gdc 2011 recap

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Spartasoft's Recap of GDC 2011

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GDC 2011 Awesomeness

Cutting edge lectures Tons of developers in attendance Middleware mayhem Huge Career Pavilion Sweet parties Meet-up with alumni Even more awesome than last year!

Next year? GDC 2012

During Spring Break! (for real this time) Ways to go cheaper:

Conference Associates IGDA Scholarships IGF

Recommendation: Get at least a Main Conference pass if you

can, the sessions are worth it

Let'sDiscuss!

Programming @GDC

Data-Oriented Design The new buzzword on optimization!

AI Summit Navigation meshes and other fun

Graphics Compute shaders, real-time GI

In Attendance: Jon, Shawn, Dillon

Design @GDC

Experimental Gameplay sessions Game Design Challenge Level Design Workshop In Attendance:

Jordan, Andrew, Raleigh, Mike, Ray

Art @GDC

Technical Art rising Full Day tutorial for the first time

Pixar Sessions Lighting talks In Attendance:

Eric, Andrew, Raleigh

Audio @GDC

Audio Boot Camp in pre-conference In Attendance:

Jordan

Production @GDC

Full Day Producer Boot Camp In Attendance:

Ray, Raleigh

Indie Games @GDC

Independent Games Summit: In attendance: Mike

Also: Independent Game Festival IGF Student Showcase

Careers @GDC

Advice from Ray: Career Pavilion first time retrospective raymondbartos@gmail.com

Bring business cards Bring resumes Bring confidence Additional thoughts?

Parties @GDC

Plan ahead! This is where making connections beforehand

comes in handy Middleware sponsored parties Some public parties too MSU Alumni meet-up

Anything Else?

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