interaction 09 introduction to interaction design

104
Introduction to Interaction Design Interaction 09 | Vancouver Dave Malouf Professor of Interaction Design Savannah College of Art & Design

Upload: david-malouf

Post on 17-Aug-2014

17.293 views

Category:

Design


6 download

DESCRIPTION

Slides from a 1/2 day workshop introducing interaction design.

TRANSCRIPT

Page 1: Interaction 09 Introduction to Interaction Design

Introduction to Interaction DesignInteraction 09 | Vancouver

Dave MaloufProfessor of Interaction DesignSavannah College of Art & Design

Page 2: Interaction 09 Introduction to Interaction Design

Workshop Schedule and Content9:00 am – 1:00 pm Before the break: 110min.• Introductions• Setting the scene

– What is IxD?– How does it fit with UX?– History(ies) of IxD

• Open Questions

After the 20min. Break• DOING IxD—a

Framework• Foundation• Tools• Next Steps For You• Open questions

Interaction 09 | Vancouver Introduction to Interaction Design 2

Page 3: Interaction 09 Introduction to Interaction Design

WHO ARE WE?Let’s learn about the people with whom we are spending 4 hours today.

Interaction 09 | Vancouver Introduction to Interaction Design 3

Page 4: Interaction 09 Introduction to Interaction Design

Who are we?

• Name• Company (if any)• Title/role

What do you call yourself @ a party?• What interests you about IxD?

Interaction 09 | Vancouver Introduction to Interaction Design 4

Page 5: Interaction 09 Introduction to Interaction Design

SETTING THE SCENE

Interaction 09 | Vancouver 5Introduction to Interaction Design

Page 6: Interaction 09 Introduction to Interaction Design

What is Interaction Design anyway?• Is it a practice?• A discipline?• What do interaction designers design?• Can do they make anything?• Can they create a “whole” something

alone?• Where does IxD and Information

Architecture fit? And usability? And HCI?

Interaction 09 | Vancouver Introduction to Interaction Design 6

Page 7: Interaction 09 Introduction to Interaction Design

Let’s take a look what other people think?

• Let’s look at a few– Jesse James Garret’s Elements of User

Experience– Dan Saffer’s UX Ven Diagram– Challis Hodge’s – Make up of Experience

Design– Nathan Shedroff’s – Roles of Experience

Design

Interaction 09 | Vancouver Introduction to Interaction Design 7

Page 8: Interaction 09 Introduction to Interaction Design

The Elements of User Experience

Interaction 09 | Vancouver Introduction to Interaction Design 8

Page 9: Interaction 09 Introduction to Interaction Design

Dan Saffer’s look

Interaction 09 | Vancouver Introduction to Interaction Design 9

Page 10: Interaction 09 Introduction to Interaction Design

Challis Hodge – Breaking down Experience Design

Interaction 09 | Vancouver Introduction to Interaction Design 10

Page 11: Interaction 09 Introduction to Interaction Design

Hodge again – now on role relationships

Interaction 09 | Vancouver Introduction to Interaction Design 11

Page 12: Interaction 09 Introduction to Interaction Design

Nathan Shedroff - What do we do?

Interaction 09 | Vancouver Introduction to Interaction Design 12

Page 13: Interaction 09 Introduction to Interaction Design

Exercise 1Sketch 20min• How would you do

it?• Sketch model

– Task– Process– Make up of

elements

Interaction 09 | Vancouver Introduction to Interaction Design 13

Page 14: Interaction 09 Introduction to Interaction Design

Breaking it down

• Potential• Research• Strategy• Tactics• Telling• Presentation

• Throughout– Evaluation– Narrative– Visualization

Interaction 09 | Vancouver Introduction to Interaction Design 14

Page 15: Interaction 09 Introduction to Interaction Design

Adam

Interaction 09 | Vancouver Introduction to Interaction Design 15

Page 16: Interaction 09 Introduction to Interaction Design

Olivia

Interaction 09 | Vancouver Introduction to Interaction Design 16

Page 17: Interaction 09 Introduction to Interaction Design

Robert

Interaction 09 | Vancouver Introduction to Interaction Design 17

Page 18: Interaction 09 Introduction to Interaction Design

Interaction 09 | Vancouver Introduction to Interaction Design 18

Kyle

Page 19: Interaction 09 Introduction to Interaction Design

Marcus

Interaction 09 | Vancouver Introduction to Interaction Design 19

Page 20: Interaction 09 Introduction to Interaction Design

LET’S TAKE A STEP BACKWe are talking about designing digital products & services, right? So …

Interaction 09 | Vancouver 20Introduction to Interaction Design

Page 21: Interaction 09 Introduction to Interaction Design

QUESTION

What is interactivity?

Interaction 09 | Vancouver Introduction to Interaction Design 21

Page 22: Interaction 09 Introduction to Interaction Design

Another one

• What’s a GOOD interactive product?

Interaction 09 | Vancouver Introduction to Interaction Design 22

Page 23: Interaction 09 Introduction to Interaction Design

Last one

• What’s a good product?

Interaction 09 | Vancouver Introduction to Interaction Design 23

Page 24: Interaction 09 Introduction to Interaction Design

Let’s go WAY back

firmitas, utilitas, venustas-- Vitruvius, “De Architectura”

Interaction 09 | Vancouver Introduction to Interaction Design 24

Page 25: Interaction 09 Introduction to Interaction Design

What does this mean?

Mitch Kapor’s take• Firmness: A program should not have

any bugs that inhibit its function. • Commodity: A program should be

suitable for the purposes for which it was intended.

• Delight: The experience of using the program should be pleasurable one.

Interaction 09 | Vancouver Introduction to Interaction Design 25

Page 26: Interaction 09 Introduction to Interaction Design

Back to our 1st 2 questions

• What is interactivity?• What is a GOOD interactive product?

Interaction 09 | Vancouver Introduction to Interaction Design 26

Page 27: Interaction 09 Introduction to Interaction Design

Interactivity?

• Well 1st what is an interaction?– Conversation?– Play?– Back & Forth?

Interaction 09 | Vancouver Introduction to Interaction Design 27

Page 28: Interaction 09 Introduction to Interaction Design

Interactivity?

• Requires 2 or more entities• All entities have the ability to receive

input• All entities have the ability to produce

output• All entities’ output is in direct relationship

to the content of input– Highly interactive systems can provide output

to itself, to create a level of intelligence.

Interaction 09 | Vancouver Introduction to Interaction Design 28

Page 29: Interaction 09 Introduction to Interaction Design

Interactive Product?

• Does it have to have a computer?– Do you have an example of an

interactive product without one?

Interaction 09 | Vancouver Introduction to Interaction Design 29

Page 30: Interaction 09 Introduction to Interaction Design

Interactive Product?

Basics• Listens for requests• Determines ability to

perform request• Does request• Sends results of

request

iPod• User moves click-wheel

to desired location (screen immediately responds to these micro requests by changing the screen)

• System looks for song• System starts song• Music is piped through

headphones and screen changes.

Interaction 09 | Vancouver Introduction to Interaction Design 30

Page 31: Interaction 09 Introduction to Interaction Design

A good interactive product

• Does the job I expect it to when I want it to.• Does the job in a way that I expect it

should• Delights – what’s this?

– Aesthetics: Beauty is not in the eye of the beholder but it is a (cross-)cultural response to elements of presentation

– Engagement: The way a situation/product can draw your focus on it.

– Ego or soul: Elements of the personal that add value by conveying human connection to a greater whole.

Interaction 09 | Vancouver Introduction to Interaction Design 31

Page 32: Interaction 09 Introduction to Interaction Design

Properties of interactive products• They are “used”• They only exist in 4 dimensions

– Interactivity can only take place over time• All series of interactions create a

narrative• There is always a human motivation

for use towards achieving some describable set of motivations & goals.

Interaction 09 | Vancouver Introduction to Interaction Design 32

Page 33: Interaction 09 Introduction to Interaction Design

LET’S DEFINE IT FOR REAL

Interaction 09 | Vancouver 33Introduction to Interaction Design

Page 34: Interaction 09 Introduction to Interaction Design

A terse definition

Interaction 09 | Vancouver Introduction to Interaction Design 34

Page 35: Interaction 09 Introduction to Interaction Design

Interaction Design DefinedAnother try (Robert Reimann)A design discipline dedicated to:

– Defining the behavior of artifacts, environments, and systems (i.e., products)

…and therefore concerned with:– Anticipating how use of the products will

mediate human relationships and affect human understanding

– Guiding the form of products to the extent that it influences/is influenced by their behavior and use

Interaction 09 | Vancouver Introduction to Interaction Design 35

Page 36: Interaction 09 Introduction to Interaction Design

A new “medium”, a new kind of designInteractive digital products require and respond to human input, and change their own content or behavior based on that input. Form, behavior, and content must all be defined.

Traditional design disciplines do not have methods that address complex behavior. Non-design disciplines are not geared toward generating desirable solutions.Interaction 09 | Vancouver Introduction to Interaction Design 36

Page 37: Interaction 09 Introduction to Interaction Design

A great perspective …

Interaction 09 | Vancouver Introduction to Interaction Design 37

Bill Verplank http://billverplank.com/Lecture/

Page 38: Interaction 09 Introduction to Interaction Design

It is a DESIGN discipline

Science

Interaction 09 | Vancouver Introduction to Interaction Design 38

Art

Page 39: Interaction 09 Introduction to Interaction Design

The lab & The data

Interaction 09 | Vancouver 39Introduction to Interaction Design

Page 40: Interaction 09 Introduction to Interaction Design

Beauty for beauty's sake

Interaction 09 | Vancouver 40Introduction to Interaction Design

Page 41: Interaction 09 Introduction to Interaction Design

Can't we all just get a long?

Salvador is a

Interaction 09 | Vancouver 41Introduction to Interaction Design

Page 42: Interaction 09 Introduction to Interaction Design

2008: Year of the SKETCHThere is no *D*esigning without sketching• Multiplicity• Disposability• Associative Thinking

More on this later

Page 43: Interaction 09 Introduction to Interaction Design

The Designer's Path

Bill Buxton's Sketching UX

Page 44: Interaction 09 Introduction to Interaction Design

Communicating our ideas

Page 45: Interaction 09 Introduction to Interaction Design

Making ideas into things

Page 46: Interaction 09 Introduction to Interaction Design

Creating narratives

Page 47: Interaction 09 Introduction to Interaction Design

There is an aesthetic to interaction

More on THIS later (I hope)

Page 48: Interaction 09 Introduction to Interaction Design

HOW DID WE GET HERE?

Interaction 09 | Vancouver 48Introduction to Interaction Design

Page 49: Interaction 09 Introduction to Interaction Design

In the beginning …

• What is interaction?– The listening and responding between at least 2 entities.– Action by an initiation (passive or active) and a listener’s

reaction, which leads to the initiator’s own reaction– EXAMPLE:

Interaction 09 | Vancouver Introduction to Interaction Design 49

Excess material is removedTo reveal new object

Whack withstone axe

Page 50: Interaction 09 Introduction to Interaction Design

If only it stayed that simple?

Interaction 09 | Vancouver Introduction to Interaction Design 50

Page 51: Interaction 09 Introduction to Interaction Design

Eco-systems

Interaction 09 | Vancouver Introduction to Interaction Design 51

Page 52: Interaction 09 Introduction to Interaction Design

Social Interactions

Interaction 09 | Vancouver Introduction to Interaction Design 52

Page 53: Interaction 09 Introduction to Interaction Design

Open Data – The “unproduct”

Interaction 09 | Vancouver Introduction to Interaction Design 53

Page 54: Interaction 09 Introduction to Interaction Design

Gestures

Interaction 09 | Vancouver Introduction to Interaction Design 54

Page 55: Interaction 09 Introduction to Interaction Design

Ambient & Ubiquitous & Passive Bio-feedback

Interaction 09 | Vancouver Introduction to Interaction Design 55

Page 56: Interaction 09 Introduction to Interaction Design

That was all about mediums …

What about the focus of the designer?What about the practice?Where are we today?

Interaction 09 | Vancouver Introduction to Interaction Design 56

Page 57: Interaction 09 Introduction to Interaction Design

Marc Rettig’s – goals of the process

Interaction 09 | Vancouver Introduction to Interaction Design 57

Marc Rettig – http://fitassociates.com/

Page 58: Interaction 09 Introduction to Interaction Design

Historical view of the focus in terms of practice• Human Factors• Leads to Human Computer Interaction• Leads to Usability Evaluation• Leads to early Interaction Design

– Enter (Design – aesthetics & story telling)• Leads to Social Interaction Design

– Participatory story telling – Designer enables his own loss of control over the system

• Leads to co-designing Interactive Systems– As the data opens up, all control is lost, and the eco-

system’s infrastructure is what is designed, NOT the interfacing points.

– But they still have to be imagined and modeled and exemplified.

Interaction 09 | Vancouver Introduction to Interaction Design 58

Page 59: Interaction 09 Introduction to Interaction Design

Human Factors

Interaction 09 | Vancouver Introduction to Interaction Design 59

Page 60: Interaction 09 Introduction to Interaction Design

Human Computer Interaction

Interaction 09 | Vancouver Introduction to Interaction Design 60

Page 61: Interaction 09 Introduction to Interaction Design

Usability Evaluation

Interaction 09 | Vancouver Introduction to Interaction Design 61

Page 62: Interaction 09 Introduction to Interaction Design

Software Design Manifesto

1991 (and again in 1996)– Mitch Kapor outlines the need for

software to be designed, not just engineered.

– Firmness, commodity and delight

Despite the enormous outward success of personal computers, the daily experience of using computers far too often is still fraught with difficulty, pain, and barriers for most people, which means that the revolution, measured by its original goals, has not as yet succeeded.

Interaction 09 | Vancouver Introduction to Interaction Design 62

Page 63: Interaction 09 Introduction to Interaction Design

2 directions creating a continuum of practice

• N. America remains focused on research & evaluation tools– Cooper, “Tog”, J. Raskin

• Europe takes aim at aesthetics, expressionism, and experimentation.– Gillian Crampton Smith

• Royal College of Art• Interaction Design Institute of Ivrea

Interaction 09 | Vancouver Introduction to Interaction Design 63

Page 64: Interaction 09 Introduction to Interaction Design

System & Experience Design

1998 – Everyone wants to become an Imagineer!

Interaction 09 | Vancouver Introduction to Interaction Design 64

Experience Design takes off as new “brand value”• All touch points inform “the brand”• Story telling• Service Design

Page 65: Interaction 09 Introduction to Interaction Design

Web 2.0 + iPod increase the need and expectation for IxD

Interaction 09 | Vancouver Introduction to Interaction Design 65

Page 66: Interaction 09 Introduction to Interaction Design

Bringing it all together

Interaction 09 | Vancouver Introduction to Interaction Design 66

Page 67: Interaction 09 Introduction to Interaction Design

QUESTIONS? COMMENTS? THOUGHTS? INSIGHTS?

Interaction 09 | Vancouver 68Introduction to Interaction Design

Page 68: Interaction 09 Introduction to Interaction Design

WELCOME BACK!

Interaction 09 | Vancouver 69Introduction to Interaction Design

Page 69: Interaction 09 Introduction to Interaction Design

DOING INTERACTION DESIGN

Interaction 09 | Vancouver 70Introduction to Interaction Design

Page 70: Interaction 09 Introduction to Interaction Design

But now really, what do we DO?• Sketch

– Ideate– Visualize– Communicate– Evaluate

• Tell– Humanize– Situate– Contextualize– Empathize– Connect– Envision

• Frame– Structure– Translate– Prototype

• Refine– No quick catch-all here– Depends on roles– Includes

• Graphic production– Typography– Iconography– Grid layouts

• Transitions• Writing

Interaction 09 | Vancouver Introduction to Interaction Design 71

Page 71: Interaction 09 Introduction to Interaction Design

What’s a sketch

Interaction 09 | Vancouver Introduction to Interaction Design 72

Taken from the notes of J. Spool on BrainSparks Blog of a talk given by Bill Buxton to Boston-SIGCHI. http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/

Sketch PrototypeInvitation AttendanceSuggestion DescriptionQuestion AnswerPropose TestDestructive Constructive

Page 72: Interaction 09 Introduction to Interaction Design

What is a sketch? (Pt. 2)

Interaction 09 | Vancouver Introduction to Interaction Design 73

What do you see here?

Rapid & Rough

Disposable

Multiplicity

Associative (not serial)

Communicate CONCEPTS

Page 73: Interaction 09 Introduction to Interaction Design

Thinking tool

• Clarify• Evaluate• Associate• Build• Deconstruct

Interaction 09 | Vancouver Introduction to Interaction Design 74

Page 74: Interaction 09 Introduction to Interaction Design

Verbs & Modifiers

• Warp• Burn• Stretch• Crease• Shrink• Skew• Scale• Tint

• Highlight• Darken• Add• Subtract• Obscure• Decorate• Minimize• Clarify

Interaction 09 | Vancouver Introduction to Interaction Design 75

Page 75: Interaction 09 Introduction to Interaction Design

Exercise 2Sketching 20min.• Pick any object in the room• Redesign it

– Whatever that means to you• Stretch for over 20 ideas

Interaction 09 | Vancouver Introduction to Interaction Design 76

Page 76: Interaction 09 Introduction to Interaction Design

TellIt is a story• Interaction Design IS storytelling!• How?

– Write a script• Plot • Characters• Dialog• Setting• Audience

– Use comics• Read Understanding Comics

– Create your package or advert

Interaction 09 | Vancouver Introduction to Interaction Design 77

Page 77: Interaction 09 Introduction to Interaction Design

TellKeep it situated• Always focus on human beings• Who are doing something• Someplace specific• For specific reasons• To achieve specific goals

• The interfaces themselves are less important than the tasks, contexts, and goals.

Interaction 09 | Vancouver Introduction to Interaction Design 78

Page 78: Interaction 09 Introduction to Interaction Design

TellExample

Interaction 09 | Vancouver Introduction to Interaction Design 79

By Scott McCloud for Google Chromehttp://www.google.com/googlebooks/chrome/

Page 79: Interaction 09 Introduction to Interaction Design

TellExamples – a progression• Cooper Drawing Board• Adaptive Path Aurora• Nokia & Cambridge University• Intel & IDEO

Interaction 09 | Vancouver Introduction to Interaction Design 80

Page 80: Interaction 09 Introduction to Interaction Design

TellThe Goal• Create a compelling story that is

human situated to place your designs in

• Telling early on also allows for you to find breakdowns in core paths and situations

Interaction 09 | Vancouver Introduction to Interaction Design 81

Page 81: Interaction 09 Introduction to Interaction Design

FramingLanguageDesigning interactions requires you create (or translate) the language:•Nouns

– What are the objects of the system•Verbs

– What actions act on those objects•Modifiers

– What are the properties of nouns and verbs (adjectives & adverbs)

Interaction 09 | Vancouver Introduction to Interaction Design 82

Page 82: Interaction 09 Introduction to Interaction Design

Framing Interactivity• What is listening

& for what?• What is responding

& to whom/what?

Interaction 09 | Vancouver Introduction to Interaction Design 83

Page 83: Interaction 09 Introduction to Interaction Design

FramingLayout & Prototype• Make it real through layout attempts

– Wireframes are more than appropriate here• Make it more real through interactivity

– Prototype interactively• Create a clear hierarchy of navigation, objects,

actions, information, etc.

GOAL• Mold the clay of your craft’s foundations (more

later)• Make it alive for heuristic evaluation• Enable it for truer end-user validation

Interaction 09 | Vancouver Introduction to Interaction Design 84

Page 84: Interaction 09 Introduction to Interaction Design

FramingExample

Interaction 09 | Vancouver Introduction to Interaction Design 85

Page 85: Interaction 09 Introduction to Interaction Design

Exercise 3Framing – 30min.• Groups of 4• Design an online travel system• Tell a story• Using framing to capture key

language & structure• Focus on ONE aspect of travel

(fly, stay, drive)

Interaction 09 | Vancouver Introduction to Interaction Design 86

Page 86: Interaction 09 Introduction to Interaction Design

RefineOverview• It’s time for the details• Get emotional

– Delight– Engage– Create desire or joy

• Be clear(er)• All the states! (micro & macro)

Interaction 09 | Vancouver Introduction to Interaction Design 87

Page 87: Interaction 09 Introduction to Interaction Design

RefineWhat are you doing?• Pixel perfect

– Layout– Type– Iconography– Imagery

• Communicate– Write (your interface, YOUR words)– Metaphor (especially in iconography)

Interaction 09 | Vancouver Introduction to Interaction Design 88

Page 88: Interaction 09 Introduction to Interaction Design

Refinethe kicker• It is during refinement that you also

design the exceptions– Error messaging– Help systems– Alternate flows

Interaction 09 | Vancouver Introduction to Interaction Design 89

Page 89: Interaction 09 Introduction to Interaction Design

RefineExample

Interaction 09 | Vancouver Introduction to Interaction Design 90

Page 90: Interaction 09 Introduction to Interaction Design

RESEARCH ANYONE?

Interaction 09 | Vancouver 91Introduction to Interaction Design

Page 91: Interaction 09 Introduction to Interaction Design

Where’s the research?

• There was definitely research up there on your elements slide, right?

• What is research anyway?– Is all research user-centered?

• Market/Biz?• Technology?• Design?

• Research is outside of IxD though. IxD exists with or without research.

Interaction 09 | Vancouver Introduction to Interaction Design 92

Page 92: Interaction 09 Introduction to Interaction Design

Yes, yes, yes …

• Generative research– Observe

• Contextual Inquiry• Ethnography

– Interview• Probe

– Engage• Create• Think• DiscussParticipatory Design

Interaction 09 | Vancouver Introduction to Interaction Design 93

Janchipchase.com

Page 93: Interaction 09 Introduction to Interaction Design

More on research

• Evaluative– Test (Usability Testing)– Evaluate (Heuristics)

• Nielsen’s Ten Heuristics• Tog’s 1st principles of IxD

– Observe (again!)– Data mine

• Read logs– Site logs– Call center logs

Interaction 09 | Vancouver Introduction to Interaction Design 94

Page 94: Interaction 09 Introduction to Interaction Design

LET’S TALK ABOUT TOOLSGotta use some tools, right?

Interaction 09 | Vancouver 110Introduction to Interaction Design

Page 95: Interaction 09 Introduction to Interaction Design

Tools for different things

• Doing Tools– Drawing– Organizing– Communicating

• Tools for process (AKA Methods)– Research

• Generate Ideas• Evaluate/Validate Ideas

• Tools for memory & learning– Patterns– Knowledge bases or Communities of Practice– Online Libraries– Publications

Interaction 09 | Vancouver Introduction to Interaction Design 111

Page 96: Interaction 09 Introduction to Interaction Design

What you are comfortable with

Interaction 09 | Vancouver Introduction to Interaction Design 112

Page 97: Interaction 09 Introduction to Interaction Design

Don’t be afraid to try things

Interaction 09 | Vancouver Introduction to Interaction Design 113

Page 98: Interaction 09 Introduction to Interaction Design

But you have to pick something

Interaction 09 | Vancouver Introduction to Interaction Design 114

Page 99: Interaction 09 Introduction to Interaction Design

My Tools for Doing

• Ideating– Pen & Paper (analog)

• #1 tool– Clipping

• Evernote• Flow charts & Task flows

– Visio (OmniGraffle)• Modeling

– Visio– Illustrator– Fireworks

• Prototyping– Fireworks

• Hopeful about Flash Catalyst– Flash– Blend

• Communicating– PowerPoint (Keynote)– Videos– Sequential Storyboard

• Illustrator• Comic Life• Other!

– Email– IM– PHONE– MEETINGS– Collaboration Software

• Basecamp• Wikis

• Documenting– MS Word– InDesign

Interaction 09 | Vancouver Introduction to Interaction Design 115

Page 100: Interaction 09 Introduction to Interaction Design

Tools for Process

• Generative Research– Participant Design– Ethnography

• Participant Observation• Contextual Inquiry

– Interviews– Brainstorming– Market Research– Trending

• Modeling Data– Affinity Maps– PersonasTask Flows– Sketch Modeling– Situated Narratives

• Scenarios• Comics• Videos

• Evaluation/Validation– Ethnography (again)– Usability Testing

• Think Aloud– Heurisitic Evaluation– Competitive

Analysis/Comparison

Interaction 09 | Vancouver Introduction to Interaction Design 116

Page 101: Interaction 09 Introduction to Interaction Design

Tools for Memory & Learning

• Patterns– Yahoo Pattern Library– Designing Interfaces– Mobile Patterns– Social Interaction Patterns– Quince– Interaction Patterns– Weil UI Patterns

• Knowledge bases• Wikis

– Interaction-design.org• IxDA Discussion Archive• ACM Digital Library ($)

– Communities• IxDA• IAI• Local CHI/UPA/UX

– Publications• Boxes & Arrows• UX Matters• Interactions• JohnnyHolland.org• Digital-Web

– Blogsphere• Way too many to list

– TWITTER!!!!!

Interaction 09 | Vancouver Introduction to Interaction Design 117

Page 102: Interaction 09 Introduction to Interaction Design

WHAT ELSE DO YOU NEED TO KNOW

Things you have to really explore for yourself

Interaction 09 | Vancouver 118Introduction to Interaction Design

Page 103: Interaction 09 Introduction to Interaction Design

Direct IxD TheoryTopics & Good Sources• HCI

– How does the mind and the computer meet

• Design of Everyday Things• HCI Remixed

• UI Design– How to control visual

elements on a 2D screen• Designing Visual User

Interfaces• Web Form Design

• Evaluation Methods– How to evaluate your

designs• Observing the User

Experience• Usability for the World Wide

Web

• Deeper Interaction Theory– Understanding the design of

behavior within digital products, services and systems

• Designing for Interaction• About Face 3

– Connecting what we do to the history of Interaction Design

• Designing Interactions• Thoughts on Interaction Design• Thoughtful Interaction Design

– Discovery of common solutions to repeated problems (Patterns)

• Designing Interfaces– Information Architecture

• Information Anxiety 2• Information Architecture for the

World Wide Web

Interaction 09 | Vancouver Introduction to Interaction Design 119

Page 104: Interaction 09 Introduction to Interaction Design

Questions???

David MaloufInteraction DesignSavannah College of Art & Designhttp://davemalouf.com/http://scad.edu/industrial_designhttp://twitter.com/daveixd http://iact.in/ (Students @ SCAD; coming soon)

Interaction 09 | Vancouver 120Introduction to Interaction Design