4001eps 2011 l6
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4001EPS ICT and Pedagogy
Dr Jason ZagamiGriffith University
Lecture 6
Digital Pedagogies
1:38
0:59
1:07
Digital Learners
Hyper-communicatorsStudents use MP3 players, email, mobile phones, text messaging and the Internet to connect instantly to their friends, information and sounds
Digital Learners
Multi-taskersFor today’s student, it is normal to perform multiple tasks and switch between them seamlessly, such as accessing the Internet, listening to an MP3 player and text messaging a friend
Digital Learners
Goal-orientedDigital students aspire to success, are ambitious and can pursue multiple goals simultaneously through effective task switching
Digital Learners
To what extent will you engage each style? Goal-orientedMulti-taskersHyper-communicators
Digital Learners
Digital Learners
Hyper-communicatorsMulti-taskersGoal-oriented
No Extent Great Extent
To what extent will you engage each style?
Digital Learners
1:52
Digital Learners
Does curiosity build a good unit or program?
It doesn’t matter what you call it … • Driving question• Essential question• Compelling question• Key question
Every unit or program you plan needs to have a question to hook your learners’ interest
The driving question that you come up with forms the basis for inquiry learning
The question needs to be juicy enough that it piques your learners’ interest
The standards ask us to plan learning experiences that are differentiated
• All learners need work that will be challenging• C to E learners need work at their level
A good driving question will provide opportunities for learners to ‘opt in’ to the learning at their level, while
maintaining an inclusive environment
Let’s take a look at some sample driving questions
Let’s start with an age-old unit about
coal mining
What’s this unit really about?
… Energy
How about we pose …
‘What are the forms of renewable and non-renewable energy?’
This is okay, but it is still purely content-based
If you used this question, the most you could really grade the learners is a C, as there is
no higher-order thinking involved
Consider this question …
‘What would happen if we ran out of coal?’
This is an improvement, but it’s probably not open ended enough to really push those A level learners
Let’s consider a question appealing to learners‘Why is Homer Simpson a danger at the power plant?’
From here learners can go off in a whole lot of directions• • Nuclear power and its pros and cons• Which countries use it• Nuclear waste• What the alternatives are
Try something very topical, such as …
‘How big is my carbon footprint?’
This allows you to get the spread from A to E with less complex activities, still picking up on the energy issues
but the higher-order thinking encompassing topics such as whole household usage analysis or pulling apart the
statistics Al Gore used in An Inconvenient Truth
Let’s look at the levels of these driving questions again so you can see the depth
• What is coal mining really about?• What are the forms of renewable and non-renewable energy?• What would happen if we ran out of coal?• Why is Homer Simpson a danger at the power plant?• How big is my carbon footprint?
Use a driving question with ICT connectivity to hook and inspire your Digital Age learners
They can select the ICT tools that will help them conduct their inquiry
You become the facilitator of their journey
Pedagogical Content Knowledge(PCK)
Content Knowledge
(CK)
Pedagogical Knowledge
(PK)
Technological Content
Knowledge(TCK)
TechnologicalKnowledge
(TK)
Technological Pedagogical Knowledge
(TPK)
Technological Pedagogical
Content Knowledge
(TPCK)
Context
Key TrendsTechnology increasingly impacting students’ lives
Key TrendsTechnology increasingly impacting students’ lives
Technology increasingly impacting how we work, play, learn and socialise
Key TrendsTechnology increasingly impacting students’ lives
Technology increasingly impacting how we work, play, learn and socialise
Growing value being placed on creativity and innovation
Key TrendsTechnology increasingly impacting students’ lives
Technology increasingly impacting how we work, play, learn and socialise
Growing value being placed on creativity and innovation
Rising interest in alternative and expanded learning environments
Key TrendsTechnology increasingly impacting students’ lives
Technology increasingly impacting how we work, play, learn and socialise
Growing value being placed on creativity and innovation
Rising interest in alternative and expanded learning environments
Changing model of how learning environments are defined
Critical ChallengesNeed for training in digital literacy skills and techniques
Critical ChallengesNeed for training in digital literacy skills and techniques
Lack of alignment between how today’s students think and work vs. practice and products used to support their learning
Critical ChallengesNeed for training in digital literacy skills and techniques
Lack of alignment between how today’s students think and work vs. practice and products used to support their learning
Difficulty of deep reform without a shared vision of a new education model
Critical ChallengesNeed for training in digital literacy skills and techniques
Lack of alignment between how today’s students think and work vs. practice and products used to support their learning
Difficulty of deep reform without a shared vision of a new education model
Resistance to change in an established system
Critical ChallengesNeed for training in digital literacy skills and techniques
Lack of alignment between how today’s students think and work vs. practice and products used to support their learning
Difficulty of deep reform without a shared vision of a new education model
Resistance to change in an established system
Disconnect between student’s learning experiences inside and outside the classroom
Cloud ComputingTIME TO ADOPTION - ONE YEAR OR LESS:
Benefits of Cloud ComputingTools that can scale on demand when needed and scale back to conserve resources when usage drops
Benefits of Cloud ComputingTools that can scale on demand when needed and scale back to conserve resources when usage drops
Inexpensive online storage
Benefits of Cloud ComputingTools that can scale on demand when needed and scale back to conserve resources when usage drops
Inexpensive online storage
Cost savings for IT support, hardware and software
Benefits of Cloud ComputingTools that can scale on demand when needed and scale back to conserve resources when usage drops
Inexpensive online storage
Cost savings for IT support, hardware and software
Access to services/tools without additional infrastructure investment
Benefits of Cloud ComputingTools that can scale on demand when needed and scale back to conserve resources when usage drops
Inexpensive online storage
Cost savings for IT support, hardware and software
Access to services/tools without additional infrastructure investment
Access possible from range of devices
Collaborative Environments
TIME TO ADOPTION - ONE YEAR OR LESS:
Benefits of Collaborative Environments
Support user-created content
Benefits of Collaborative Environments
Support user-created content
Facilitate communication and sharing of created or existing content
Benefits of Collaborative Environments
Support user-created content
Facilitate communication and sharing of created or existing content
Support and reinforce 21st century skills
Benefits of Collaborative Environments
Support user-created content
Facilitate communication and sharing of created or existing content
Support and reinforce 21st century skills
Can connect educators and students with peers worldwide, broadening perspectives and supporting those with shared interests
Game-Based LearningTIME TO ADOPTION - TWO TO THREE YEARS:
Benefits of Game-Based Learning
Provides digital environments for learning that are familiar to students
Benefits of Game-Based Learning
Provides digital environments for learning that are familiar to students
Engages students—all ages and both genders
Benefits of Game-Based Learning
Provides digital environments for learning that are familiar to students
Engages students—all ages and both genders
Supports 21st century skill acquisition
Benefits of Game-Based Learning
Provides digital environments for learning that are familiar to students
Engages students—all ages and both genders
Supports 21st century skill acquisition
Can be used for skill building, fostering discussion and team building
Benefits of Game-Based Learning
Provides digital environments for learning that are familiar to students
Engages students—all ages and both genders
Supports 21st century skill acquisition
Can be used for skill building, fostering discussion and team building
Has research-based evidence of its positive value for learning
MobilesTIME TO ADOPTION - TWO TO THREE YEARS:
Benefits of MobilesAddress increasing desire and need for anytime, anywhere access
Benefits of MobilesAddress increasing desire and need for anytime, anywhere access
Help manage personal information, collaboration, access to and sharing of files/information, monitoring social networks
Benefits of MobilesAddress increasing desire and need for anytime, anywhere access
Help manage personal information, collaboration, access to and sharing of files/information, monitoring social networks
Can store and display full-length books
Benefits of MobilesAddress increasing desire and need for anytime, anywhere access
Help manage personal information, collaboration, access to and sharing of files/information, monitoring social networks
Can store and display full-length books
Are more affordable, accessible and easier to use than desktop or laptop computers
Benefits of MobilesAddress increasing desire and need for anytime, anywhere access
Help manage personal information, collaboration, access to and sharing of files/information, monitoring social networks
Can store and display full-length books
Are more affordable, accessible and easier to use than desktop or laptop computers
Do not have to be purchased or maintained by schools
Augmented RealityTIME TO ADOPTION - FOUR TO FIVE YEARS:
Benefits of Augmented Reality
Simple and portable
Benefits of Augmented Reality
Simple and portable
Combines real world and virtual data
Benefits of Augmented Reality
Simple and portable
Combines real world and virtual data
Can provide powerful, contextual, real-world, discovery-based learning experiences
Benefits of Augmented Reality
Simple and portable
Combines real world and virtual data
Can provide powerful, contextual, real-world, discovery-based learning experiences
Engages and motivates students
Flexible DisplaysTIME TO ADOPTION - FOUR TO FIVE YEARS:
0:35
Benefits of Flexible Displays
Can be easily and inexpensively produced
Benefits of Flexible Displays
Can be easily and inexpensively produced
Are adaptable, allowing for printing on various materials and surfaces and in various shapes and contours
Benefits of Flexible Displays
Can be easily and inexpensively produced
Are adaptable, allowing for printing on various materials and surfaces and in various shapes and contours
When fully developed, will be smaller and more portable, integrating context-specific data displays with everyday objects
Readings for Tutorial Week 7
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