augmented reality: a way to engage and empower learners?

Post on 06-May-2015

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Augmented Reality (AR) is around us everywhere; you may not be aware of its presence, but your learners probably are. AR use is increasing, from CD covers to film posters; magazine adverts to food items. Companies like Marks and Spencer and even Saga now make use of the ability to add hidden content to their goods and services. The workshop will show how Augmented Reality (AR) is already used by practitioners to engage and extend learning. The session will present an opportunity to for delegates to try out educational AR resources and create a simple, AR resource. Delegates will also be signposted to further advice and guidance, as well as how to get started. The workshop will use a presentation to showcase AR use in the educational context. Delegates will hear practitioners testimony about how AR is helping them to improve learner progress and engagement. We will explore the pedagogical evidence of how AR can be used to bring about more constructive use of smart and mobile devices in education.

TRANSCRIPT

A way to engage and empower learners?

Judy Bloxham RSC NorthwestAllen Crawford-Thomas RSC West Midlands

What is Augmented Reality?

Why Augmented Reality?

Why are we doing it?

What are the benefits?

Why not use………?

Is it used by educators?

The Pedagogy

The Spread of ARimages and text starting with Kendal and showing the spread

Bromley

South Staffs

Hopwood Hall

Myerscough College

City University

MMU

Manchester University, Mimas

University of East Anglia

International examples from JoyAR

(have put images together but need these to be on one slide and come in automatically)

Trainee teachersVeterinary nursingPhotographyMotor vehicle/ motor sportsAnimal management

Hopwood Hall CollegeSports ScienceSports Leadership

Curiosity, Mystery, Intrigue

Mystify Learners

Activity 1Consider:

Where / how AR could be used in your context?

What areas of the curriculum could benefit?

How might learners benefit?

What resources could be re-purposed?

Do you have any current technology initiatives AR could be aligned to?

Who can you work with to benefit from this?(eg learning resources, tech support, ALS)

Activity 2Role - problem solving, role playing, jig-saw building blocks, presenting arguments, collaboration, scaffoldingLearner characteristics

How the story will be constructed - simulation, immersion, immersionLocation - place dependent or place independent

What will you present to the learner. Collaborative v competitive. Pacing of activity. Linear v non-linear presentation. End point. Integration with social media

Further Information

jb@rsc-northwest.ac.uk

a.crawford-thomas@rsc-wm.ac.uk

PublicationsImmersive Learning Experiences through Augmented Reality,

Advancing Education Autumn 2013

http://www.naace.co.uk/2481

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