m s o f t hi s A g r e e me nt . Thi s l i ce ns e i s no t a s a le
ofthe original SOFTWARE or anycopy thereof .
Intel lectual Property Ownership. Owner retainsall right , t i t leand interest tothis SOFTWARE and the accompanying manual(s) ,
packaging and other writ ten materia ls (collect ively, the "ACCOMPANYING MATERIALS") , including, but not l imited to, a l l
copyrights, t rademarks, t rade secrets , t rade names, proprietary rights, patents, t i t les , computer codes, audiovisual effects ,
themes, character s, character names, stories, dialog, settings, artwork, sound effects , musical works, and moral rights. The
S OF TW ARE a nd A CCO MP AN YI NG M A T E RI A L a r e p r ot e ct e d b y U nit e d S t a t e s c o py r ig ht l aw a nd a p pl i ca b le c o py r ig ht l a ws a nd
treat ies throughout the World. Allrights are reserved. The SOFTWARE and ACCOMPANYING MATERIALS may not be copied or
reproduced m any manner or medium, in whole or in part , without prior writ ten consent from Owner. Anypersons copying or
r e p ro d uc i ng a ll o r a ny p or t io n o f t he S OF TW ARE o r A CCOM PA NYIN G M A T E RI A L , i n a ny m a nne r o r m e d iu m , w il l b e w il f ul l y
v i ol a ti ng t he c o p y r ig ht l aw s a nd m a y b e s u b je c t t o c i vi l o r c r i mi na l p e na l ti e s .
S OF T WA RF B a ck u p o r A r c hiv i ng . A f te r Yo u i ns t a ll t he S O F TW ARE i nto t he p e r m ane nt m e m or y o f a c o m pu t er , You m a y k e e p a nd
u s e t he o r ig i nal d i s k (s ) a nd/o r CD - RO M ( t he " S to r ag e M e di a ") o nly f o r b a c k up o r a r c hiv a l p u rp o se s
Re s tr i c ti o ns. O t he r t ha n a s p ro vi de d s p ec i fi c al l y i n t his A g r ee m e nt , You a r e no t p e r m i t te d t o c op y o r o t he r wi s e r e pr o du c e t he
SOFTWARE or ACCOMPANYING MATERIALS; modify or prepare derivat ive copies based on the SOFTWARE or ACCOMPANYING
MATERIA i ; distribute copies of the SOFTWARE or ACCOMPANYING MATERIAL by sale or other transfer of ownership; rent
lease, or lend the SOFTWARE or ACCOMPANYING MATERIALS; or to display the SOFTWARE or ACCOMPANYING MATERIALS
publicly. You are expressly prohibited from transmitt ing the SOFTWARE or ACCOMPANYING MATERIAL electronical ly or
o t he r wi s e o v e r t he I nt er ne t o r t hr ou g h a ny o t he r m e d i a o r t o a ny o t he r p a rt y . You a r e e x p r e ss l y p r o hib i te d f r om s e ll i ng o r u s i ng
anycharacters orother componentsof the game forany purpose. Youare expressly prohibitedfrom sel l ing or otherwise profit ing
from any levels , add-on packs, sequelsor other items basedupon or relatedto the SOFTWARE and ACCOMPANYING MATERIALS
or createdby uti l izat ion ofthe SOFTWARE'S level editor. I fyou create levels , add-onpacks, sequelsor other items tothe Software
using the SOFTWARE'S level editor, including the construction ofnew levels (collect ively, the "Modificat ions") , you are subject to
the following restrict ions: ( i ) the SOFTWARE'S level editor and associated development tools and documentat ion (collect ively
" S DK " ) a r e c o ns i de r e d s e p ar a te f r o m t he S OF TW ARE m t he s e nse t hat t hey a r e no t g u a r a nte e d o r s u pp o rt e d b y t he O WN ER.
H ow ev e r, t he O WN ER r e t ai ns a l l c o p yr i g ht s a nd i nt e l le c t ua l r i g hts t o t he S D K, a s B t at e d i n t hi s l i ce ns e, ( i i) y o u r M od i fi c at i ons
m u s t r e q u i r e a f u ll , r e g is t er e d c o p y o f t he S o ft w ar e t o r u n; ( i ii ) y o u m a y no t d i s tr i b ut e a M od i fi c at i on t ha t c o nt ai ns a n e x e cu t a bl e
f il e w hi c h ha s b e e n c ha ng e d o r m o d i fi e d i n a ny w a y; ( i v) y o ur M od i fi c at i ons m u s t no t c o nt a in a ny l i b el o us , d e fa m at o ry o r o t her
i l le g al m a t er i a l, m a t er i a l t ha t i s s c and al o us o r i nva de s t he r i g hts o f p r iv a cy o r p u bl i ci t y o f a ny t hir d p a rt y , o r c o nta i n a ny
trademarks, copyright-protected work orother propertyof thirdpart ies; (v)your Modificationsm ust bedistributedsolelyfor free.
N e it her y o u no r a ny o t her p e r so no r p a rt y m a y s e ll t he m t o a nyo ne, c o m me r c ia l ly e x pl o it t he m i n a ny w a y, o r c ha r g e a nyo ne f or
using them without a license from the OWNER. OWNER encourages noncommercial distribut ion ofquality Modificat ions. Ifyou
d e si r e t o c o m me r c ia l ly d i s tr i b ut e y o u r M od i fi c at i ons , p l ea s e c o nt a c t O W NE Ra t t he a d dr e s s b e l ow f or t he t e r m s a nd c o ndi t io ns
under which the Modifications may be commercial ly distributed; (vi)your Modificat ions shall not be supported by the OWNER.
T he p r o hib i ti o ns a nd r e s t r i ct i ons i n t his S e ct i on a pp l y t o a ny o ne i np o s s e ss i on o f t he S o ft w ar e o r a ny o f y o ur M od i fi c at i ons . YOU
ARENOTPERMITTEDTOREVERSE ENGINEER, DECOMPILEOR DISASSEMBLE THESOFTWAREIN ANY WAY Any copying of the
SOFTWARE orACCOMPANYING MATERIALS not specif ically allowed in this Agreement is a violat ion ofthis Agreement .
2 8
L I M I T E D W A R R A N T Y AN D W A R R A N T Y D I S C L A I M E R S
L I M I T E D W A R R A N T Y .
O wne r w a r r a nt s t ha t t he o r ig i na l S t o ra g e M ed i a ho l di ng t he S OF TW ARE i s f r e e f r om d e fe c t s i n m a t er i al s
a nd w o r k ma ns hi p u nd er no r ma l u s e a nd s e rv i ce f or a p e r i od o f ni ne ty ( 9 0 ) d ay s f r o m t he d a t e o f p u r c has e a s e v i d enc e d b y Yo ur
r e ce i pt . I f f o r a ny r e a s on You f i nd d e fe c t s i n t he S t o ra g e M ed i a, o r i f y o u a r e u na bl e t o i ns t al l t he S OF T WA RE o ny o u r ho m e o r
p or t ab l e c o m p u t er , You m a y r e t u r n t he S OF TW ARE a nd a l l A CCOM PA NYIN G M AT E RI AL S t o t he p l ac e Yo u o b t ai ned i t f o r a f ul l
refund. This l imited warranty doesnot apply ifYou havedamaged the SOFTWARE byaccident or abuse.
C U S T O M E R ' S R K M B D Y . Yourexclusiveremedies, andthe entire l iabil i ty ofOwner, shallbe (i) replacementof airy original Storage
M ed ia w i th t he S OF TW ARE o r ( i i) f ul l r e fu nd o f t he p r ic e p ai d f or t hi s S OF T WA RE . B y o p eni ng t he s e al e d s o ft w ar e p a c ka g ing ,
install ing and/orotherwise using the SOFTWARE or ACCOMPANYING MATERIALS, you hereby agree to waive any and all other
r e m ed i es y o u m a y ha v e a t l aw o r i ne q u i ty . A ny s u c h r e m ed i e s y ou m a y no t w a iv e a s a m a t t er o f p u bl i c p ol ic y , y o u he r e by a s si g n ,
or shallassign as theybecome available, overto Owner.
W A R R A N T Y D I S C L A I M E R S . E X C EI T F OR T HE E X P RE S S L IM IT ED W AR RA NT Y S E T F OR TH A BO VE , O WN ER M AK ES NO
WARRANTIES, EXPRESS OR IMPLIED, ORALOR WRITTEN, CONCERNINGTHE PRODUCTS OR ANYCOMPONENT' PART THEREOF.
.ANYIMPLIED WARRANTIES THAT MAY BE IMPOSED BYAPPLICABLE IAWARE LIMITED INALL RESPECTS TOTHE FULLEST
EXTENT ALLOWED AND TO THE DURATION OF THE LIMITED WARRANTY. OWNER DOES NOT REPRESENT, WARRANT OR
GUARANTEETHE QUALITYOR THE PERFORMANCE OFTHE SOFTWARE ORACCOMPANYING MATERIALS OTHER THANAS SET
FORTH IN THE ABOVE LIMITED WARRANTY. OWNER ALSO DOES NOT REPRESENT, WARRANT OR GUARANTEE THAT THE
SOFTWARE OR ACCOMPANYINGMATERIALS' CAPABILITIES WILLMEET YOUR NEEDS OR THATTHE SOFTWARE
WILLCONTINUOUSLYOPERATE, BE ERROR FREE, OR THAT PROBLEMS WILLBE CORRECTED. OWNERDOES NOT REPRESENT
THATTHE SOFTWARE WILLOPERATE INA MULTI-USERENVIRONMENT. NOORALOR WRITTENINFORMATIONOR ADVICE GIVEN
BY OWNER, ITS DEALERS, DISTRIBUTORS, DIRECTORS, OFFICERS, EMPLOYEES, AGENTS, CONTRACTORS OR AFFILIATES
SHALLCREATEANYOTHERWARRANTYOR EXTEND OR EXPANDTHE SCOPE OFTHIS WARRANTY. YOU MAY NOT RELYONANY
SUCH INFORMATION OR ADVICE. SOME TERRITORIES DONOTALLOWLIMITATIONS ONHOWLONG ANIMPLIED WARRANTY
IASTS, SOTHE ABOVE LIMITATION MAYNOTAPPLYTOYOU. THIS LIMITEDWARRANTYGIVES YOU SPECIFIC LEGAL RIGHTSAND
YOU MAYAISO HAW, OTHER RIGHTS WHICHMAYVARY FROMTERRITORY TOTERRITORY.
L L A B J I I T Y U M T T A T I O N .
T o t he m a x i m u m e xt e nt p e rm i t te d b y a p p li c ab l e l a w , a nd r e g ar d l es s o f w he t her a ny r em ed y s e t f or t h
herein fai ls of its essent ial purpose, IN NO EVENT WILL OWNER, ITS DIRECTORS, OFFICERS, EMPLOYEES, AGENTS OR
AFFILIATES NOR ANYONE ELSE INVOLVED INTHE DEVEIOPMENT, MANUFACTURE OR DISTRIBUTIONOF THE SOFTWARE OR
THE ACCOMPANYING MATERIALSBE LIABLEFOR ANYDAMAGES WHATSOEVER, INCLUDINGWITHOUT LIMITATION, DIRECT OR
INDIRECT; INCIDENTAL; OR CONSEQUENTIAL DAMAGES FOR PERSONAL INJURY, PERSONAL PROPERTY, LOSS OF BUSINESS
PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, LOSSOF TEXT OR DATASTORED INOR USED WITH
THE SOFTWARE INCLUDINGTHE COST OF RECOVERING OR REPRODUCINGTHE TEXT OR DATA OR ANY OTHER PECUNIARY
LOSS, ARISINGFROM OR OUT OFTHE USE OR INABILITYTOUSE THIS SOFTWARE. THIS LIABILITYLIMITATIONAPPLIES EVEN
IFYOUORANYONEELSE HASADVISEDOWNEROR ANYOF ITSAUTHORIZED REPRESENTATIVES OFTHE POSSIBILITYOF SUCH
DAMAGES. EVENIF SUCH IS CAUSEDBY, ARISES OUTOF ORRESULTS FROMTHEORDINARY, STRICT, SOLEOR CONTRIBUTORY
NEGLIGENCE OF OWNER OR ITS DIRECTORS, OFFICERS, EMPLOYEES, AGENTS, CONTRACTORS OR AFFILIATES. SOME
TERRITORIES DONOTALLOWTHE EXCLUSIONOR LIMITATION OFINCIDENTAL OR CONSEQUENTIAL DAMAGES, SOTHE ABOVE
LIMITATIONOR EXCLUSION MAYNOTAPPLYTO YOU
2 9
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P R O D U C T S U P P O R T
A ND
U P D A T E S
This SOFTWARE
LB
intended inbe user fnendlyand limited productsupportis providedbyOwner asspecifiedin the ACCOMPANYNG MATERIALS
J U R I S D I C T I O N .
TEXASIAWS GOVERN THISAGREEMENT, REGARDLESS OFEACHSTATE'SCHOICE OFLAWPRINCIPLES, WITH
A FORUMANDVENUE OFDALLASCOUNTY TEXAS. ThisAgreement may be modifiedonlyby a writ ten instrument specifying the
m o di f ic a ti o na nd e x e cu t e d b y b o th p a rt i es . I n t he e v ent t ha t a ny p r ov i si o no f t hi s A g r e e me nt s hal l b e he ld t o b e u ne nf o r ce a b le ,
s u c hp r o vi s io ns ha l l b e e nfo r ce d t o t he g r e a t es t p os s ib l e e x t e nt , w i th t he o t he r p r o v is i ons o f t hi s A g r e e m e nt t o r e m a i ni n f u ll f o rc e
and effect.
E N T I R E A G R E E M E N T .
T his A g r ee m e nt r e p r e s ent s t he e nt ir e a g r e em e nt b e t w ee n t he p a r t i es , a nd s u p e r se d e s a ny o r a l o r w r i tt e n
communicat ions, proposalsor prioragreements between the part ies or anydealers, distributors, agents or employees.
T E R M I N A T I O N .
T hi s A g r ee m e nt i s v al id u nti l t e r m ina t ed .
T his A g r ee m e nt c e a se s a u to m at i ca l ly ( w it hou t a ny f o r m o f no t i c e) i f Yo u d o no t c o m p ly w i th a ny A g r e e me nt p r ov i si o n. You c a n
alBo end this Agreement bydestroying the SOFTWARE and ACCOMPANYING MATERIALS and allcopies and reproduct ions of the
SOFTWARE and ACCOMPANYING MATERIAL and delet ing and permanently purging the SOFTWARE from any client server or
c o m pu t e r o n w hic h i t ha s b e en i nst a ll e d. P r og r a m T r a ns f e r. You m a y p e r m ane ntl y t r a ns f e r a ll o f y o u r r i g hts u nd er t hi s
Agreement , provided that the recipient agreesto allofthe terms ofthis Agreement , and Youagree totransfer al lACCOMPANYING
M AT ERI AL S a nd r el at ed d o c um e nt s a nd c o m po ne nt s a nd r e m ov e t he S O FT WA RE f r om Yo ur c o m pu t e r p r io r . T r a ns fe r r i ng t he
S O FT WA RE a u to m at i c al l y t e r m i na te s Yo ur l i c ens e u nd e r t hi s A g r e em e nt. E q ui t ab l e Re m e d i es You he r eb y a g r e e t hat i f t he t e r m s
o f t hi s A g r e e m e nt a r e no t s p e ci f ic a ll y e nf o r c ed . O wne r w i ll b e i r r ep a ra b ly d a m ag e d , a nd t he r e fo r e y o u a g r e e t ha t O w ner s hal l b e
ent it led, withoutbond, other security, proofof damages, toappropriate equitable remedies withrespect anyof thisAgreement , m
addit ionto anyother available remedies.
O W N E R , i fYou haveany quest ions regarding this Agreement, the enclosed materials , or otherwise, please contact in writ ing:
Take2 Interact ive
Saxon House
2 4 V i ct o ri a S t r e et
Windsor
BerkBhire
S L 4 1 EN
2004 Il lusion Softworks. I l lusion Softworks, the il lusion Softworks logoand Hidden andDangerous are trademarks of Il lusion
Softworks. GlobalStar, the GlobalStar logo, Take-Two Interact ive Software andA Take2 Company logo are all trademarks and/or
registered trademarksof Take-TwoInteract ive Software. Product names are the trademarks oftheir respect iveowners, andnot of
GlobalStar, and are included forentertainment purposes only- Noproduct , person or establishment appearing or mentioned in
t hi s g a m e ha s e nd or s e d t hi s g a m e o r a ny o f t he a c t i o ns d e sc r i be d o r d i sp l ay e d he r e i no r i s i n a ny w a y a s so c i at e d w i t hG l ob al S t a r.
A ll o t he r m a r k s a nd t r a d e m a rk s a r e t he p r o p er t y o f t he ir r e s pe c ti v e o w ne r s . Us e s B i nk V i de o. Cop y ri g ht 1 9 9 7 - 2 0 04 b y RAD
Game Tools, Inc. GameSpy and the "Powered by GameSpy" design are trademarks ofGameSpy Industries, Inc. Product of United
Kingdom. Developed by Il lusionSoftworks. Publishedby GlobalStar. Allrights reserved.
Notes
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