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7/30/2019 Chapter Titles.docx http://slidepdf.com/reader/full/chapter-titlesdocx 1/5 Isabela State University College of Computing and Information Technology Cauayan City, Isabela Chapter 1 PROJECT CONTEXT Introduction The interest for developing a field of game research has steadily been growing over the last few years. However, games vary greatly, not only in content and game play, but also in medium and why they a re played, which offer m an y a pp roa che s to the subject. The process of learning is a very complex cognitive task that can be very imposing on children since it requires a lot of effort from them. Consequently, they need a lot of motivation to cope with it. Such should be within the benefit of education as educational software that is interesting and stimulating for children. On the other hand, there is a fast growing area of computer technology, say computer g ame s, t ha t is ex tre me ly a pp eal ing to children and adolescents. Anyone who interacts with children and adolescents every-day can easily observe their eagerness to play computer games. This is also a view that has been supported by many researchers who have conducted empirical studies.  ______________________________________________________________ Bachelor of Science in Computer Science (BSCS)

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Page 1: Chapter Titles.docx

7/30/2019 Chapter Titles.docx

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Isabela State University

College of Computing and Information Technology

Cauayan City, Isabela

Chapter 1

PROJECT CONTEXT

Introduction

The interest for developing a field of game

research has steadily been growing over the last few

years. However, games vary greatly, not only in

content and game play, but also in medium and why they

are played, which offer many approaches to the

subject.

The process of learning is a very complex

cognitive task that can be very imposing on children

since it requires a lot of effort from them.

Consequently, they need a lot of motivation to cope

with it. Such should be within the benefit of

education as educational software that is interesting

and stimulating for children. On the other hand, there

is a fast growing area of computer technology, say

computer games, that is extremely appealing to

children and adolescents. Anyone who interacts with

children and adolescents every-day can easily observe

their eagerness to play computer games. This is also a

view that has been supported by many researchers who

have conducted empirical studies.

 ______________________________________________________________ 

Bachelor of Science in Computer Science (BSCS)

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Isabela State University

College of Computing and Information Technology

Cauayan City, Isabela

Chapter 2

Technical background 

Policy Statements

Playing the Game

The player should complete all the stages to

finish the game and to achieve a high score. The game

consists of four (4) stages. The first stage is the

coloring stage to which player must select for the

correct color for the object that will appear. The

second stage is the counting stage, player must select

for the correct number of objects that randomly

appeared. The third stage is the adding stage; player

must add the two sets of objects to obtain the correct

answer, and the last stage is the subtracting stage;

player must subtract the number of objects from the

second set object to the first set of object to get

the difference. After finishing the game, players will

have the option to save their name together with the

score they earned or not to save.

 

 ______________________________________________________________ 

Bachelor of Science in Computer Science (BSCS)

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Isabela State University

College of Computing and Information Technology

Cauayan City, Isabela

Chapter 3

Design and Methodology

This chapter deals with the methods used by

researchers in developing the software game “Panda d’

Explorer”. Specifically, it discusses the software

development methodology, the scope and delimitation of

the study, the data gathering techniques and the

respondents of the study.

Software Development Methodology

Figure 8. Prototyping Model

Requirement Analysis and Definition

All possible requirements of the software to be

developed are captured in this phase.

For Requirement Analysis and Definition phase,

The researcher used a preschooler and elementary

 ______________________________________________________________ 

Bachelor of Science in Computer Science (BSCS)

Development

Requirement

Design

Prototyping

Integration

Maintenance

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Isabela State University

College of Computing and Information Technology

Cauayan City, Isabela

Chapter 5

Conclusions and Recommendations

Summary of Findings

From the data gathered and evaluated, further

analysis shows that the respondents strongly agreed on

the advantages of the proposed educational game with

the weighted mean of 4.5; that the respondents

strongly agreed on the disadvantages of existing games

with the weighted mean of 4.67; that the respondents

strongly agreed on the enumerated possible ways to

implement the proposed educational game with a grand

mean of 4.45; that the respondents strongly agreed in

the effectiveness of the proposed educational software

game with the weighted mean of 4.74.

 ______________________________________________________________ 

Bachelor of Science in Computer Science (BSCS)

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Isabela State University

College of Computing and Information Technology

Cauayan City, Isabela

 APPENDICES

 ______________________________________________________________ 

Bachelor of Science in Computer Science (BSCS)