fall of romefallofromegame.com/rules/charts/pdf/charts.pdf · 2004. 11. 17. · title: fall of rome...

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Fall of Rome Charts

Agent Odds

Where Kingdoms Start

Population Center Improvements

Brigade Relative Descriptions By combat Category

Troop Types by Brigade Brigade Dossiers

Sequence of Events This chart shows the sequence in the execution of a turn that the major game commands and functions occur.

Player Commands Game Server Routines

Reset characters to “Awaiting further orders”

Battles:

Legion vs. Legion Unusual Encounters Population Center Battles, Threats and Siege

Production

Open Market Trade

Brigades are Supplied

Counter Espionage

Espionage Orders

Nobles’ Orders

Characters Relocate

Kings’ Orders

High Priestess’ Orders

Leader’s Orders

Construct PC Improvements

Legion Activity

Pre-Move Transfers Movement Orders Post-Move Transfers

Regional Control Routine

New Units Emerge

Reinforcements arrive turns 4, 8, 12,16, and 20 Recruited (mercenary) brigades Hired Characters

Characters Heal Wounds

Reconnaissance

Check for victory by any players and award status points if T6, T12, T18, or game ended.

Note 1: Your commands will be listed in the sequence in which they will be processed in “The Plan” (left most button on the top menu bar) Note 2: PC’s taken by military action provide their production that turn to the kingdom of the military taking them, whereas PC’s taken through Noble action have already provided their production to the previous owners in that turn. Note 3: While leaders hire mercenary brigades before movement, as with other new units emerging, the mercenary brigades cannot be given orders (such as a transfer) on the turn they appear. Mercenary brigades will have the same base as the leader that hires them has at the end of the turn: they “follow the leader”.

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