art of fantastic voyage

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The Lifecycle of Influenza

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Fantastic Voyage - The Life-Cycle of Influenza

Emma Morley - Computer Animation Arts - Year 1 - 1st May 2015

Character Design

Character Development – Influenza Virus

Original – Modelled and Textured in Maya

Facial features added in Adobe Flash

Improvements made to arms in Maya

The new arm was modelled using polygon cylinders and were put together using the Combine tool. This arm was able to rig much more satisfactorily as I could include the pincer grip movement I needed as well as shoulder, elbow, wrist and finger joints.

The original arms were modelled in Maya using Nurbs cylinders and a bend deformer to create the curved pincer grip. However, I wasn’t able to get the movements I was after as the arm lacked geometry and didn’t have a very professional feel about it.

Character Development – Influenza Virus

Original – Modelled and Textured in Maya

Facial features added in Adobe Flash

Improvements made to arms in Maya

Character Development – Influenza Virus

Original – Modelled and Textured in Maya

Facial features added in Adobe Flash

Improvements made to arms in Maya

Character Development – Unhealthy Cell

Original – Modelled and Textured in Maya

Facial features added in Adobe Flash

Improvements made to arms in Maya

Character Development – Healthy Cell

Original – Modelled and Textured in Maya

Facial features added in Adobe Flash

Improvements made to arms in Maya

Environment Design

Environment Modelling & Texturing

Modelling Face in Maya Modelling Face in Maya Texture applied to Face

Matte Painting All textured and Matte Painting in place

Camera set up ready

Face Texture

Nose Texture Mouth Texture

Initial Thoughts and Thumbnails

Storyboards and Intertitles

Matte Paintings

Concept Art

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