cs 4730 what is a game? cs 4730 – computer game design

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CS 4730

What is a game?

CS 4730 – Computer Game Design

CS 47302

What is a game?• Name some games!

CS 47303

Is this a game?• Chess• Monopoly• Hopscotch• Poker• Roulette• Golf• Flight simulator• Dating

• Treaty Negotiation• Tending a fire• Karaoke• Playing piano• Investing in stocks• Reading a book• Writing poetry• Hiking

CS 47304

What makes a game “a game”?• Thoughts?

CS 47305

Several Definitions• “Playing a game is the voluntary attempt to

overcome unnecessary obstacles.”– Bernard Suits

• “A game is a system in which players engage in artificial conflict, defined by rules, that results in a quantifiable outcome.”– Salen & Zimmerman, Rules of Play

CS 47306

So… is this a game?• Chess• Monopoly• Hopscotch• Poker• Roulette• Golf• Flight simulator• Dating

• Treaty Negotiation• Tending a fire• Karaoke• Playing piano• Investing in stocks• Reading a book• Writing poetry• Hiking

CS 47307

All games have…• Goals• Rules• Feedback• Voluntary participation (aka “players”)• Another thought:

– What things are NOT listed here?

CS 47308

Not all games have…• Winners and losers• Interactivity• Narrative• Competition• FUN• And others!

CS 47309

Wait… NOT FUN?• Why do you play games? Or why do people

play games in general?

CS 473010

Wait… NOT FUN?• Escapism• Narrative• Victory• (a whole lot more…)• Bartle’s Four Types of Online Gamers

– Achiever: overcome challenges, gather rewards– Explorer: discover, understand game worlds– Socializer: interact and role-play– Griefer: distress other players in the game

CS 473011

“I play it for the story”• What drives you to play a certain game?• Do you play a game solely for the story/lore?

CS 473012

“I play it for the story”• See, I bet most of you started thinking about

video games…• But let’s back up• How about that riveting story in Chutes and

Ladders? Candy Land? Monopoly?• Okay, now video games…

– Exactly how many times has Princess Peach been kidnapped? Is it even a crime anymore?

CS 473013

A Playcentric Approach• Chapter 1 of Fullerton• Gameplay MATTERS• This is your job as a game designer!• We will have to find graphics, audio, etc for our

games, but our focus here is on GAMEPLAY• How do we think about gameplay?• How do we tease out game mechanics?

CS 473014

The World of Balance• However, there has to be motivation too• This is where narrative and world building

comes in• The Adams Approach – I want to ________

– What dream are you satisfying?– What goals does this dream create?– What actions achieve those goals?– What setting does this dream create?– What is the appropriate interface?

CS 473015

Start Dreaming• It’s not too early to start thinking about your

game!• We will be building with MonoGame• Think about the scale of a really good Flash

game, not Halo 4• Think about building your game around a single

idea/mechanic and then riffing on that• Example: light/dark, gravity flip, color matching

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