get your game on

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Get Your Game On:Gaming at theLibrary

Presented by Beth Gallaway forNewburyport Public Library,

September 23, 2010

Beth Gallaway, Consultant• Email: informationgoddess29@gmail.com• Website: http://informationgoddess.info• Links: http://delicious.com/informationgoddess29/

Gaming = Literacy

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What is Literacy?

Print Literacy

read and write proficiently

21st Century

use a range of tools and skills To communicate and participate

Visual

interpret, assess, and process visual images

Media

critically assess messages presented by media outlets

Science

The ability to understand and be fluent in the nature of science and scientific methods.

Technology

use creation and communication tools

Programming

understand and apply programming principles to create change in technology

Information, Communication, Technology (ICT)

learn and use software and hardware to communicate knowledge and ideas

Multimodal

“Integration of multiple modes of communication and expression can enhance

or transform the meaning of the work beyond illustration or decoration.”

~NCTE

The Research

http://website.education.wisc.edu/steinkuehler/mmogresearch.html

Playing = Learning“When gamers interact with

these [video game] environments, they are learning the basic principles of the scientific method.”

~Steven Johnson

Game Design Elements*

* Slides provided courtesy of Chris Castaldi chris.castaldi@gmail.com http://www.slideshare.net/ChrisCas/gamecore2

Probe, Hypothesize, Reprobe, Rethink

Games, Learning & Society

http://www.gameslearningsociety.org/research.php

Playing to Learn: Video Games in the Classroom

http://www.playingtolearn.org/

Best Practices

http://librarygamingtoolkit.org

Link to Serious Games

http://www.gamesforchange.org

Ayiti: The Cost of Life

http://costoflife.ning.com/

Darfur is Dying

www.darfurisdying.com

Become a Strategy Guide

• Don’t be a level boss• Show, don’t tell• Make it interactive• Get them started with a free-for-all• Ask for a demo of expertise

Information Literacy Instruction Using Gaming Strategies

• Safe to Fail• Motivation• Just in Time Learning• Interactivity• Teamwork• Customize• Leveling Up • Show Their Expertise• Feedback• Update/Expand

http://librarygamingtoolkit.org/uodinfolit.html

Information Literacy Instruction Using Fantasy Football

http://librarygamingtoolkit.org/uodfantasyfootball.html

Career NightPhoenix Community College Phoenix, AZ

http://librarygamingtoolkit.org/pcl.html

Rocket Boys Big GameReidland High School Paduach, KY

http://librarygamingtoolkit.org/rhsbiggame.html

LAN PartyUniversity of Alabama, Huntsville AL

http://lib.uah.edu/lanparty/

Game DesignGlendale Public Library Glendale, AZ

http://gamecreator.cartoonnetwork.com/

Ben 10 Alien Force Game CreatorCentennial Hills Library Las Vegas, NV

http://gamecreator.cartoonnetwork.com/

Game Design: College Students Creating Games with Middle School Students

Manhattanville College, NY

http://librarygamingtoolkit.org/manhattanville.html

Library D&D

www.acrl.org/ala/mgrps/divs/yalsa/teentechweek/ttw08/resourcesabcd/techguide_dnd.pdf

RuneScape ClubGlendale Public Library Glendale, AZ

http://librarygamingtoolkit.org/glendalevt.html

Library WoWCALS Little Rock, AR

http://librarygamingtoolkit.org/calswow.html

Civilization IVUniversity of Urbana-Champaign, IL

http://librarygamingtoolkit.org/uiucciv.html

Civilization III

“The experience of playing Civilization III is a cerebral blend of planning, building, managing, and competing with other civilizations; in this study, that experience appealed to students who were interested in geographyor enjoyed building and managing virtual societies and using mathematics in game play.”

Squire, K.. 2005. “Changing the game: What happens when video games enter the classroom?” Innovate 1 (6). http://www.innovateonline.info/index.php?view=article&id=82 (accessed September 29, 2009).

Golfing in the StacksUniversity of Hartford Library, West Hartford, Connecticut

http://libraryminigolf.org/

Board Game Library

http://sls.gvboces.org/gaming/

Ace of GamesKellogg-Hubbard Library, Montpelier VT

http://librarygamingtoolkit.org/montpelier.html

Scrabble ClubWoburn Public Library, MA

http://librarygamingtoolkit.org/scrabbleclub.html

Monopoly TournamentPublic Library of Charlotte & Mecklenberg County, SC

http://librarygamingtoolkit.org/plcmcmonopoly.html

In-House DS CirculationPierce County Library System South Hill, OR

http://librarygamingtoolkit.org/pierceds.html

DS Games for Circulation

http://www.delicious.com/informationgoddess29/ds

Wii for SeniorsOld Bridge (NJ) Public Library

http://librarygamingtoolkit.org/oldbridge.html

MarioKart/Super Smash TournamentAnn Arbor District Library, Ann Arbor, MI

http://librarygamingtoolkit.org/aadlssbbkart.html

Madden NFL Tournament PLCMC, Charlotte NC

http://librarygamingtoolkit.org/plcmcmadden.html

Recipe for Success

1. Research

2. Plan

3. Market

4. Implement

5. Evaluate

Research

Plan

Choose games that are:• Easy to learn• Challenging to master • Short rounds• Widely appealing • Age-appropriate

Plan

Market

Implement

Evaluate

Librarian’s Guide to Gaming

http://www.librarygamingtoolkit.org

The Escapist

http://www.theescapist.com

Board Games With Scott

http://www.boardgameswithscott.com

Wizards Play Network

http://www.wizards.com/Company/WPN/Default.aspx

GT System

http://gtsystem.org

Collections

Gaming Collection Development

Prima Strategy Guides

http://www.primagames.com/guides/

Collection Policy Considerations• Formats

– Console – PC– Internet– Subscription

• Breadth & Depth– Genres– Styles– Age ranges

• Budget

Model CollectionsRockridge• Ages 13-18 year olds• PS2 games • 2 games/patron • No holds/renewals • 7 day free checkout• $1/day late fee• $50/replacement fee• Genres: sports,

adventure, racing, fighting, & shooters

Helen McGraw• E, E10+ and T• PS2 and PC games• 14 day circ• $.25/day late fee • game

cost+$5/replacement fee

• Genres: compilations, sports, racing games, platformers, unique and quirky titles

Core Collections

http://del.icio.us/informationgoddess29/corecollections

• Descriptors– Fantasy Violence - Violent actions of a fantasy

nature, involving human or non-human characters in situations easily distinguishable from real life

– Suggestive Themes - Mild provocative references or materials

ESRB

www.esrb.org

Collection Management• Storage depends on:

– Format– Staff– Space– Budget

• Theft– Start with programs– Start small

• Issues– Replacement/Repair– Resistance

Secure Storage

Troubleshooting

Cataloging Issues

• Vocabulary• Sources for game information• System requirements• Extra content (manual, maps, etc)• Compatibility• Bugs• Genres• Title screen vs. main menu? • Credits• Updates• Mods• Unlockable content?

What They Play

www.whattheyplay.org

Animeted 4 Librarians: Collection Development

www.animeted.org/4librarians/video-games/Video-games-cd.htm

Replacement Docs

www.replacementdocs.com

Research

http://gamelab.syr.edu/publications/

Games In Libraries

http://www.gamesinlibraries.org

ALA Connect

http://connect.ala.org/gaming

LibGaming Email Group

http://groups.google.com/group/libgaming

http://ngd.ala.org

Thank You!

Contact:• Beth Gallaway• 603-247-3196• informationgoddess29@gmail.com• http://informationgoddess.info • Slides, Links, Handouts:• http://infogdss.wordpress.com•

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