game design rules – talking about the center of attention to understand the players experience

Post on 16-Jun-2015

439 Views

Category:

Presentations & Public Speaking

3 Downloads

Preview:

Click to see full reader

DESCRIPTION

The center of attention is one of the most important things when designing a game. First we will talk about the reason why you must keep that in mind by every little step of the game by showing a few examples. After that we will talk about the requirements coming up with that and how we can influence the players center of attention with game design elements.

TRANSCRIPT

Game Design Rules

Talking about the center of attention

to understand the players experience

LabRATs and HumanName Bjoern Bergstein

Age 34

Job Title Product Manager

Responsibilities

- Game Design

- Casual Games

- Business Development

Lessons Learn

Experience needs Attention

Multitasking is a lie

Guide the user with natural behavior

Try out and do play tests

We are talk about Game Design and not…

Marketing / PRCodingMoneyArt

Example LabRATory

Develop an awesome game

Expectations…

DeveloperPlayer

Experience

Create player experience

DeveloperPlayer Experience

Experience needs attention

Just one Center of Attention:

point of concentration - using the consciousness

focus of the senses - all other impressions are out of focus

priority number one - you will need it!

Multitasking is a lieBut I have a subconsciousness…

Driving

Talking to my Partner

Playing Games

Work

Get into detailStep by Step

Main Menu

Size, Colour, Position

Ask your Artist

Try out

Be differentPlay Credits

Score Shop

SPECIAL

OFFER

Shop

MORE GAMES

be awesome

be new

Difference is the key

Enter a game

Give attention a chance

No idea ???

Anything

common Overstrained

Colours + Animation + Shapes

What the player realizes…

Common tutorial

Is this really cool ?

Flow

Freedom

Choice

Respect

Start a game

Because you like to play

CoA while playing

In front of the action Where decisions needed

Put them in the right place

Rewards

Use it as challenge

Be creative…

Need more feedback…

Sound + Size + Effects

Kids are very good testerAwesome Eyetracking tool ?

Experience without focus

Lessons Learned

Experience needs Attention

Multitasking is a lie

Guide the user with natural behavior

Try out and do play tests

Bjoern Bergstein Tivola Publishing

bergstein@tivola.de

Add me on LinkedIn!

Questions ?

top related