e-learning principles jin young chang dr. ali rezaei etec 570, fall 2011

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E-Learning Principles

Jin Young ChangDr. Ali Rezaei

ETEC 570, Fall 2011

Good Learner Interface

• Places user in real-life situations making itmore meaningful.

• User makes choicesmaking it memorable.

Two good examples

• Link: http://www.e-learningforkids.org/Courses/Liquid_Animation/Feelings_and_Worries/Bullying/bully.html

• Link: http://e-learningforkids.org/Courses/EN/Shopping_Spree/launch.html

Content-Centric Design

• Quickly lose interestgoing through the Planets• No interactivity

• Link: http://e-learningforkids.org/Courses/EN/S1001/login.htm

Content-Centric Design

• No Next or Back button to pause between instruction bubbles

• Forcing learner to digestcontents at the paceof the animation.

• Link: http://e-learningforkids.org/Courses/EN/Shopping_Spree/launch.html

Interactivity

• Highly Interactive• Immediate feedback– Positive– Negative

• Link: http://e-learningforkids.org/Courses/EN/Planets/index.html

Interactivity

• Ability to back up andreview

• Ability to jump around

• Link: http://www.e-learningforkids.org/Courses/Liquid_Animation/Body_Parts/Heart_and_Circulation/index.html

Interactivity

• Annoying repeatloop of animation

An example of “appeal of new delivery technologies for good e-learning design”

Link: http://www.e-learningforkids.org/Courses/Liquid_Animation/Keeping_Healthy/Healthy_Eating/index.html

Interactivity

• Starts off promisinginteractivity

• Long loadtime makesUser quickly lose interest

• Link: http://e-learningforkids.org/Courses/EN/Plantcell/launch.html

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