gamestorming ux london

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Gamestorming and Graphic Facilitation 1/2 day workshop slides from UX London 2011.

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#gamestorming

© concept by Dan Roam

austinkleon.com

PERSONAL ASSESSMENT

1 = I do this very well.

2 = I do this slowly or

hesitantly, but I can do this.

3 = I’m not yet able

to do this.

PERSONAL ASSESSMENT(continued)

• Draw basic lines and shapes.

• Support text with imagery.

• See objects clearly in your mind’s eye.

• Draw representational objects.

• Write legibly.

austinkleon.com

PRACTICE!

GRAPHIC JAM(at your tables)

• Coffee cup

• Experience

• The London Eye

• Idiotic customer

• Navigation

GRAPHIC JAM(standing at a wall space)

• Project

• Design

• Cupcake

• Water buffalo

• Mistake

• To lose

• Completion

• Irrelevant

• To mother

• Complexities

THE 6 FUNDAMENTALS

9

PRACTICE!

That is Visual Language in a nutshell...

...now let’s apply that to meetings.

drawn by Dave Gray

drawn by Dave Gray

drawn by Dave Gray

drawn by Dave Gray

drawn by Dave Gray

drawn by Dave Gray

We just need structure.

A collection of game structures that make meetings work.

To design an effective meeting...

drawn by Dave Gray

PRACTICE!

3.12.3 BRAINSTORM(OPENING & EXPLORING)

Topic: The vacation of the FUTURE

PRESENTATIONS

THE ANTI-PROBLEM(EXPLORING another angle)

Topic: How to make sure the vacation of the

FUTURE goes horribly wrong

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