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Isabela State University
College of Computing and Information Technology
Cauayan City, Isabela
Chapter 1
PROJECT CONTEXT
Introduction
The interest for developing a field of game
research has steadily been growing over the last few
years. However, games vary greatly, not only in
content and game play, but also in medium and why they
are played, which offer many approaches to the
subject.
The process of learning is a very complex
cognitive task that can be very imposing on children
since it requires a lot of effort from them.
Consequently, they need a lot of motivation to cope
with it. Such should be within the benefit of
education as educational software that is interesting
and stimulating for children. On the other hand, there
is a fast growing area of computer technology, say
computer games, that is extremely appealing to
children and adolescents. Anyone who interacts with
children and adolescents every-day can easily observe
their eagerness to play computer games. This is also a
view that has been supported by many researchers who
have conducted empirical studies.
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Bachelor of Science in Computer Science (BSCS)
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Isabela State University
College of Computing and Information Technology
Cauayan City, Isabela
Chapter 2
Technical background
Policy Statements
Playing the Game
The player should complete all the stages to
finish the game and to achieve a high score. The game
consists of four (4) stages. The first stage is the
coloring stage to which player must select for the
correct color for the object that will appear. The
second stage is the counting stage, player must select
for the correct number of objects that randomly
appeared. The third stage is the adding stage; player
must add the two sets of objects to obtain the correct
answer, and the last stage is the subtracting stage;
player must subtract the number of objects from the
second set object to the first set of object to get
the difference. After finishing the game, players will
have the option to save their name together with the
score they earned or not to save.
______________________________________________________________
Bachelor of Science in Computer Science (BSCS)
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Isabela State University
College of Computing and Information Technology
Cauayan City, Isabela
Chapter 3
Design and Methodology
This chapter deals with the methods used by
researchers in developing the software game “Panda d’
Explorer”. Specifically, it discusses the software
development methodology, the scope and delimitation of
the study, the data gathering techniques and the
respondents of the study.
Software Development Methodology
Figure 8. Prototyping Model
Requirement Analysis and Definition
All possible requirements of the software to be
developed are captured in this phase.
For Requirement Analysis and Definition phase,
The researcher used a preschooler and elementary
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Bachelor of Science in Computer Science (BSCS)
Development
Requirement
Design
Prototyping
Integration
Maintenance
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Isabela State University
College of Computing and Information Technology
Cauayan City, Isabela
Chapter 5
Conclusions and Recommendations
Summary of Findings
From the data gathered and evaluated, further
analysis shows that the respondents strongly agreed on
the advantages of the proposed educational game with
the weighted mean of 4.5; that the respondents
strongly agreed on the disadvantages of existing games
with the weighted mean of 4.67; that the respondents
strongly agreed on the enumerated possible ways to
implement the proposed educational game with a grand
mean of 4.45; that the respondents strongly agreed in
the effectiveness of the proposed educational software
game with the weighted mean of 4.74.
______________________________________________________________
Bachelor of Science in Computer Science (BSCS)
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Isabela State University
College of Computing and Information Technology
Cauayan City, Isabela
APPENDICES
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Bachelor of Science in Computer Science (BSCS)
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