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Gaming at the Library at Brantford, Ontario PL

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GET YOUR GAME ON! VIDEOGAMING AT THE LIBRARY

Presented for Youth Services Cooperative, Brantford Ontario CanadaBeth Gallaway, http://informationgoddess.info May 16, 2008

CONTACT, SLIDES & LINKS

Beth Gallaway

603.247.3196

informationgoddess29@gmail.com

http://informationgoddess.info

http://del.icio.us/informationgoddess29

WHAT IS A GAME?

GAME: activity engaged in for diversion or amusement; synonym: see FUN

VIDEO GAME: an electronic game played by means of images on a video screen and often emphasizing fast action

Merriam-Webster Online. http://www.m-w.com

DO YOU PLAY GAMES OF ANY KIND?

YES

NO

GAME COMPONENTS

Console/Playing Device Screen or Monitor Controller (mouse, joystick, etc) Power Source (plug or battery) Game (CD, cartridge, disk, digital)

GAME CONTROLLERS

PLAYING VIDEO GAMES

Arcade PC Console Handheld Mobile Plug ‘n’ Play

ARCADES

HOLO-DEK8 MERRILL INDUSTRIAL DRIVE, HAMPTON NH

“HoloDek is all about Gaming. A unique virtual venue that offers customers the opportunity to play the games they love in a pleasant and comfortable social setting.”

http://www.holo-dek.com

PC GAMING

Microsoft

http://www.microsoft.com/xbox/

SONY

1 2 3

http://playstation.com/

NINTENDO

http://www.nintendo.com

PLUG ‘N’ PLAY

WHY GAMES AT THE LIBRARY?BECAUSE GAMES …

Are just like books, they are just another new format

Are the medium of choice for the millennial generation

Build developmental assets of teens

Are literary Reinforce new literacies

GAMES ARE LIKE BOOKS...

THEY ARE JUST A NEW FORMAT

GAMING IS THE MEDIUM OF CHOICE FOR THE MILLENNIAL GENERATION

WHAT IS THE AVERAGE AGE OF A GAMER?

* Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php

33

WHAT PERCENT OF PEOPLE OVER 50 PLAY GAMES?*

* Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php

24%

GAMING BUILDS DEVELOPMENTAL NEEDS OF YOUNG ADOLESCENTS

o Supporto Empowermento Boundaries & Expectationso Educational Commitmento Positive Valueso Social Competencieso Positive Identity

The Search Institute. http://www.search-institute.org

GAMING MEETS DEVELOPMENTAL NEEDS OF TEENS

• positive social interaction with adults & peers

• structure and clear limits• physical activity• creative expression• competence and achievement• meaningful participation in families,

school, communities• opportunities for self-definition

NMSA. NMSA Research Summaries. Young Adolescents Developmental Needs (1996)http://www.nmsa.org/Research/ResearchSummaries/Summary5/tabid/257/Default.aspx

WHAT DEVELOPMENTAL NEEDS ARE BEING MET?

WHAT % OF GAMERS ARE FEMALE?

* Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php

38%

GAMING = LITERACY Environmental print

signagelabelsmaps

Reading about the gameinstructionswalkthroughs

Writing about the gameforumswebsites

Chat: “WTS, Mageweave cloth, 15g”

GAMING REINFORCES NEW LITERACIES

Exposing knowledge

Employing information

Expressing ideas compellingly

Ethics on the Internet

Warlick, David. ”The New Literacies.” Scholastic Administrator. Mar-Apr2005

1. EXPOSING KNOWLEDGE

Find information

Understand and explain found information regardless of its format

Evaluate information

Organize information

2. EMPLOYING INFORMATION

Computation

Measurement

Analysis

Application

HOW MANY BILLIONS DID COMPUTER & VIDEOGAME INDUSTRY GROSS WORLDWIDE in 2007?* $40

billion

* Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php

3. EXPRESSING IDEAS COMPELLINGLY

Mechanics matter

Creativity & efficiency highly rated

Text, images, audio, and video are used to express ideas in many digital formats

WAYS GAMERS EXPRESS IDEAS COMPELLINGLY

Fan Fiction Machinima Web Comics Fan Forums Clan Websites

ETHICS ON THE INTERNET

Modding – recreating game content

FanFic – writing stories about characters created/owner by someone else

Machinima – films/videos created through recording video game play

GAMER GENERATION TM

CHARACTERISTICS

Social Competitive Wired Self-aware Always On

Heroic Multi-taskers Global Collaborative Risk Takers

Beck, John & Mitchell Wade. Got Game? Harvard Business School Press, 2004

LEARNING PRINCIPLES IN GAMES***

Risk –tasking in a “safe” environment Rewarding of practice Use of affinity groups Probing cycles Situated meaning Self-knowledge Identity formation

*** Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. Palgrave McMillan, 2003

HAVE YOU EVER PLAYED A GAME RATED “M” FOR MATURE?

YES

NO

WHAT PERCENTAGE OF GAMES SOLD IN 2006 WERE RATED M?*

* Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php

15%

GRAND THEFT AUTO WAS THE #1 GAME MENTIONED BY BOYS 12-14 IN A STUDY ON VIOLENT VIDEO GAMES COMMISSIONED BY THE US DEPT OF JUSTICE

Kutner, Lawrence and Cheryl Olson. Grand Theft Childhood. Simons & Schuster, 2008.

GTA WAS THE #2 GAME MENTIONED BY GIRLS.

Kutner, Lawrence and Cheryl Olson. Grand Theft Childhood. Simons & Schuster, 2008.

HOW CAN LIBRARIES SERVE GAMERS?

o Connect games with “traditional” materialso Think like a gamero Become a strategy guideo Research video game cultureo Support gaming o Create a gaming experience:

o Game collectionso Gaming programs

o Try some games!

USE GAMES IN READER'S ADVISORY

INSTEAD OF: What authors do you like to read? What are the last 3 books you read? What did you like about them?

ASK: What movies do you like? What TV shows do you watch? What games do you play?

IF YOU LIKE CITY OF HEROES

ROLEPLAYING/MMORPG GAMES

GAMES: Everquest Runescape World of Warcraft Dark Age of Camelot Ultima

SUGGEST: epic fantasy historical war Authurian legend fractured fairy tales

HISTORICAL SIM GAMES

GAMES: Civilization Caesar Age of Empires Oregon Trail America’s Army

SUGGEST: biographies historical fiction mythology

SPORTS GAMES

GAMES: Madden Football NBA Street Need for Speed Tiger Woods Golf WWF

SUGGEST: sports adventure biographies

STRATEGY & PUZZLE GAMES

GAMES: Myst Tetris Bejeweled Where in the World is Carmen San Diego?

SUGGEST: mystery thrillers travel puzzle books

FIRST PERSON SHOOTERS (FPS)GAMES:

Doom Quake Halo

SUGGEST: military fiction horror apocalyptic fiction science fiction

SIMULATIONS

GAMES: The Sims The Urbz

SUGGEST: sociology dysfunction relationships romance architecture

JAPANESE/MANGA TIE-INGAMES:

Katamari Damacy Final Fantasy Dragonball Z Pokemon

SUGGEST: manga Japanese culture graphic novels drawing books anime films

SUPERHERO GAMESGAMES:

Spider-Man Fantastic Four City of Heros

SUGGEST: comic books graphic novels biographies mythology

THINK LIKE A GAMER

o Everything is in BETA

o Get a screen nameo It's all about YOUo You can’t break ito Fail early, fail often

BE A STRATEGY GUIDE... ...NOT A LEVEL BOSS!

o Show, don’t tell.o Make it interactive.o Have a free-for-all.o Ask for a demo of

expertise

IMMERSE IN VIDEOGAME CULTURE

o Skim gaming magazineso Read gaming blogso View machinimao Read webcomicso Play some games

RESEARCH VIDEO GAME CULTURE

o Take research studies with a ROCK of salt

o Pay attention to gaming in public spaces

o Attend GLLS2008o Join the LibGaming Google group:

http://groups.google.com/group/libgaming

TRY SOME GAMESo Set Gameo Penguin Baseballo Bejeweledo Chicktionaryo Bob the Blobo Club Penguino Runescapeo Diner Dasho Snood

http://del.icio.us/informationgoddess29/games

DOES YOUR LIBRARY ALLOW PATRONS TO PLAY GAMES ON LIBRARY COMPUTERS?

YES

NO

WHAT % OF PUBLIC LIBRARIES ALLOW PATRONS TO PLAY COMPUTER GAMES?*

82%

*Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.

CREATE A GAMING EXPERIENCE!

o Programso Collections

DOES YOUR LIBRARY HOST VIDEO GAME PROGRAMS?

YES

NO

*Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.

WHAT % OF PUBLIC LIBRARIES HOST VIDEO GAME PROGRAMS?*

13%

*Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.

WHAT MAKES A SUCCESSFUL GAMING PROGRAM?

1. Research2. Schedule3. Promote4. Play5. Evaluate

CHOOSE A GAME THAT IS... Multiplayer Short Rounds Rated E or T Easy to Learn Challenging to Master Appealing to a wide demographic

WHAT % OF GAMERS PLAY ON HANDHELDS?

* Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php

32 %32%

EASY, FREE PROGRAMS!

Cell phone clinic PSP Gamefest Nintendo DS Gamefest

32 %

MODEL GAMING PROGRAMS Santa Monica Public Library, CA

Counterstrike LAN party After hours program 50 teens lined up around the block to play

After School Zone, Benicia Public Library, CA Hanging out, snacks and playing games encourages Kids and teens who have gotten parental consent can

play Halo 2 and Ghost Recon on the XBox 360; Mario Kart and Super Smash Bros. Melee are popular

on Gamecube

MODEL GAMING PROGRAMS

Ann Arbor District Library (MI) Mario Kart, Super Smash Bros, & DDR Tournaments for all ages Regular programs Online community

North Hunterdon High School (NJ) Student-run game night in the cafeteria

DDR RECIPE FOR SUCCESS

One console ($80-$600) 2-4 dance pads ($20-$300 each) 1 game ($25-$60) 1 LCD projector ($600-1000) or TV ($100-

$2K) 1 one large screen or white wall Activity for waiters Water

“DDR+GUTIART HERO= FUN”

“Awesome cuz everyone gets along with each other, there’s no waiting in line or nething. Plus guitar hero is a wicked rad game.”

“I liked this because there’s too few of the DDR community around. This is a good opportunity to meet people with like interests.”

“I LOVED DDR”

DOES YOUR LIBRARY CIRCULATE VIDEO GAMES?*

*Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.

YES

NO

WHAT % OF PUBLIC LIBRARIES CIRCULATE VIDEO GAMES?*

30%

*Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.

GAMING COLLECTION DEVELOPMENT

1. Magazines2. Strategy guides3. Nonfiction about gaming4. Fiction with gaming as a plot or subplot

COLLECTION POLICY CONSIDERATIONS

Formats Console PC Internet Subscription

Breadth & Depth Genres Styles Age ranges

BudgetNewBestsellersUsed

COLLECTION MANAGEMENT Storage depends on:

format staff space budget

Theft start with programs start small

Issues replacement/repair resistance

WHAT MAKES A GOOD GAME?

Replayability Plot Setting Character Graphics Soundtrack Modification/Customization Uniqueness

ASTEROIDS

ZORK

STAR WARS: KNIGHTS OF THE OLD REPUBLIC

SETTING

REALISTIC SETTINGS

CHARACTER

PHYSICS

SUPPORT

SOUND

GAME AWARDS

BAFTA - http://www.bafta.org/ IGN - http://bestof.ign.com Academy of Interactive Arts and Sciences

http://www.interactive.org/ GameSpot - http://www.gamespot.com GameSpy - http://goty.gamespy.com Game Developer’s Choice Awards

-http://www.gamechoiceawards.com/ Game Critics Awards

http://www.gamecriticsawards.com/

OTHER RESOURCES

Gamer Dad -http://www.gamingwithchildren.com/

Video Game Librarian – http://www.videogamelibrarian.com/

Video Game Report Card by National Institute on Media and the Family http://www.mediafamily.org/

GAME REVIEWS

School Library Journal Voice of Youth Advocates “Get Your

Game On” column Gaming Magazines Tech Magazines

EXERCISE #3

WHAT MAKES A GOOD GAME?

BEST PRACTICES: COLLECTIONSRockridge Ages 13-18 year olds PS2 games 2 games/patron No holds/renewals 7 day free checkout $1/day late fee $50/replacement fee Genres: sports,

adventure, racing, fighting, and shooters.

Helen McGraw E, E10+ and T PS2 and PC games 14 day circ $.25/day late fee game

cost+$5/replacement fee

Genres: compilations, sports, racing games, platformers, unique and quirky titles

WII GAMES FOR CHILDREN

1 Legend of Zelda: Twilight Princess (Nintendo 2006)  

2 Super Paper Mario (Nintendo, 2007) 3 Rayman Raging Rabbids (Ubisoft, 2007) 4 Super Paper Mario (Nintendo, 2007)  5 Super Smash Brothers: Brawl (Nintendo,

2008) Fighting.  Tony Hawk’s Downhill Jam (Activision, 2006)

 

WII GAMES FOR TEENS

1 Legend of Zelda: Twilight Princess (Nintendo 2006)  

2 MarioKart (Nintendo, 2008)3 Rayman Raging Rabbids (Ubisoft, 2007) 4 Super Smash Brothers: Brawl (Nintendo,

2008) Fighting.  Tony Hawk’s Downhill Jam (Activision, 2006)

5 Trauma Center: Second Opinion  

PLAYSTATION 3 GAMES FOR CHILDREN

1 FIFA Soccer 08 (EA Games, 2007)2 Kung Fu Panda the Game

(Activision/Dreamworks, 2008) 3 Ratchet & Tank: Tools of Destruction

(Sony/Insomniac, 2007)4 MX vs ATV: Untamed (THQ, 2007) 5 Spyro: Dawn of the Dragon (Sierra, 2008)

PLAYSTATION 3 GAMES FOR TEENS

1 American Idol Karaoke Revolution: Encore. (Konami/Blitz, 2008)

2 Guitar Hero III (Red Octane, 2008) 3 Lair. (SCEA, 2007)4 The Simpsons Game. (EA, 2007)5 Tiger Woods PGA Tour 07 (EA, 2007)

XBOX 360 GAMES FOR CHILDREN

1 Beijing 2008: The Official Video Game of the Olympic Games (Sega, 2008)

2 Bionicle Heroes (TT Games, Inc, 2006) 3 Harry Potter and the Order of the Phoenix

(EA, 2007)4 Robo Blitz (Naked Sky, 2006) 5 Viva Pinata

XBOX 360 GAMES FOR TEENS

1 Beautiful Katamari. (Namco, 2007)2 Fight Night Round 3 (EA, 2006)3 Lego Star Wars: The Complete Saga (Eidos,

Traveller’s Tales, 2008)4 Lost Odyssey (Mistwalker/Microsoft Studios,

2007)5 Project Gotham Racing 3 (Microsoft Game

Studios/Bizarre Creations, 2005)

CORE COLLECTIONS:

http://del.icio.us/informationgoddess29/corecollections

Neal Schuman, 2008

IN CONCLUSION…

Libraries are about access to stories, and access to information – in any format.

We have to stop being format snobs!

THANK YOU!

Beth GallaCONTACT: 603.247.3196

informationgoddess29@gmail.com

LINKS:http://del.icio.us/informationgoddess29

SLIDES:http://informationgoddess.info

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