cs 4730 what is a game? cs 4730 – computer game design
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CS 4730
What is a game?
CS 4730 – Computer Game Design
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CS 47302
What is a game?• Name some games!
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CS 47303
Is this a game?• Chess• Monopoly• Hopscotch• Poker• Roulette• Golf• Flight simulator• Dating
• Treaty Negotiation• Tending a fire• Karaoke• Playing piano• Investing in stocks• Reading a book• Writing poetry• Hiking
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CS 47304
What makes a game “a game”?• Thoughts?
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CS 47305
Several Definitions• “Playing a game is the voluntary attempt to
overcome unnecessary obstacles.”– Bernard Suits
• “A game is a system in which players engage in artificial conflict, defined by rules, that results in a quantifiable outcome.”– Salen & Zimmerman, Rules of Play
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CS 47306
So… is this a game?• Chess• Monopoly• Hopscotch• Poker• Roulette• Golf• Flight simulator• Dating
• Treaty Negotiation• Tending a fire• Karaoke• Playing piano• Investing in stocks• Reading a book• Writing poetry• Hiking
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CS 47307
All games have…• Goals• Rules• Feedback• Voluntary participation (aka “players”)• Another thought:
– What things are NOT listed here?
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CS 47308
Not all games have…• Winners and losers• Interactivity• Narrative• Competition• FUN• And others!
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CS 47309
Wait… NOT FUN?• Why do you play games? Or why do people
play games in general?
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CS 473010
Wait… NOT FUN?• Escapism• Narrative• Victory• (a whole lot more…)• Bartle’s Four Types of Online Gamers
– Achiever: overcome challenges, gather rewards– Explorer: discover, understand game worlds– Socializer: interact and role-play– Griefer: distress other players in the game
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CS 473011
“I play it for the story”• What drives you to play a certain game?• Do you play a game solely for the story/lore?
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CS 473012
“I play it for the story”• See, I bet most of you started thinking about
video games…• But let’s back up• How about that riveting story in Chutes and
Ladders? Candy Land? Monopoly?• Okay, now video games…
– Exactly how many times has Princess Peach been kidnapped? Is it even a crime anymore?
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CS 473013
A Playcentric Approach• Chapter 1 of Fullerton• Gameplay MATTERS• This is your job as a game designer!• We will have to find graphics, audio, etc for our
games, but our focus here is on GAMEPLAY• How do we think about gameplay?• How do we tease out game mechanics?
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CS 473014
The World of Balance• However, there has to be motivation too• This is where narrative and world building
comes in• The Adams Approach – I want to ________
– What dream are you satisfying?– What goals does this dream create?– What actions achieve those goals?– What setting does this dream create?– What is the appropriate interface?
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CS 473015
Start Dreaming• It’s not too early to start thinking about your
game!• We will be building with MonoGame• Think about the scale of a really good Flash
game, not Halo 4• Think about building your game around a single
idea/mechanic and then riffing on that• Example: light/dark, gravity flip, color matching