fire kills presentation

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Fire KillsTim, Eliot, Gaby & Demetris.

• Fire safety company.

• Huge tents constructed.

• Rooms with smoke and infra red lamps.

• Different groups of people.

• Competition at the end.

• Groups told about locations of keys.

Intro

Plan your escape route.• Brought into the room with a big touch

screen.

• On the screen is the maze.

• People have to draw their route to the safety point.

• After the route is done properly, the next door unlocks.

• The next room will not operate until the door from the previous room has been closed.

Plan your escape route.

Plan your escape route.

Keep objects out the way of doors

• Objects in the way of the door.

• Sensors around the room for objects.

• Sensors calibrated to turn green when object is on it.

• Objects placed in incorrect place turns on a red light.

• Announcement while exiting room.

Keep objects out the way of doors

Rejected

Accepted

Waiting

General Fire safety knowledge testing

• Empty room with dummy fire alarms.

• Screen with questions on at the front.

• Fire alarms grouped on right and left of ceiling.

• Group press all buttons on left or right.

• Wrong answer means alarm, smoke and heat.

• Time also added.

General Fire safety knowledge testing

Keep keys to hand.• Very dark smoky room.

• Group needs to find the correct key.

• Keys hidden in different objects.

• Dummy key touched – Smoke + more intense light.

• Time added for dummy keys touched.

• Next door opens when correct key is found.

Have a plan B.• Initial plans can be blocked.

• Announcement through speakers.

• Questions on screen.

• Pressure pads under the floor.

• Groups move onto left or right side depending on answer.

• Wrong answer – Alarm + infra red lights. Time also added.

• Correct answer – Cool breeze!

• Door opens for next room.

Have a plan B.

General Fire safety part 2• Room tests physical actions.

• Screen in room with Xbox Kinect sensor.

• Instructions on screen for the group.

•Get low, stay low.

•Drop and roll.

• Actions completed means next door opens.

Get out, Stay out! •Group shuts the door behind them.

•Greeted by firemen.

• Tell the group their timing.

•Group also given “goodies”.

•Winning team for timings – organisation dependent prize.

Event Differences

• Event at different locations.

• Rooms need to change.

• Tasks become simpler/more difficult.

• Prizes also differ.

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