algorethic skecthbook pages
DESCRIPTION
ÂTRANSCRIPT
Algorethmic Skecthbook By Yazid Hussein
Table Of Contents
Part A- Introduction W1- Vase Design W2- Pavilion W3- Geometry Patterns
Vase 1 - I Began with a basic design in grasshopper by applying 4 circles and ex-truding them to diffferent heights then applying the loft command.
Vase 2- For this strategy i used a polygon command with 6 sides (Hexagon)and inserted a stack effect then applied a divider that created a sequence of the same shape.
Vase 3- For this strategy I used 2 cirles and connected them wiht the use of a shift list command that created a diagonal connection between the vertically distanced circles.
Vase 4- For this strategy i used a variation of curves and slider options altering
the radius and height of the vase.
Vase 5- For the final strategy i used a variety of ploygon shapes ranging from 3 sided to a 7 sided ploygon through the manipulation of the number slider to obtain differ-etn stacks and radius sizes.
Week 2
Pavilion
This week’s task was to cre-ate a 20*20m pavilion in Merri Creek, that responds to changing chracteristics. This was obtained by using Rhino and Grasshop-per through the attractor field with the change being of natural causes (e.g. sound). Once the first pavilion was made three material applications were added in grass-hoper, by the use of a weaverbird plugin. As a result 3 different fin-ishes were observed as seen be-low.
Pavilion Material Script
Pavilion Script
Side Task -Data Trees
This week’s side task was to make a data tree and explore the pos-sible variations possible through the use of a short list, long list, and cross reference. The diagrams above show a mixture of short, long and cross referenced lists.
All 3 types
These diagrams show the implimentation of the short list com-mand on the data tree.
Short List
These diagrams show the implimentation of the long list command on the data tree.
Long List
These diagrams show the implimentation of the cross reference-command on the data tree.
Cross Reference
Week 3
Geometric Patterning
This Week’s Task:1- Cull / list item from a grid / connect points with lines - cull / list 2- Item from a grid / connect points with lines (flatten a grid’s data structure / use “flattern tree”)3- Image sampling to modulate circles / 4- Curves on a grid - voronoi / cull / list item
This task enabled me to explore the different variations and pat-terns available in parametric modelling programs and the ability to integrate this into my design is exciting.
A few of the following strategies are shown in one or more script-ing techniques which may create different physical shapes.
Pattern 1- This pattern was made out by creating a simple connection between 2 curves and creating a cross reference list link both of them together in order to make different patterns.
Pattern 1(Different Strategy)- With this pat-tern I used a different strategy and scripting to come up with 2 grid layers and cross referenced to create the points on the grid to create the following pattern.
Pattern 2- This strategy involved the use of a different non square grid, with multiple geometries applied and with the use of a flatten tree to trim down extruding surfaces.
Pattern 3- This strategy used a digital picture (Black and White) to create a pattern in a grid by the use of referencing 0 to black co-lour and 1 to white colour, which as a result produces different sized circles.
Pattern 3 (Different Strategy)- This strategy made use of the same image based pattern but used a data tree to manage the large number of data and also numbered the grid and coloured points of it.
Pattern 4- This pattern was created by using a 2D voronoi component , a Boolean command was used to create a scattered number of a certain shape by the use of true and false data manipulation.
Pattern 5 (Attractor Strategy)- This was an extra pattern that I wanted to explore and see what kind of effect it had on the overall shape. The strategy made use attractors, like the pavilion from the previous task consequently a point chosen at random created a dispersion in the number and size of circles around that point.