foundations of interaction design

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Workshop presented as a Smart Experience course in 2007 on the history of interaction design.

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FOUNDATIONS OF INTERACTION DESIGNSmart Experience

Foundations of Interaction DesignSeptember 2007

IN THE SAME WAY THAT INDUSTRIAL DESIGNERS HAVE SHAPED OUR EVERYDAY LIFE THROUGH OBJECTS THEY DESIGN FOR OUR OFFICES AND FOR OUR HOMES, INTERACTION DESIGN IS SHAPING OUR LIFE WITH INTERACTIVE TECHNOLOGIES — COMPUTERS, TELECOMMUNICATIONS, MOBILE PHONES, AND SO ON.

— GILLIAN CRAMPTON SMITHINTERACTION DESIGN INSTITUTE, IVREA

Foundations of Interaction DesignSeptember 2007

MACHINES SHAPE USWE SHAPE THE MACHINES

Interpretation

Execution Perception

THE MACHINE

Goals

Gulf of Execution Gulf of Evaluation

INPUTS DISPLAY

Intention

Action Specification

Evaluation

Cards / Switches

Foundations of Interaction DesignSeptember 2007

1945 1955 1965 1975 1985 1995 2005

Keyboard

Graphical User Interface

Hypertext Networks

Mobility

TIMELINE OF ADOPTION (AND ADAPTATION!)

Professional UsePersonal Use

Cards / Switches

Foundations of Interaction DesignSeptember 2007

1945 1955 1965 1975 1985 1995 2005

Cards / Switches

Keyboard

Graphical User Interface

Hypertext Networks

Mobility

TIMELINE OF ADOPTION (AND ADAPTATION!)

Professional UsePersonal Use

Foundations of Interaction DesignSeptember 2008

WORLD WAR II AVIATION PSYCHOLOGY (1940s)

Foundations of Interaction DesignSeptember 2008

ENIAC (1943)

Foundations of Interaction DesignSeptember 2007

Page

SWITCHES, TAPE & PUNCH CARDS (1940s–1960s)

9

Foundations of Interaction DesignSeptember 2008

“MAN-COMPUTER SYMBIOSIS” (1950s)

“The hope is that, in not too many years, human brains and computing machines will be coupled together very tightly and that the resulting partnership will think as no human brain has ever thought and process data in a way not approached by the information-handling machines we know today.”

— J.R. Licklider

Foundations of Interaction DesignSeptember 2007

Page

BINAC (1949)

11

Foundations of Interaction DesignSeptember 2008

12IBM ELECTRONIC CALCULATORS (1950s)

Foundations of Interaction DesignSeptember 2007

Page

UNIVAC (1956)

13

Cards / Switches

Foundations of Interaction DesignSeptember 2007

1945 1955 1965 1975 1985 1995 2005

Cards / Switches

Keyboard

Graphical User Interface

Hypertext Networks

Mobility

TIMELINE OF ADOPTION (AND ADAPTATION!)

Professional UsePersonal Use

Cards / Switches

Foundations of Interaction DesignSeptember 2007

1945 1955 1965 1975 1985 1995 2005

Cards / Switches

Keyboard

Graphical User Interface

Hypertext Networks

Mobility

TIMELINE OF ADOPTION (AND ADAPTATION!)

Professional UsePersonal Use

?

Foundations of Interaction DesignSeptember 2007

Page

MITS ALTAIR 8800 (1975)

15

Foundations of Interaction DesignSeptember 2007

Page

MITS ALTAIR 8800 (1975)

15

Cards / Switches

Foundations of Interaction DesignSeptember 2007

1945 1955 1965 1975 1985 1995 2005

Keyboard

Graphical User Interface

Hypertext Networks

Mobility

TIMELINE OF ADOPTION (AND ADAPTATION!)

Professional UsePersonal Use

LINC

Apple II

NLS

Xerox ALTO and STAR

IBM PCApple Lisa and Mac

Whirlwind

Windows 3.1

Typing Interaction Pointing Interaction

Foundations of Interaction DesignSeptember 2007

WHIRLWIND (1951)

Foundations of Interaction DesignSeptember 2007

Designer Wesley A. Clark shown with the first Laboratory Instrument Computer (LINC)

LINC (1962)

Foundations of Interaction DesignSeptember 2007

Page

Apple II

Commodore PET Tandy Radio Shack TRS-80

IBM 5150

Commodore VIC-20

HOME COMPUTERS (70s)

20

Foundations of Interaction DesignSeptember 2008

PERSONAL COMPUTING (1975)

Foundations of Interaction DesignSeptember 2007

Command Line

VisiCalc

APPLICATION INTERFACES (70s)

WordStar

Hierarchical Menus

Cards / Switches

Foundations of Interaction DesignSeptember 2007

1945 1955 1965 1975 1985 1995 2005

Keyboard

Graphical User Interface

Hypertext Networks

Mobility

TIMELINE OF ADOPTION (AND ADAPTATION!)

Professional UsePersonal Use

Foundations of Interaction DesignSeptember 2007

Page

GRAPHICAL USER INTERFACES

Windows Icons

Menus Pointers

24

Foundations of Interaction DesignSeptember 2007

Page

WINDOWS

25

Foundations of Interaction DesignSeptember 2008

ICONS26

Foundations of Interaction DesignSeptember 2007

Page

MENUS

27

Foundations of Interaction DesignSeptember 2008

POINTERS28

LINC

Apple II

NLS

Xerox ALTO and STAR

IBM PCApple Lisa and Mac

Whirlwind

Windows 3.1

Typing Interaction Pointing Interaction

Foundations of Interaction DesignSeptember 2007

IVAN SUTHERLAND AND SKETCHPAD (1963)

The Sketchpad system makes it possible for a man and a computer to converse rapidly through the medium of line drawings. Heretofore, most interaction between man and computers has been slowed down by the need to reduce all communication to written statements that can be typed; in the past, we have been writing letters to rather than conferring with our computers. The Sketchpad system, by eliminating typed statements (except for legends) in favor of line drawings, opens up a new area of man-machine communication.

Foundations of Interaction DesignSeptember 2007

“By augmenting man's intellect we mean increasing the capability of a man to approach a complex problem situation, gain comprehension to suit his particular needs, and to derive solutions to problems. One objective is to develop new techniques, procedures, and systems that will better adapt people's basic information-handling capabilities to the needs, problems, and progress of society.”

—Douglas Englebart

X/Y POSITION INDICATOR (THE MOUSE) (1964)

Foundations of Interaction DesignSeptember 2007

NLS – ONLINE SYSTEM (60s)

Foundations of Interaction DesignSeptember 2007

XEROX ALTO (1973)

Foundations of Interaction DesignSeptember 2007

XEROX ALTO (1973)

Foundations of Interaction DesignSeptember 2007

XEROX STAR (1981)

Foundations of Interaction DesignSeptember 2007

APPLE LISA (1983)

Foundations of Interaction DesignSeptember 2007

Page

APPLE MACINTOSH (1983)

39

Foundations of Interaction DesignSeptember 2008

Foundations of Interaction DesignSeptember 2008

MICROSOFT SOFTWARE IN A BOX(1990s)

Cards / Switches

Foundations of Interaction DesignSeptember 2007

1945 1955 1965 1975 1985 1995 2005

Keyboard

Graphical User Interface

Hypertext Networks

Mobility

TIMELINE OF ADOPTION (AND ADAPTATION!)

Professional UsePersonal Use

Foundations of Interaction DesignSeptember 2008

VANNEVAR BUSH AND MEMEX (1945)

43

Foundations of Interaction DesignSeptember 2008

ARPANET AND USENET (1980s)

44

ARPANET 1977 USENET 1980

USENET 1993

Foundations of Interaction DesignSeptember 2008

First Web Browser/Editor, 1990Netscape, 1994

Yahoo, 1994

WORLD WIDE WEB (1990s)

Cards / Switches

Foundations of Interaction DesignSeptember 2007

1945 1955 1965 1975 1985 1995 2005

Keyboard

Graphical User Interface

Hypertext Networks

Mobility

TIMELINE OF ADOPTION (AND ADAPTATION!)

Professional UsePersonal Use

Foundations of Interaction DesignSeptember 2007

XEROX DYNABOOK (1968)

Foundations of Interaction DesignSeptember 2008

MOBILE COMPUTING (1990s)

Osborne 1 (1981) Apple Powerbook (1991)

Foundations of Interaction DesignSeptember 2008

MOBILE DEVICES (2000s)

Foundations of Interaction DesignSeptember 2007

51

Foundations of Interaction DesignSeptember 2007

51

LET’S RECAP.

Foundations of Interaction DesignSeptember 2007

51

LET’S RECAP._Who’s the user?

Foundations of Interaction DesignSeptember 2007

51

LET’S RECAP._Who’s the user?_What’s the interface?

Foundations of Interaction DesignSeptember 2007

51

LET’S RECAP._Who’s the user?_What’s the interface?_How is it used?

Foundations of Interaction DesignSeptember 2007

51

LET’S RECAP._Who’s the user?_What’s the interface?_How is it used?_Who can afford it?

Foundations of Interaction DesignSeptember 2007

BEFORE 1945: THE NEW INVENTION

How is it used?

Who can afford them?

Who’s the user?

What’s the interface?

Foundations of Interaction DesignSeptember 2007

THE INVENTOR HIMSELF

BEFORE 1945: THE NEW INVENTION

How is it used?

Who can afford them?

Who’s the user?

What’s the interface?

Foundations of Interaction DesignSeptember 2007

MOVING CABLES AROUNDTHE INVENTOR HIMSELF

BEFORE 1945: THE NEW INVENTION

How is it used?

Who can afford them?

Who’s the user?

What’s the interface?

Foundations of Interaction DesignSeptember 2007

BRUTE FORCE ARITHMETIC

MOVING CABLES AROUNDTHE INVENTOR HIMSELF

BEFORE 1945: THE NEW INVENTION

How is it used?

Who can afford them?

Who’s the user?

What’s the interface?

Foundations of Interaction DesignSeptember 2007

BRUTE FORCE ARITHMETIC

MOVING CABLES AROUNDTHE INVENTOR HIMSELF

BEFORE 1945: THE NEW INVENTION

How is it used?

Who can afford them?

Who’s the user?

What’s the interface?

THE MILITARY

Foundations of Interaction DesignSeptember 2007

1945 –1955: THE CALCULATOR

How is it used?

Who can afford them?

Who’s the user?

What’s the interface?

Foundations of Interaction DesignSeptember 2007

EXPERTS AND PIONEERS

1945 –1955: THE CALCULATOR

How is it used?

Who can afford them?

Who’s the user?

What’s the interface?

Foundations of Interaction DesignSeptember 2007

PUNCH CARDS AND SWITCHESEXPERTS AND PIONEERS

1945 –1955: THE CALCULATOR

How is it used?

Who can afford them?

Who’s the user?

What’s the interface?

Foundations of Interaction DesignSeptember 2007

HIGH SPEED CALCULATIONS

PUNCH CARDS AND SWITCHESEXPERTS AND PIONEERS

1945 –1955: THE CALCULATOR

How is it used?

Who can afford them?

Who’s the user?

What’s the interface?

Foundations of Interaction DesignSeptember 2007

ROCKET SCIENTISTSHIGH SPEED CALCULATIONS

PUNCH CARDS AND SWITCHESEXPERTS AND PIONEERS

1945 –1955: THE CALCULATOR

How is it used?

Who can afford them?

Who’s the user?

What’s the interface?

Foundations of Interaction DesignSeptember 2007

1955 –1965: THE GIANT BRAIN

How is it used?

Who can afford them?

Who’s the user?

What’s the interface?

Foundations of Interaction DesignSeptember 2007

PROFESSIONAL ENGINEERS

1955 –1965: THE GIANT BRAIN

How is it used?

Who can afford them?

Who’s the user?

What’s the interface?

TELETYPE AND TERMINAL

Foundations of Interaction DesignSeptember 2007

PROFESSIONAL ENGINEERS

1955 –1965: THE GIANT BRAIN

How is it used?

Who can afford them?

Who’s the user?

What’s the interface?

TELETYPE AND TERMINAL

Foundations of Interaction DesignSeptember 2007

COMMAND LINE INTERFACE

PROFESSIONAL ENGINEERS

1955 –1965: THE GIANT BRAIN

How is it used?

Who can afford them?

Who’s the user?

What’s the interface?

TELETYPE AND TERMINAL

Foundations of Interaction DesignSeptember 2007

INFORMATION INTENSIVE BUSINESSESCOMMAND LINE INTERFACE

PROFESSIONAL ENGINEERS

1955 –1965: THE GIANT BRAIN

How is it used?

Who can afford them?

Who’s the user?

What’s the interface?

Foundations of Interaction DesignSeptember 2007

1965 –1980: WHITE COLLAR LABOR

How is it used?

Who can afford them?

Who’s the user?

What’s the interface?

Foundations of Interaction DesignSeptember 2007

SPECIALIZED COMPUTER OPERATORS

1965 –1980: WHITE COLLAR LABOR

How is it used?

Who can afford them?

Who’s the user?

What’s the interface?

Foundations of Interaction DesignSeptember 2007

GREEN-SCREEN ALPHANUMERICSPECIALIZED COMPUTER OPERATORS

1965 –1980: WHITE COLLAR LABOR

How is it used?

Who can afford them?

Who’s the user?

What’s the interface?

Foundations of Interaction DesignSeptember 2007

BATCH PROCESSING

GREEN-SCREEN ALPHANUMERICSPECIALIZED COMPUTER OPERATORS

1965 –1980: WHITE COLLAR LABOR

How is it used?

Who can afford them?

Who’s the user?

What’s the interface?

Foundations of Interaction DesignSeptember 2007

MOST LARGE BUSINESSESBATCH PROCESSING

GREEN-SCREEN ALPHANUMERICSPECIALIZED COMPUTER OPERATORS

1965 –1980: WHITE COLLAR LABOR

How is it used?

Who can afford them?

Who’s the user?

What’s the interface?

Foundations of Interaction DesignSeptember 2007

1980 –1995: PRODUCTIVITY TOOL

How is it used?

Who can afford them?

Who’s the user?

What’s the interface?

Foundations of Interaction DesignSeptember 2007

1980 –1995: PRODUCTIVITY TOOL

How is it used?

Who can afford them?

GEEKS

Who’s the user?

What’s the interface?

Foundations of Interaction DesignSeptember 2007

GUIs

1980 –1995: PRODUCTIVITY TOOL

How is it used?

Who can afford them?

GEEKS

Who’s the user?

What’s the interface?

Foundations of Interaction DesignSeptember 2007

GUIs

SHRINK-WRAPPED SOFTWARE

1980 –1995: PRODUCTIVITY TOOL

How is it used?

Who can afford them?

GEEKS

Who’s the user?

What’s the interface?

Foundations of Interaction DesignSeptember 2007

GUIs

SHRINK-WRAPPED SOFTWARE UPWARDLY MOBILE HOME USERS

1980 –1995: PRODUCTIVITY TOOL

How is it used?

Who can afford them?

GEEKS

Who’s the user?

What’s the interface?

Foundations of Interaction DesignSeptember 2007

1995 – ?: NETWORKED UBIQUITY

How is it used?

Who can afford them?

Who’s the user?

What’s the interface?

Foundations of Interaction DesignSeptember 2007

EVERYONE.

1995 – ?: NETWORKED UBIQUITY

How is it used?

Who can afford them?

Who’s the user?

What’s the interface?

Foundations of Interaction DesignSeptember 2007

EVERYONE.

1995 – ?: NETWORKED UBIQUITY

How is it used?

Who can afford them?

Who’s the user?

What’s the interface?

GUIs

Foundations of Interaction DesignSeptember 2007

WEB-ENABLED TOOLS

EVERYONE.

1995 – ?: NETWORKED UBIQUITY

How is it used?

Who can afford them?

Who’s the user?

What’s the interface?

GUIs

Foundations of Interaction DesignSeptember 2007

THEY’RE CHEAP! BUY SEVERAL!WEB-ENABLED TOOLS

EVERYONE.

1995 – ?: NETWORKED UBIQUITY

How is it used?

Who can afford them?

Who’s the user?

What’s the interface?

GUIs

Foundations of Interaction DesignSeptember 2007

WHAT NEXT?

Foundations of Interaction DesignSeptember 2007

TOUCHSCREEN INTERFACES BLUR THE LINES

BETWEEN INPUT AND DISPLAY

Foundations of Interaction DesignSeptember 2008

NEW “VERBS” ARE A REALITY60

Voice Recognition

Bi-touch

Gestures

Pinch

Foundations of Interaction DesignSeptember 2007

APPLICATIONS, DATA, CONTENT AND PROFILES ARE MOVING TO THE

CLOUD.

Foundations of Interaction DesignSeptember 2007

APPLICATIONS, DATA, CONTENT AND PROFILES ARE MOVING TO THE

CLOUD.

Foundations of Interaction DesignSeptember 2008

“The application model is constraining to users who have integrated tasks that require multiple applications to solve.”

—Jakob Nielsen

62

Foundations of Interaction DesignSeptember 2007

64

WHAT DO YOU THINK IS NEXT?

Foundations of Interaction DesignSeptember 2008

THANKS TO:65

Michael Wesch, “The Machine is Us/ing Us”

Mike Tuck, “The Real History of the GUI”

Jakob Nielsen, “Noncommand User Interfaces”

Richard T. Griffiths, “History of the Internet for Historians (and just about everyone else)”

Brad Myers, “A Brief History of Human Computer Interaction Technology”

Saul Greenberg, “History of Human Computer Interaction”

Mark Rettig, “Interaction Design History In A Teeny Little Nutshell”

Bill Moggridge, Designing Interactions

Donald Norman, The Design of Everyday Things

Digibarn Computer Museum

Wikipedia

Google Images

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