a new generation of learning: diverse students, emerging technologies, and a sustainability...

Post on 27-May-2015

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The mix of millennials, gen-x’ers, and baby boomers teaching and learning together make the provision of modern education a complex process. In addition, blended learning, mobile devices, gaming, social networking, high-impact presentation technologies, and analytics are bringing new twists and quick turns to our on-ground and online learning environments. What else is ahead? How much more can we take? How do we retain the human touch and advance higher learning? How do we make these learning environments sustainable? Come join the conversation about how this new generation of learning is taking shape.

TRANSCRIPT

A New Generation of Learning

Diverse Students, Emerging Technologies, and a Sustainability Challenge

Mark David Millironmark@catalyzelearning.com

What’s Up

• Video games

• PC

• Email

• CDs

• Individualist

Generation

X

• Web

• Cell phone

• IM

• MP3s

• Online

community

Net GenBaby

Boomers

TV generation

Typewriters

Telephone

Memos

Family focus

What’s Up• NetGen’s Online 12.2 hrs per week

– 28% > GenX, 50%>Boomer

• NetGen 50% more likely to send IMs than GenX, 2x as likely to read Blogs, 3X as likely to use Social Networking Sites

• 44% HH Broadband (up from 29% in 2004)

• 75% HH Mobile Phones

– Data to phone: 45% NetGen, 27% GenY, 17% Boomers

• 91% HH use a Search Engine once a week

What’s In Store

• Attract, Serve, Retain, & Engage

• Visioning

• Planning

• Fundraising

– Capital Funds

– Operational Funds

– Maintenance Plans

• Sustainable Learning Environment

What’s In Store

• Blurring and Blending

• Mobility Galore

• Gaming

• Social Networking

• High-Impact Presentation/Engagement Technologies

• Analytics, Diagnostics, and Evidence-Based Education

• The Human Touch

Blurring and Blending

Face to FaceInfrastructure

* Campus*Classrooms

*Lecture Halls*Labs

*Office Hours*Library

*Open Space

OnlineInfrastructure*Portal*Learning Mgt Systems *Repositories*Phones*Blogs*ePortfolios

Blended

Blurred

Activities

Lecture, Dialogic, Small Groups, Learning Communities, Project-

Based Learning, Self-Directed Learning, Collateral Learning

Blurring and Blending

Mobility Galore

Mobility Galore

Gaming

Social Networking

Analytics, Diagnostics, and Evidence-Based Education

Insight

Info

rma

tio

n V

alu

e

Optimization

Predictive Modeling

Forecasting

Reporting / OLAP

Data Management

Data Access

What will happen next?

What’s the best that can happen?

How Much?

How Many?

What Happened?

What’s In Store

• Blurring and Blending

• Mobility Galore

• Gaming

• Social Networking

• High-Impact Presentation/Engagement Technologies

• Analytics, Diagnostics, and Evidence-Based Education

• The Human Touch

What’s In Store

• Attract, Serve, Retain, & Engage

• Visioning

• Planning

• Fundraising

– Capital Funds

– Operational Funds

– Maintenance Plans

• Sustainable Learning Environment

What’s in Store

http://www.splcenter.org/intel/map/hate.jsp

http://www.networkforgood.org/

Dr. Mark David Milliron

mark@catalyzelearning.com

catalyticconversations.blogspot.com

www.markmilliron.com

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