ablative armor or bio-armor_v3

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Ablative armor is essentially material strapped to the outer hull of a vehicle with the intent to redirect the energy of a weapons strike. In the case of Star Trek the armor is a material that dissipates the energy by boiling away. This armor protects the ship until it has been depleted, then must be replaced. The # of Hits listed is per hex side. The mass listed is the entire cost for the whole system. Static Ablative Armor Type Class Range Mass Damage Ratio # of Hits Type I I - VII 80/1 1/4 1 Type II VIII - XIV 85/1 1/6 2 Type III XV - XX 90/1 1/8 3 In the final episode of voyager, We encounter a new form of ablative armor. This kind is erected in a manner similar to a shield. It is created by replicating ablative armor on the outer hull of the ship, thereby making it possible to regenerate the armor. However this costs energy. The APR is the cost to activate one point of ablative armor with this system. However once active, regenerative ablative armor is permanent until destroyed or deactivated. Max # of hits is listed per hex side. This is the strongest any one side can be charged to at any given time. Regenerative Ablative Armor Type Class Range Mass Damage Ratio APR Max # of Hits Type I I - VII 100/1 1/6 4/1 1 Type II VIII - XIV 120/1 1/8 4/1 2 Type III XV - XX 140/1 1/10 4/1 3

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Ablative Armor or Bio-Armor_v3

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Page 1: Ablative Armor or Bio-Armor_v3

Ablative armor is essentially material strapped to the outer hull of a vehicle with the intent to redirect the energyof a weapons strike. In the case of Star Trek the armor is a material that dissipates the energy by boiling away.This armor protects the ship until it has been depleted, then must be replaced. The # of Hits listed is per hexside. The mass listed is the entire cost for the whole system.

Static Ablative ArmorType Class Range Mass Damage Ratio # of HitsType I I - VII 80/1 1/4 1Type II VIII - XIV 85/1 1/6 2Type III XV - XX 90/1 1/8 3

In the final episode of voyager, We encounter a new form of ablative armor. This kind is erected in a manner similarto a shield. It is created by replicating ablative armor on the outer hull of the ship, thereby making it possible toregenerate the armor. However this costs energy. The APR is the cost to activate one point of ablative armor withthis system. However once active, regenerative ablative armor is permanent until destroyed or deactivated. Max # ofhits is listed per hex side. This is the strongest any one side can be charged to at any given time.

Regenerative Ablative ArmorType Class Range Mass Damage Ratio APR Max # of HitsType I I - VII 100/1 1/6 4/1 1Type II VIII - XIV 120/1 1/8 4/1 2Type III XV - XX 140/1 1/10 4/1 3