about me&team
TRANSCRIPT
1997
• Tornado Studio.
• The First ActionRPG on PC in Taiwan.(even before Diablo 1)
• From a Part-Time Boy became Game Designer.
2001
• Bomber Bee Studio.
• Turn Based STG Game.
• Involved in Game Balance with headache.
• One man designer team.
2004
• Lead Designer.
• The first PC game with online shopping mall.
• Ever had chance cooperate with Beijing TV Station.
• My biggest fai l in my l ife.
2004
• IS(Inter server).
• PC version Lead Designer.
• The First Action Fighting Game in my life.
• Taught in Digital Content Institute. (and build some opponent for myself)
2005
• Cooperate with BANDAI NAMCO.
• Lead Designer & Assistant Producer.
• Localization for 8 language.
• Watching English news on TV for chat with foreigner from NAMCO.
2008
• Lead Designer & Assistant Producer.
• The hottest game in 2008 CJ.
• Directly responded to "Tencent".
• Can feel myself so close to success.
2010-2012
• Soul Eclipse.
• Producer & Lead Designer.
• Unreal Engine 3.
• Everything is fine, until the stock problem...
Now
• Design Lead in Core Blaze.
• Patent invention.
• Digital content grant apply.
• But this isn't what I want, and my team neither...
Matt
• Lead Programmer.
• 9 years working experience.
• The legend man in XPEC, who ever build a game engine for company.
Maho
• Senior Programmer.
• 8 years working experience.
• One of the Best Server side programmer in Taiwan.
Isaac
• Senior programmer.
• 8 years working experience.
• One of the Best Client side programmer in Taiwan.