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Algorethmic Skecthbook By Yazid Hussein

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Algorethmic Skecthbook By Yazid Hussein

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Table Of Contents

Part A- Introduction W1- Vase Design W2- Pavilion W3- Geometry Patterns

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Vase 1 - I Began with a basic design in grasshopper by applying 4 circles and ex-truding them to diffferent heights then applying the loft command.

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Vase 2- For this strategy i used a polygon command with 6 sides (Hexagon)and inserted a stack effect then applied a divider that created a sequence of the same shape.

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Vase 3- For this strategy I used 2 cirles and connected them wiht the use of a shift list command that created a diagonal connection between the vertically distanced circles.

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Vase 4- For this strategy i used a variation of curves and slider options altering

the radius and height of the vase.

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Vase 5- For the final strategy i used a variety of ploygon shapes ranging from 3 sided to a 7 sided ploygon through the manipulation of the number slider to obtain differ-etn stacks and radius sizes.

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Week 2

Pavilion

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This week’s task was to cre-ate a 20*20m pavilion in Merri Creek, that responds to changing chracteristics. This was obtained by using Rhino and Grasshop-per through the attractor field with the change being of natural causes (e.g. sound). Once the first pavilion was made three material applications were added in grass-hoper, by the use of a weaverbird plugin. As a result 3 different fin-ishes were observed as seen be-low.

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Pavilion Material Script

Pavilion Script

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Side Task -Data Trees

This week’s side task was to make a data tree and explore the pos-sible variations possible through the use of a short list, long list, and cross reference. The diagrams above show a mixture of short, long and cross referenced lists.

All 3 types

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These diagrams show the implimentation of the short list com-mand on the data tree.

Short List

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These diagrams show the implimentation of the long list command on the data tree.

Long List

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These diagrams show the implimentation of the cross reference-command on the data tree.

Cross Reference

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Week 3

Geometric Patterning

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This Week’s Task:1- Cull / list item from a grid / connect points with lines - cull / list 2- Item from a grid / connect points with lines (flatten a grid’s data structure / use “flattern tree”)3- Image sampling to modulate circles / 4- Curves on a grid - voronoi / cull / list item

This task enabled me to explore the different variations and pat-terns available in parametric modelling programs and the ability to integrate this into my design is exciting.

A few of the following strategies are shown in one or more script-ing techniques which may create different physical shapes.

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Pattern 1- This pattern was made out by creating a simple connection between 2 curves and creating a cross reference list link both of them together in order to make different patterns.

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Pattern 1(Different Strategy)- With this pat-tern I used a different strategy and scripting to come up with 2 grid layers and cross referenced to create the points on the grid to create the following pattern.

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Pattern 2- This strategy involved the use of a different non square grid, with multiple geometries applied and with the use of a flatten tree to trim down extruding surfaces.

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Pattern 3- This strategy used a digital picture (Black and White) to create a pattern in a grid by the use of referencing 0 to black co-lour and 1 to white colour, which as a result produces different sized circles.

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Pattern 3 (Different Strategy)- This strategy made use of the same image based pattern but used a data tree to manage the large number of data and also numbered the grid and coloured points of it.

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Pattern 4- This pattern was created by using a 2D voronoi component , a Boolean command was used to create a scattered number of a certain shape by the use of true and false data manipulation.

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Pattern 5 (Attractor Strategy)- This was an extra pattern that I wanted to explore and see what kind of effect it had on the overall shape. The strategy made use attractors, like the pavilion from the previous task consequently a point chosen at random created a dispersion in the number and size of circles around that point.