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Persuasive GamesProcedural Rhetoric

Ian Bogost

[ Insert coin ]

PERSUASIVE GAMES

Expressive Medium Persuasive Medium

PERSUASIVE GAMES

Bogost undersøger måden, hvorpå videospil opbygger argumenter og påvirker spilleren

Procedural Rhetoric

Expressive Medium Persuasive Medium

PROCEDURAL RHETORICProcedure Rhetoric

“[…] refers to a way of creating, explaining, or understanding

processes”

“[…] refers to effective and persuasive expression”

Procedural Rhetoric “[…] practice of using processes

persuasively”

VISUAL & DIGITAL RHETORICVisual rhetoric

- Det visuelle aspekt af f.eks. et computerspil.

Digital rhetoric - Handler om kode, computerens processer, computerens evner og muligheder, og den kontekst det digitale bruges i. Eksempler er Facebook og blogs.

PROCEDURAL REPRESENTATION

Forklarer processer med andre processer

Bogost: kun computer software kan repræsentere processer med processer - software omdanner kode til noget visuelt

PERSUASIVENESSB. J. Fogg

- Captology

The study of computers as persuasive

7 types of persuasive technology tools

Reduction

Tunneling

Tailoring

Suggestion

Self-Monitoring

Surveillance

Conditioning

EXAMPLEArma 3

EXAMPLE

Reduction

Tunneling

Tailoring

Suggestion

Self-Monitoring

Surveillance

Conditioning

Arma 3

Vil synet på “persuasive games” inden for videospil ændre sig i fremtiden? For eksempel på grund af VR(?)

QUESTION

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