a new generation of learning: diverse students, emerging technologies, and a sustainability...
DESCRIPTION
The mix of millennials, gen-x’ers, and baby boomers teaching and learning together make the provision of modern education a complex process. In addition, blended learning, mobile devices, gaming, social networking, high-impact presentation technologies, and analytics are bringing new twists and quick turns to our on-ground and online learning environments. What else is ahead? How much more can we take? How do we retain the human touch and advance higher learning? How do we make these learning environments sustainable? Come join the conversation about how this new generation of learning is taking shape.TRANSCRIPT
A New Generation of Learning
Diverse Students, Emerging Technologies, and a Sustainability Challenge
Mark David [email protected]
What’s Up
• Video games
• PC
• CDs
• Individualist
Generation
X
• Web
• Cell phone
• IM
• MP3s
• Online
community
Net GenBaby
Boomers
TV generation
Typewriters
Telephone
Memos
Family focus
What’s Up• NetGen’s Online 12.2 hrs per week
– 28% > GenX, 50%>Boomer
• NetGen 50% more likely to send IMs than GenX, 2x as likely to read Blogs, 3X as likely to use Social Networking Sites
• 44% HH Broadband (up from 29% in 2004)
• 75% HH Mobile Phones
– Data to phone: 45% NetGen, 27% GenY, 17% Boomers
• 91% HH use a Search Engine once a week
What’s In Store
• Attract, Serve, Retain, & Engage
• Visioning
• Planning
• Fundraising
– Capital Funds
– Operational Funds
– Maintenance Plans
• Sustainable Learning Environment
What’s In Store
• Blurring and Blending
• Mobility Galore
• Gaming
• Social Networking
• High-Impact Presentation/Engagement Technologies
• Analytics, Diagnostics, and Evidence-Based Education
• The Human Touch
Blurring and Blending
Face to FaceInfrastructure
* Campus*Classrooms
*Lecture Halls*Labs
*Office Hours*Library
*Open Space
OnlineInfrastructure*Portal*Learning Mgt Systems *Repositories*Phones*Blogs*ePortfolios
Blended
Blurred
Activities
Lecture, Dialogic, Small Groups, Learning Communities, Project-
Based Learning, Self-Directed Learning, Collateral Learning
Blurring and Blending
Mobility Galore
Mobility Galore
Gaming
Gaming
Social Networking
Social Networking
High-Impact Presentation/Engagement Technologies
Analytics, Diagnostics, and Evidence-Based Education
Analytics, Diagnostics, and Evidence-Based Education
Insight
Info
rma
tio
n V
alu
e
Optimization
Predictive Modeling
Forecasting
Reporting / OLAP
Data Management
Data Access
What will happen next?
What’s the best that can happen?
How Much?
How Many?
What Happened?
The Human Touch
E-Mail Serenity Prayer
What’s In Store
• Blurring and Blending
• Mobility Galore
• Gaming
• Social Networking
• High-Impact Presentation/Engagement Technologies
• Analytics, Diagnostics, and Evidence-Based Education
• The Human Touch
What’s In Store
• Attract, Serve, Retain, & Engage
• Visioning
• Planning
• Fundraising
– Capital Funds
– Operational Funds
– Maintenance Plans
• Sustainable Learning Environment
What’s in Store
http://www.splcenter.org/intel/map/hate.jsp
http://www.networkforgood.org/
Dr. Mark David Milliron
catalyticconversations.blogspot.com
www.markmilliron.com