designing for pediatric adherence and asthma - medicinex 2012 @stanford university - rouja pakiman...

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Background Having a child with a chronic condition like asthma is a struggle for any family. Initially, parents feel unsure, overwhelmed and scared. Over time, they express to feel worn out and frustrated. On a daily basis, adhering to the nebulizer treatments is the biggest challenge. Children don’t like the nebulizer treatment and fight it. Parents know how important it is for their child’s health and insist. Children perceive having to sit still and do the nebulizer treatment as punishment, especially while their siblings are free to play. Also, children perceive the 12-minute treatment as much longer. To the surprise of his mother, a five year old boy in Arizona, announces that it takes “an hour and a half”. We believe that design has the power to turn these daily fights into nurturing moments for parents and children to achieve maximum benefits of the nebulizer treatment without putting the relationship at risk. Approach Eight technology-savvy families with at least one child with asthma participated in the qualitative research explorations. All children were between the ages of 5 to 11 and had been diagnosed with asthma at least 3 months prior. Ethnographic research allowed us to gain deep understanding of adherence challenges around nebulizer treatments carried out at home. Remote participants submitted images of in-home treatment and shared their stories about adherence challenges over the phone. Synthesizing the findings into a design framework and design principles inspired the development of prototypes. Children and parents explored the prototypes in multiple iterations and provided feedback for improvements. The interactive storybook reframes the children’s relationships with their breathing mask. Using augmented reality technology, children enter a magical world by putting on the breathing mask. Interacting with the screen wearing the magical mask, the child feels empowered and engaged. Storytelling prompts invite parents to participate. Markers on screen that activate ‘quests’, create a meaningful role for parents to contribute to the storybook. Being part of a treatment session, takes the pressure off parents and puts them on the same team as their child, rather than working against each other. Conclusion Young children rely on their parents to drive adherence. Yet, children have little say and experience current treatments as something that’s being done to them, rather than done together. So their only choice is to throw a fuss and make it difficult for their parents. In response, parents take on authoritative roles which makes them uncomfortable and puts their relationship with their children at risk. The interactive storybook prototype is not the silver bullet for adherence in children with asthma; however, it addresses adherence challenges to the nebulizer treatment turning daily struggles into nurturing moments for parent and child.

TRANSCRIPT

MedicineX, Stanford September, 28-30, 2012

Rouja PakimanMFA User Experience & Interaction DesignCalifornia College of the Arts

Lucie RichterDesign Research, Senior LecturerCalifornia College of the Arts

Designing forPediatric Adherence & Asthma

The Reality for Millions of Children, Every Day

Families Struggle Adhering to the Prescribed Treatments

Asthma Prevalence*

20% ER visits

13 Million missed school or work days

Annual healthcare costs: $50 billion**

Annual costs per person: $3,259

* CDC, Vital Signs: Asthma Prevalence, US, 2001- 2009** Cost of asthma management in children & adults combined

The Adherence Loop, IDEO 2007

believe

knowact

reinforce frame

prompt

Facilitated Adherence in Pediatrics 2012

believe

knowact

reinforce frame

prompt

The Nebulizer Experience

How might we as designers... get parents and children to adhere to the daily nebulizer treatment?

The CurrentDaily Nebulizer Experience

The childfights back

... but then gives in & gets board

Design Principle->Engage the child

Parents struggleto love theirfighting child

... but they empathize withtheir child

Design Principle->Create Positive Family Dynamics

Parents feelguilty of torturing their child

... but do it to provide good care

Design Principle->Assign a meaningful role to the

parents

Design Principles 1.0

Engage the child

Create positive family dynamics

Assign a meaningful role to the parents

Ideate, Prototype, test, Iterate

Probe A Role-play to engage the child

In which scenariosdo people use masks outside of medical

treatment?

Immersive Role-play Experience

In which scenariosdo people use masks outside of medical

treatment?

Immersive Role-play Experience

-She wanted more accessories, scenes and set-ups

-He wanted more action and challenges

Augmented Snorkeler and Astronaut

Role-play works... but

how might we make it sustainable?

how might we involve the parents closer?

Storybooks

Families already have storytelling sessions

Interactive Role-play Storybook

Tom Swift: A good match

Tom is an astronaut while his nebulizer becomes his space

Tom Swift Testing

Feedback

Iteration Discovery!

Series of small studies to enhance role-play experience

The plastic mask: the most intimate part of the experience

Even a princess can have asthma!

Storybook credit: Sue Redding

Text appears in the presence of the mask

Text appears in the presence of the mask

The mask becomes the child’s magic wand

Probe B

Family Storytelling

Parents Participate

Parent’s Participation Triggers Quests

Discoveries During Prototyping

From role-play concept to storytime

From focus on the setting to creating a relationship

between the child and the mask

From parents watching the child to parents taking

the seat next to their child

Magic Mask: not a silver bullet in managing asthma

Design Principles 2.0

Engage the child

Create positive family dynamics

Assign a meaningful role to the parents

Design a sustainable program

Fit into family lifestyle

Build a relationship between the child & the device

Next ...

Q A&

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