agile learning - agile2013
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AGILE LEARNING
Don McGreal
@donmcgreal
linkedin.com/in/donmcgreal
AGILE LEARNING improvingenterprises.com
!
AGILE LEARNING improvingenterprises.com
CHAPTERS
1
2
3
ENVIRONMENT
PROBLEM WITH PRINCIPLES
RETENTION
CHAPTER 1
ENVIRONMENT
AGILE LEARNING improvingenterprises.com
INTRODUCTIONS
Expectations(be selfish)
Name
RoleRelevant
Experience
Three Questions
AGILE LEARNING improvingenterprises.com
INTRODUCTIONS
Expectations(be selfish)
Name
RoleRelevant
Experience
Three Questions
AGILE LEARNING improvingenterprises.com
THE DETRACTORS
The Terrorist
Use their power for good instead of evil.
Give them a reason to be there
The Prisoner
AGILE LEARNING improvingenterprises.com
THE FRIENDLIES
Give them a reason for being there.Make it fun.
Use him when necessary.
The Tourist The Buddy
AGILE LEARNING improvingenterprises.com
THE MONOPOLIZERS
The Glory Hound
Reference them.Team up with them.
Connect one-on-one.Coach.
The Eeyore
AGILE LEARNING improvingenterprises.com
SCRUM AGENDA
AGILE LEARNING improvingenterprises.com
QUESTION BACKLOG
What is the
difference between
Scrum and Agile?How long should a Sprint be?
How do I keep my Daily Scrum to
under 15 minutes?
How do I break
down Epics?
How do I get my manager to buy-in to
agile?
What do I do when I
have a total a$$ on
the team?
CONSULTING
MENTORING
COACHING
AGILE LEARNING improvingenterprises.com
MAINTAIN A SAFE ENVIRONMENT
Say their name
Acknowledge their experience
Remember their contributions
No hand-raising
Never say ‘no’
Give them ownership
CHAPTER 2
PROBLEM WITH PRINCIPLES
Draw%a%picture%of%‘trust’.
Draw%a%picture%of%‘trust’.
It%is%very%hard%to%communicate%Values%and%Principles%without%practice,%shared%experience,%
and%context.
AGILE LEARNING improvingenterprises.com
WHAT ARE THESE?Individuals%and%interactions%over%processes%and%tools
Working%software%over%comprehensive%documentation
Customer%collaboration%over%contract%negotiation
Responding%to%change%over%following%a%plan%
Games%and%Simulations%provide%a%fun%and%effective%way%to%communicate%
values%and%principles.
Play%==%Flow
AGILE LEARNING improvingenterprises.com
LEARNING VECTORS
EmotionalRecall or create
an emotional experience
ImpressionalMemory games.‘Every Good Boy Deserves Fudge.’
PhysicalDoing.
Muscle Memory,
Learning Working
AGILE LEARNING improvingenterprises.com
PLAY
★ Form%Pairs.%One%is%a%Product%Owner,%the%other%a%Developer.
★ Developers%face%away%from%the%slide.
★ Product%Owners%describe%the%product%without%saying%the%taboo%words.
★ Developer%draws%the%product.
What%Were%They%Thinking?
AGILE LEARNING improvingenterprises.com
PLAY
★tea
★pot
★short
★stout
★coffee
★water
★heat
Do%not%use%these%words:
AGILE LEARNING improvingenterprises.com
PLAY
★motorcycle
★bike
★camper
★recreationalvehicle%(rv)
★chopper
★harley
Do%not%use%these%words:
AGILE LEARNING improvingenterprises.com
DEBRIEF★ In%software,%we%are%rarely%creating%something%that%already%exists,%so…★ it%is%difficult%to%describe.%Customers%may%not%have%a%
current%vocabulary.★ we%are%forced%to%communicate%in%imperatives%and%
metaphors%and%much%is%lost%in%translation.
★ Verbal%communication%is%easier%than%written
★ Using%iterative%development%along%with%feedback%loops%allow%the%customer%to%hone%in%on%what%is%really%needed
What%Were%They%Thinking?
ValuesValues
Individuals and Interactions
Processes and Tools
Working Software
Comprehensive Documentation
Customer Collaboration
Contract Negotiation
Responding to Change
Following a Plan
What%Were%They%Thinking?
CHAPTER 3
RETENTION
AGILE LEARNING improvingenterprises.com
CONE OF LEARNING(Edgar Dale)
After 2 Weeks, we tend to remember...
Receiving/Participating
Doing
Verbal Receiving
Visual Receiving
AGILE LEARNING improvingenterprises.com
CREATING CONTENT(Step 1/5)
AGILE LEARNING improvingenterprises.com
CREATING CONTENT(Step 2/5)
AGILE LEARNING improvingenterprises.com
CREATING CONTENT(Step 3/5)
AGILE LEARNING improvingenterprises.com
CREATING CONTENT(Step 4/5)
Challenge Them“The things we have to learn before we do them, we learn by doing them.”- Aristotle
AGILE LEARNING improvingenterprises.com
POCKET-SIZED PRINCIPLES1. Our highest priority is to satisfy the
customer through early and continuous delivery of valuable software.
2. Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage.
3. Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale.
4. Business people and developers must work together daily throughout the project.
5. Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done.
6. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation.
7. Working software is the primary measure of progress.
8. Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely.
9. Continuous attention to technical excellence and good design enhances agility.
10.Simplicity--the art of maximizing the amount of work not done--is essential.
11.The best architectures, requirements, and designs emerge from self-organizing teams.
12.At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.
AGILE LEARNING improvingenterprises.com
POCKET-SIZED PRINCIPLESPrinciples
Early Value
Welcome Change
Frequent Delivery
Collaborate Daily
Motivation & Trust
Face to Face
Working Software
Sustainable Pace
Technical Excellence
K.I.S.S.
Self-Organize
Reflect and Adjust
AGILE LEARNING improvingenterprises.com
CREATING CONTENT(Step 5/5)
Teach Each Other“The best way to learn is to teach.”- Oppenheimer
AGILE LEARNING improvingenterprises.com
INTERACTIVE SCRUM DISCOVERY
AGILE LEARNING improvingenterprises.com
10/24/7
QUESTIONS?
@donmcgreal
linkedin.com/in/donmcgreal
THANK YOU
@donmcgreal
linkedin.com/in/donmcgreal
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