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// DO NOT MODIFY THIS FILE// // To customize your server, see gamemodes_server.txt.example"GameModes.txt"{"gameTypes"{"classic"{"value" "0""nameID" "#SFUI_GameTypeClassic""gameModes"{"casual"{"value" "0""nameID" "#SFUI_GameModeCasual""descID" "#SFUI_GameModeCasualDesc" "descID_List" "#SFUI_GameModeCasualDescSPList""matchmakingvalue" "casual""uid" "1""maxplayers" "20"// These are the descriptive ui elements to display in the information box on.// These key/values should be pairs of strings. The "key" will appear in the left// column, the "value" will appear in the right column."ui"{"0" { "label" "#SFUI_CashColon" "value" "$400" }"1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }"2" { "label" "#SFUI_TimePerRoundColon" "value" "3 #SFUI_Minutes" }"3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }"4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }"5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" }}// These are the configs that get executed when a game mode of this type is created"exec"{"exec" "gamemode_casual.cfg""exec" "gamemode_casual_server.cfg"}// Map groups for offline modes"mapgroupsSP"{"random_classic" "0""mg_de_dust2" "1""mg_de_inferno" "2""mg_de_mirage" "3""mg_de_nuke" "4""mg_de_train" "5""mg_de_cbble" "6""mg_de_overpass""7""mg_de_aztec" "8""mg_de_dust" "9""mg_de_vertigo" "10" "mg_cs_office" "11" "mg_cs_assault" "12""mg_cs_italy" "13""mg_cs_militia" "14"}// Map groups for online modes"mapgroupsMP"{"mg_bomb""0""mg_hostage" "1"}}"competitive"{"value" "1""nameID" "#SFUI_GameModeCompetitive""descID" "#SFUI_GameModeCompetitiveDesc" "descID_List" "#SFUI_GameModeCompetitiveDescList""matchmakingvalue" "competitive""uid" "2""maxplayers" "20""show_rich_presence_map_game" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive""show_rich_presence_map_watch" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive""show_rich_presence_map_review" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"// These are the descriptive ui elements to display in the information box on.// These key/values should be pairs of strings. The "key" will appear in the left// column, the "value" will appear in the right column."ui"{"0" { "label" "#SFUI_CashColon" "value" "$800" }"1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Rounds" }"2" { "label" "#SFUI_TimePerRoundColon" "value" "2 #SFUI_Minutes" }"3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }"4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }"5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }}// These are the configs that get executed when a game mode of this type is created"exec"{"exec" "gamemode_competitive.cfg""exec" "gamemode_competitive_server.cfg"}// Map groups for offline modes"mapgroupsSP"{"random_classic" "0""mg_de_dust2" "1""mg_de_inferno" "2""mg_de_mirage" "3""mg_de_nuke" "4""mg_de_train" "5""mg_de_cbble" "6""mg_de_overpass""7""mg_de_aztec" "8""mg_de_dust" "9""mg_de_vertigo" "10" "mg_cs_office" "11" "mg_cs_assault" "12""mg_cs_italy" "13""mg_cs_militia" "14"}// Map groups for online modes"mapgroupsMP"{ // Original Comp Mapgroup"mg_de_dust2" "0""mg_de_inferno" "1""mg_de_mirage" "2""mg_de_nuke" "3""mg_de_train" "4""mg_de_cbble" "5""mg_de_overpass" "6""mg_de_aztec" "7""mg_de_dust" "8""mg_de_vertigo" "9" "mg_cs_office" "10" "mg_cs_assault" "11""mg_cs_italy" "12""mg_cs_militia" "13"}"mapgroupsOperationMP"{ // Operation Phoenix Comp Mapgroup"mg_de_dust2" "0""mg_de_inferno" "1""mg_de_mirage" "2""mg_de_nuke" "3""mg_de_train" "4""mg_de_cbble" "5""mg_de_overpass" "6""mg_de_aztec" "7""mg_de_dust" "8""mg_de_vertigo" "9" "mg_cs_office" "10" "mg_cs_assault" "11""mg_cs_italy" "12""mg_cs_militia" "13"}}}}"gungame"{"value" "1""nameID" "#SFUI_GameTypeGungame"// This is the list of game modes supported by this game type."gameModes"{"gungameprogressive"{"value" "0""nameID" "#SFUI_GameModeGGProgressive""descID" "#SFUI_GameModeGGProgressiveDesc" "descID_List" "#SFUI_GameModeGGProgressiveDescList""matchmakingvalue" "competitive""uid" "11""maxplayers" "20"// These are the descriptive ui elements to display in the information box on.// These key/values should be pairs of strings. The "key" will appear in the left// column, the "value" will appear in the right column."ui"{"0" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }"1" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }"2" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" }}// These are the configs that get executed when a game mode of this type is created"exec"{"exec" "gamemode_armsrace.cfg""exec" "gamemode_armsrace_server.cfg"}// Map groups for offline modes"mapgroupsSP"{"random_ar" "0""mg_ar_baggage" "1""mg_ar_monastery" "2""mg_ar_shoots" "3"}// Map groups for online modes"mapgroupsMP"{"mg_armsrace" "0"}"weaponprogression_ct"{"mp9" { "kills" "1" }"mac10" { "kills" "1" }"mp7" { "kills" "1" }"bizon" { "kills" "1" }"ump45" { "kills" "1" }"p90" { "kills" "1" }"nova" { "kills" "1" }"mag7" { "kills" "1" }"xm1014" { "kills" "1" }"sawedoff" { "kills" "1" }"galilar" { "kills" "1" }"famas" { "kills" "1" }//"m4a1_silencer" { "kills" "1" }"ak47" { "kills" "1" }"m4a1" { "kills" "1" }"sg556" { "kills" "1" }"aug" { "kills" "1" }"awp" { "kills" "1" }"m249" { "kills" "1" }"negev" { "kills" "1" }//"usp_silencer" { "kills" "1" }"glock" { "kills" "1" }"hkp2000" { "kills" "1" }"tec9" { "kills" "1" }"p250" { "kills" "1" }"deagle" { "kills" "1" }"fiveseven" { "kills" "1" }"elite" { "kills" "1" }"knifegg"{ "kills" "1" }}"weaponprogression_t"{"mp9" { "kills" "1" }"mac10" { "kills" "1" }"mp7" { "kills" "1" }"bizon" { "kills" "1" }"ump45" { "kills" "1" }"p90" { "kills" "1" }"nova" { "kills" "1" }"mag7" { "kills" "1" }"xm1014" { "kills" "1" }"sawedoff" { "kills" "1" }"galilar" { "kills" "1" }"famas" { "kills" "1" }//"m4a1_silencer" { "kills" "1" }"ak47" { "kills" "1" }"m4a1" { "kills" "1" }"sg556" { "kills" "1" }"aug" { "kills" "1" }"awp" { "kills" "1" }"m249" { "kills" "1" }"negev" { "kills" "1" }//"usp_silencer" { "kills" "1" }"glock" { "kills" "1" }"hkp2000" { "kills" "1" }"tec9" { "kills" "1" }"p250" { "kills" "1" }"deagle" { "kills" "1" }"fiveseven" { "kills" "1" }"elite" { "kills" "1" }"knifegg" { "kills" "1" }}}"gungametrbomb"{"value" "1""nameID" "#SFUI_GameModeGGBomb""descID" "#SFUI_GameModeGGBombDesc" "descID_List" "#SFUI_GameModeGGBombDescList""matchmakingvalue" "competitive""uid" "12""maxplayers" "10"// These are the descriptive ui elements to display in the information box on.// These key/values should be pairs of strings. The "key" will appear in the left// column, the "value" will appear in the right column."ui"{"0" { "label" "#SFUI_WinMatchColon" "value" "10 #SFUI_Rounds" }"1" { "label" "#SFUI_TimePerRoundColon" "value" "90 #SFUI_Seconds" }"2" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }"3" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }}// These are the configs that get executed when a game mode of this type is created"exec"{"exec" "gamemode_demolition.cfg""exec" "gamemode_demolition_server.cfg"}// Map groups for offline modes"mapgroupsSP"{"random_demo" "0""mg_de_bank" "1""mg_de_lake" "2""mg_de_safehouse" "3""mg_de_sugarcane" "4""mg_de_stmarc" "5""mg_de_shorttrain" "6"}// Map groups for online modes"mapgroupsMP"{"mg_demolition" "0"}"weaponprogression_ct"{"m4a1" { "kills" "1" }//"m4a1_silencer" { "kills" "1" }"p90" { "kills" "1" }"ump45" { "kills" "1" }"deagle" { "kills" "1" }"nova" { "kills" "1" }"fiveseven" { "kills" "1" }"hkp2000" { "kills" "1" }//"usp_silencer" { "kills" "1" }"ssg08" { "kills" "1" }"awp" { "kills" "1" }"Scar20" { "kills" "1" }}"weaponprogression_t"{"ak47" { "kills" "1" }"p90" { "kills" "1" }"bizon" { "kills" "1" }"deagle" { "kills" "1" }"nova" { "kills" "1" }"p250" { "kills" "1" }"glock" { "kills" "1" }"ssg08" { "kills" "1" }"awp" { "kills" "1" }"g3sg1" { "kills" "1" }}}"deathmatch"{"value" "2""nameID" "#SFUI_Deathmatch""descID" "#SFUI_DeathmatchDesc" "descID_List" "#SFUI_GameModeCasualDescSPList""matchmakingvalue" "competitive""uid" "13""maxplayers" "20"// These are the descriptive ui elements to display in the information box on.// These key/values should be pairs of strings. The "key" will appear in the left// column, the "value" will appear in the right column."ui"{"0" { "label" "#SFUI_WinMatchColon" "value" "10 #SFUI_Rounds" }"1" { "label" "#SFUI_TimePerRoundColon" "value" "90 #SFUI_Seconds" }"2" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }"3" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }}// These are the configs that get executed when a game mode of this type is created"exec"{"exec" "gamemode_deathmatch.cfg""exec" "gamemode_deathmatch_server.cfg"}"mapgroupsSP"{"random_classic" "0""mg_de_dust2" "1""mg_de_inferno" "2""mg_de_mirage" "3""mg_de_nuke" "4""mg_de_train" "5""mg_de_cbble" "6""mg_de_overpass""7""mg_de_aztec" "8""mg_de_dust" "9""mg_de_vertigo" "10" "mg_cs_office" "11" "mg_cs_assault" "12""mg_cs_italy" "13""mg_cs_militia" "14""mg_de_bank" "15""mg_de_lake" "16""mg_de_safehouse" "17""mg_de_sugarcane" "18""mg_de_stmarc" "19""mg_de_shorttrain" "20""mg_ar_baggage" "21""mg_ar_monastery" "22""mg_ar_shoots" "23"}// Map groups for online modes"mapgroupsMP"{ "mg_deathmatch" "0"}}}}"training"{"value" "2""nameID" "#SFUI_GameTypeFreestyle""singleplayeronly" "1""gameModes"{"training"{"value" "0""nameID" "#SFUI_GameTypeTraining""descID" "#SFUI_GameModeTrainingDesc" "descID_List" "#SFUI_GameModeTrainingDescList""showdisclaimer" "1""uid" "21""maxplayers" "1"// These are the descriptive ui elements to display in the information box on.// These key/values should be pairs of strings. The "key" will appear in the left// column, the "value" will appear in the right column."ui"{"0" { "label" "#SFUI_CashColon" "value" "$16,000" }"1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }"2" { "label" "#SFUI_TimePerRoundColon" "value" "5 #SFUI_Minutes" }"3" { "label" "#SFUI_BuyTimeColon" "value" "90 #SFUI_Seconds" }"4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }// Bot data is determined by user selection.}// These are the configs that get executed when a game mode of this type is created"exec"{"exec" "gamemode_training.cfg""exec" "gamemode_training_server.cfg"}// Map groups for offline modes"mapgroupsSP"{"mg_training1" "0"}}}}"custom"{"value" "3""nameID" "#SFUI_GameTypeCustom""gameModes"{"custom"{"value" "0""nameID" "#SFUI_GameModeCustom""descID" "#SFUI_GameModeCustomDesc" "descID_List" "#SFUI_GameModeCustomDescList""showdisclaimer" "1""uid" "30""maxplayers" "100"// These are the descriptive ui elements to display in the information box on.// These key/values should be pairs of strings. The "key" will appear in the left// column, the "value" will appear in the right column."ui"{"0" { "label" "#SFUI_CashColon" "value" "$16,000" }"1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }"2" { "label" "#SFUI_TimePerRoundColon" "value" "5 #SFUI_Minutes" }"3" { "label" "#SFUI_BuyTimeColon" "value" "90 #SFUI_Seconds" }"4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }// Bot data is determined by user selection.}// These are the configs that get executed when a game mode of this type is created"exec"{//"exec" "gamemode_custom.cfg"}}}}}"mapgroups"{// // Map cycle groups// "mg_hostage"{"imagename" "mapgroup-hostage""nameID" "#SFUI_Mapgroup_hostage""name" "mg_hostage""maps"{ "cs_militia" "" "cs_assault" """cs_office" """cs_italy" ""}}"mg_bomb"{"imagename" "mapgroup-bomb""nameID" "#SFUI_Mapgroup_bomb""name" "mg_bomb""maps"{"de_dust2" """de_train" """de_inferno" """de_mirage" """de_cbble" """de_overpass" """de_dust" """de_aztec" """de_nuke" """de_vertigo" ""}}"mg_deathmatch"{"imagename" "mapgroup-bomb""nameID" "#SFUI_Mapgroup_allclassic""name" "mg_deathmatch""maps"{"de_dust2" """de_train" """de_inferno" """de_mirage" """de_cbble" """de_overpass" """de_dust" """de_aztec" """de_nuke" """de_vertigo" "" "cs_militia" """cs_assault" """cs_office" """cs_italy" """ar_monastery" """ar_shoots" """ar_baggage" """de_lake" """de_stmarc" """de_sugarcane" """de_bank" """de_safehouse" """de_shorttrain" ""}}"mg_armsrace"{"imagename" "mapgroup-armsrace""nameID" "#SFUI_Mapgroup_armsrace""name" "mg_armsrace""maps"{"ar_monastery" """ar_shoots" """ar_baggage" ""}}"mg_demolition"{"imagename" "mapgroup-demolition""nameID" "#SFUI_Mapgroup_demolition""name" "mg_demolition""maps"{"de_lake" """de_stmarc" """de_sugarcane" """de_bank" """de_safehouse" """de_shorttrain" ""}}//// Single map groups//"mg_de_train"{"imagename" "map-train-overall""nameID" "#SFUI_Map_de_train""name" "mg_de_train""icontag" "bomb""maps"{"de_train" ""}}"mg_de_dust"{"imagename" "map-dust-overall""nameID" "#SFUI_Map_de_dust""name" "mg_de_dust""icontag" "bomb""maps"{"de_dust" ""}}"mg_de_dust2"{"imagename" "map-dust2-overall""nameID" "#SFUI_Map_de_dust2""name" "mg_de_dust2""icontag" "bomb""maps"{"de_dust2" ""}}"mg_de_aztec"{"imagename" "map-aztec-overall""nameID" "#SFUI_Map_de_aztec""name" "mg_de_aztec""icontag" "bomb""maps"{"de_aztec" ""}}"mg_de_inferno"{"imagename" "map-inferno-overall""nameID" "#SFUI_Map_de_inferno""name" "mg_de_inferno""icontag" "bomb""maps"{"de_inferno" ""}}"mg_de_mirage"{"imagename" "map-mirage-overall""nameID" "#SFUI_Map_de_mirage""name" "mg_de_mirage""icontag" "bomb""maps"{"de_mirage" ""}}"mg_de_nuke"{"imagename" "map-nuke-overall""nameID" "#SFUI_Map_de_nuke""name" "mg_de_nuke""icontag" "bomb""maps"{"de_nuke" ""}}"mg_de_vertigo"{"imagename" "map-vertigo-overall""nameID" "#SFUI_Map_de_vertigo""name" "mg_de_vertigo""icontag" "bomb""maps"{"de_vertigo" ""}}"mg_cs_italy"{"imagename" "map-italy-overall""nameID" "#SFUI_Map_cs_italy""name" "mg_cs_italy""icontag" "hostage""maps"{"cs_italy" ""}}"mg_cs_office"{"imagename" "map-office-overall""nameID" "#SFUI_Map_cs_office""name" "mg_cs_office""icontag" "hostage""maps"{"cs_office" ""}} "mg_cs_militia"{"imagename" "map-militia-overall""nameID" "#SFUI_Map_cs_militia""name" "mg_cs_militia""icontag" "hostage""maps"{"cs_militia" ""}} "mg_cs_assault"{"imagename" "map-assault-overall""nameID" "#SFUI_Map_cs_assault""name" "mg_cs_assault""icontag" "hostage""maps"{"cs_assault" ""}} "mg_de_overpass"{"imagename" "map-overpass-overall""nameID" "#SFUI_Map_de_overpass""name" "mg_de_overpass""icontag" "bomb""maps"{"de_overpass" ""}} "mg_de_cbble"{"imagename" "map-cbble-overall""nameID" "#SFUI_Map_de_cbble""name" "mg_de_cbble""icontag" "bomb""maps"{"de_cbble" ""}} //Operation Pheonix maps "mg_de_cache"{"imagename" "map-cache-overall""nameID" "#SFUI_Map_de_cache""name" "mg_de_cache""icontag" "bomb""maps"{"de_cache" ""}} "mg_de_ali"{"imagename" "map-ali-overall""nameID" "#SFUI_Map_de_ali""name" "mg_de_ali""icontag" "bomb""maps"{"de_ali" ""}} "mg_de_seaside"{"imagename" "map-seaside-overall""nameID" "#SFUI_Map_de_seaside""name" "mg_de_seaside""icontag" "bomb""maps"{"de_seaside" ""}} "mg_cs_agency"{"imagename" "map-agency-overall""nameID" "#SFUI_Map_cs_agency""name" "mg_cs_agency""icontag" "hostage""maps"{"cs_agency" ""}} "mg_cs_thunder"{"imagename" "map-thunder-overall""nameID" "#SFUI_Map_cs_thunder""name" "mg_cs_thunder""icontag" "hostage""maps"{"cs_thunder" ""}}"mg_de_favela"{"imagename" "map-favela-overall""nameID" "#SFUI_Map_de_favela""name" "mg_de_favela""icontag" "bomb""maps"{"de_favela" ""}}"mg_cs_downtown"{"imagename" "map-downtown-overall""nameID" "#SFUI_Map_cs_downtown""name" "mg_cs_downtown""icontag" "hostage""maps"{"cs_downtown" ""}}"mg_cs_motel"{"imagename" "map-motel-overall""nameID" "#SFUI_Map_cs_motel""name" "mg_cs_motel""icontag" "hostage""maps"{"cs_motel" ""}} //old operation maps so that old saved matches can use this info "mg_de_gwalior"{"imagename" "map-gwalior-overall""nameID" "#SFUI_Map_de_gwalior""name" "mg_de_gwalior""icontag" "bomb""maps"{"de_gwalior" ""}} "mg_de_chinatown"{"imagename" "map-chinatown-overall""nameID" "#SFUI_Map_de_chinatown""name" "mg_de_chinatown""icontag" "bomb""maps"{"de_chinatown" ""}} "mg_cs_siege"{"imagename" "map-siege-overall""nameID" "#SFUI_Map_cs_siege""name" "mg_cs_siege""icontag" "hostage""maps"{"cs_siege" ""}} "mg_cs_museum"{"imagename" "map-museum-overall""nameID" "#SFUI_Map_cs_museum""name" "mg_cs_museum""icontag" "hostage""maps"{"cs_museum" ""}} "mg_de_library"{"imagename" "map-library-overall""nameID" "#SFUI_Map_de_library""name" "mg_de_library""icontag" "bomb""maps"{"de_library" ""}} "mg_de_ruins"{"imagename" "map-ruins-overall""nameID" "#SFUI_Map_de_ruins""name" "mg_de_ruins""icontag" "bomb""maps"{"de_ruins" ""}} //end old operation Maps"mg_ar_baggage"{"imagename" "map-baggage-overall""nameID" "#SFUI_Map_ar_baggage""name" "mg_ar_baggage""maps"{"ar_baggage" ""}}"mg_ar_shoots"{"imagename" "map-vietnam-overall""nameID" "#SFUI_Map_ar_shoots""name" "mg_ar_shoots""maps"{"ar_shoots" ""}}"mg_ar_monastery"{"imagename" "map-monastery-overall""imagename" "map-monastery-overall""nameID" "#SFUI_Map_ar_monastery""name" "mg_ar_monastery""maps"{"ar_monastery" ""}}"mg_de_bank"{"imagename" "map-bank-overall""nameID" "#SFUI_Map_de_bank""name" "mg_de_bank""icontag" "bomb""maps"{"de_bank" ""}}"mg_de_lake"{"imagename" "map-boathouse-overall""nameID" "#SFUI_Map_de_lake""name" "mg_de_lake""icontag" "bomb""maps"{"de_lake" ""}}"mg_de_safehouse"{"imagename" "map-house-overall""nameID" "#SFUI_Map_de_safehouse""name" "mg_de_safehouse""icontag" "bomb""maps"{"de_safehouse" ""}}"mg_de_sugarcane"{"imagename" "map-mill-overall""nameID" "#SFUI_Map_de_sugarcane""name" "mg_de_sugarcane""icontag" "bomb""maps"{"de_sugarcane" ""}}"mg_de_stmarc"{"imagename" "map-shacks-overall""nameID" "#SFUI_Map_de_stmarc""name" "mg_de_stmarc""icontag" "bomb""maps"{"de_stmarc" ""}}"mg_de_shorttrain"{"imagename" "map-train-overall""nameID" "#SFUI_Map_de_shorttrain""name" "mg_de_shorttrain""icontag" "bomb""maps"{"de_shorttrain" ""}}"mg_training1"{"imagename" "map-alleyway-overall""nameID" "#SFUI_Map_training1""name" "mg_training1""maps"{"training1" ""}}"random_ar"{"nameID" "#SFUI_Map_random""imagename" "map-random-ar""name" "random""maps"{//Empty}}"random_demo"{"nameID" "#SFUI_Map_random""imagename" "map-random-demo""name" "random""maps"{//Empty}}"random_classic"{"nameID" "#SFUI_Map_random""imagename" "map-random-overall""name" "random""maps"{//Empty}}}"maps"{//// Classic Maps//"cs_italy"{"nameID" "#SFUI_Map_cs_italy""name" "cs_italy""imagename" "map-italy-overall""default_game_type" "0" // classic"default_game_mode" "0" // casual"t_arms" "models/weapons/t_arms_separatist.mdl""t_models"{"tm_separatist" """tm_separatist_variantA" """tm_separatist_variantB" """tm_separatist_variantC" """tm_separatist_variantD" ""}"ct_arms" "models/weapons/ct_arms_gign.mdl""ct_models"{"ctm_gign" """ctm_gign_variantA" """ctm_gign_variantB" """ctm_gign_variantC" """ctm_gign_variantD" ""}"hostage_models"{"models/hostage/hostage.mdl" """models/hostage/hostage_variantA.mdl" """models/hostage/hostage_variantB.mdl" """models/hostage/hostage_variantC.mdl" ""}}"cs_office"{"nameID" "#SFUI_Map_cs_office""name" "cs_office""imagename" "map-office-overall""default_game_type" "0" // classic"default_game_mode" "0" // casual"t_arms" "models/weapons/t_arms_anarchist.mdl""t_models"{"tm_anarchist" """tm_anarchist_variantA" """tm_anarchist_variantb" """tm_anarchist_variantc" """tm_anarchist_variantd" ""}"ct_arms" "models/weapons/ct_arms_fbi.mdl""ct_models"{"ctm_fbi" """ctm_fbi_variantA" """ctm_fbi_variantB" """ctm_fbi_variantC" """ctm_fbi_variantD" ""}"hostage_models"{"models/hostage/hostage.mdl" """models/hostage/hostage_variantA.mdl" """models/hostage/hostage_variantB.mdl" """models/hostage/hostage_variantC.mdl" ""}} "cs_militia"{"nameID" "#SFUI_Map_cs_militia""name" "cs_militia""imagename" "map-militia-overall""default_game_type" "0" // classic"default_game_mode" "0" // casual"t_arms" "models/weapons/t_arms_phoenix.mdl""t_models"{"tm_phoenix" """tm_phoenix_variantA" """tm_phoenix_variantB" """tm_phoenix_variantC" """tm_phoenix_variantD" ""}"ct_arms" "models/weapons/ct_arms_fbi.mdl""ct_models"{"ctm_fbi" """ctm_fbi_variantA" """ctm_fbi_variantB" """ctm_fbi_variantC" """ctm_fbi_variantD" ""}"hostage_models"{"models/hostage/hostage.mdl" """models/hostage/hostage_variantA.mdl" """models/hostage/hostage_variantB.mdl" """models/hostage/hostage_variantC.mdl" ""}} "cs_assault"{"nameID" "#SFUI_Map_cs_assault""name" "cs_assault""imagename" "map-assault-overall""default_game_type" "0" // Classic"default_game_mode" "0" // Casual"t_arms" "models/weapons/t_arms_phoenix.mdl""t_models"{"tm_phoenix" """tm_phoenix_variantA" """tm_phoenix_variantB" """tm_phoenix_variantC" """tm_phoenix_variantD" ""}"ct_arms" "models/weapons/ct_arms_fbi.mdl""ct_models"{"ctm_fbi" """ctm_fbi_variantA" """ctm_fbi_variantB" """ctm_fbi_variantC" """ctm_fbi_variantD" ""}}"de_aztec"{"nameID" "#SFUI_Map_de_aztec""name" "de_aztec""imagename" "map-aztec-overall""default_game_type" "0" // classic"default_game_mode" "0" // casual"t_arms" "models/weapons/t_arms_phoenix.mdl""t_models"{"tm_phoenix" """tm_phoenix_variantA" """tm_phoenix_variantB" """tm_phoenix_variantC" """tm_phoenix_variantD" ""}"ct_arms" "models/weapons/ct_arms_st6.mdl""ct_models"{"ctm_st6" """ctm_st6_variantA" """ctm_st6_variantB" """ctm_st6_variantC" """ctm_st6_variantD" ""}}"de_train"{"nameID" "#SFUI_Map_de_train""name" "de_train""imagename" "map-train-overall""default_game_type" "0" // classic"default_game_mode" "0" // casual"t_arms" "models/weapons/t_arms_balkan.mdl""t_models"{"tm_balkan_variantA" """tm_balkan_variantB" """tm_balkan_variantC" """tm_balkan_variantD" """tm_balkan_variantE" ""}"ct_arms" "models/weapons/ct_arms_st6.mdl""ct_models"{"ctm_st6" """ctm_st6_variantA" """ctm_st6_variantB" """ctm_st6_variantC" """ctm_st6_variantD" ""}}"de_dust"{"nameID" "#SFUI_Map_de_dust""name" "de_dust""imagename" "map-dust-overall""default_game_type" "0" // classic"default_game_mode" "0" // casual"t_arms" "models/weapons/t_arms.mdl""t_models"{"tm_leet_variantA" """tm_leet_variantB" """tm_leet_variantC" """tm_leet_variantD" """tm_leet_variantE" ""}"ct_arms" "models/weapons/ct_arms_idf.mdl""ct_models"{"ctm_idf" """ctm_idf_variantB" """ctm_idf_variantC" """ctm_idf_variantD" """ctm_idf_variantE" ""}}"de_dust2"{"nameID" "#SFUI_Map_de_dust2""name" "de_dust2""imagename" "map-dust2-overall""default_game_type" "0" // classic"default_game_mode" "0" // casual"t_arms" "models/weapons/t_arms.mdl""t_models"{"tm_leet_variantA" """tm_leet_variantB" """tm_leet_variantC" """tm_leet_variantD" """tm_leet_variantE" ""}"ct_arms" "models/weapons/ct_arms_idf.mdl""ct_models"{"ctm_idf" """ctm_idf_variantB" """ctm_idf_variantC" """ctm_idf_variantD" """ctm_idf_variantE" ""// We can only have 5 of these models so I'm removing this last one since it won't get read in anyway.//"ctm_idf_variantF" ""}}"de_inferno"{"nameID" "#SFUI_Map_de_inferno""name" "de_inferno""imagename" "map-inferno-overall""default_game_type" "0" // classic"default_game_mode" "0" // casual"t_arms" "models/weapons/t_arms_separatist.mdl""t_models"{"tm_separatist" """tm_separatist_variantA" """tm_separatist_variantB" """tm_separatist_variantC" """tm_separatist_variantD" ""}"ct_arms" "models/weapons/ct_arms_sas.mdl""ct_models"{"ctm_sas_variantA" """ctm_sas_variantB" """ctm_sas_variantC" """ctm_sas_variantD" """ctm_sas" ""}}"de_mirage"{"nameID" "#SFUI_Map_de_mirage""name" "de_mirage""imagename" "map-mirage-overall""default_game_type" "0" // classic"default_game_mode" "0" // casual"t_arms" "models/weapons/t_arms_leet.mdl""t_models"{"tm_leet_variantA" """tm_leet_variantB" """tm_leet_variantC" """tm_leet_variantD" """tm_leet_variantE" ""}"ct_arms" "models/weapons/ct_arms_sas.mdl""ct_models"{"ctm_sas" """ctm_sas_variantA" """ctm_sas_variantB" """ctm_sas_variantC" """ctm_sas_variantD" """ctm_sas_variantE" ""}}"de_nuke"{"nameID" "#SFUI_Map_de_nuke""name" "de_nuke""imagename" "map-nuke-overall""default_game_type" "0" // classic"default_game_mode" "0" // casual"t_arms" "models/weapons/t_arms_balkan.mdl""t_models"{"tm_balkan_variantA" """tm_balkan_variantB" """tm_balkan_variantC" """tm_balkan_variantD" """tm_balkan_variantE" ""}"ct_arms" "models/weapons/ct_arms_sas.mdl""ct_models"{"ctm_sas_variantA" """ctm_sas_variantB" """ctm_sas_variantC" """ctm_sas_variantD" """ctm_sas" ""}}"de_vertigo"{"nameID" "#SFUI_Map_de_vertigo""name" "de_vertigo""imagename" "map-vertigo-overall""default_game_type" "0" // classic"default_game_mode" "0" // casual"t_arms" "models/weapons/t_arms_professional.mdl""t_models"{"tm_professional" """tm_professional_var1" """tm_professional_var2" """tm_professional_var3" """tm_professional_var4" ""}"ct_arms" "models/weapons/ct_arms_swat.mdl""ct_models"{"ctm_swat" """ctm_swat_variantA" """ctm_swat_variantB" """ctm_swat_variantC" """ctm_swat_variantD" ""}}"de_overpass"{"nameID" "#SFUI_Map_de_overpass""name" "de_overpass""imagename" "map-overpass-overall""default_game_type" "0" // classic"default_game_mode" "0" // casual"t_arms" "models/weapons/t_arms_phoenix.mdl""ct_arms" "models/weapons/ct_arms_gsg9.mdl""t_models"{ "tm_phoenix" "" "tm_phoenix_variantA" "" "tm_phoenix_variantB" "" "tm_phoenix_variantC" "" "tm_phoenix_variantD" ""}"ct_models"{ "ctm_gsg9" "" "ctm_gsg9_variantA" "" "ctm_gsg9_variantB" "" "ctm_gsg9_variantC" "" "ctm_gsg9_variantD" ""}}"de_cbble"{"nameID" "#SFUI_Map_de_cbble""name" "de_cbble""imagename" "map-cbble-overall""default_game_type" "0" // classic"default_game_mode" "0" // casual"t_arms" "models/weapons/t_arms_professional.mdl""t_models"{"tm_professional" """tm_professional_var1" """tm_professional_var2" """tm_professional_var3" """tm_professional_var4" ""}"ct_arms" "models/weapons/ct_arms_gign.mdl""ct_models"{"ctm_gign" """ctm_gign_variantA" """ctm_gign_variantB" """ctm_gign_variantC" """ctm_gign_variantD" ""}} // //operation maps // "de_cache"{"nameID" "#SFUI_Map_de_cache""name" "de_cache""imagename" "map-cache-overall""default_game_type" "0" // classic"default_game_mode" "0" // casual"t_arms" "models/weapons/t_arms_phoenix.mdl""t_models"{"tm_phoenix" """tm_phoenix_variantA" """tm_phoenix_variantB" """tm_phoenix_variantC" """tm_phoenix_variantD" ""}"ct_arms" "models/weapons/ct_arms_gign.mdl""ct_models"{"ctm_gign" """ctm_gign_variantA" """ctm_gign_variantB" """ctm_gign_variantC" """ctm_gign_variantD" ""}} "de_ali"{"nameID" "#SFUI_Map_de_ali""name" "de_ali""imagename" "map-ali-overall""default_game_type" "0" // classic"default_game_mode" "0" // casual"t_arms" "models/weapons/t_arms_separatist.mdl""t_models"{"tm_separatist" """tm_separatist_variantA" """tm_separatist_variantB" """tm_separatist_variantC" """tm_separatist_variantD" ""}"ct_arms" "models/weapons/ct_arms_sas.mdl""ct_models"{"ctm_sas_variantA" """ctm_sas_variantB" """ctm_sas_variantC" """ctm_sas_variantD" """ctm_sas" ""}} "de_seaside"{"nameID" "#SFUI_Map_de_seaside""name" "de_seaside""imagename" "map-seaside-overall""default_game_type" "0" // classic"default_game_mode" "0" // casual"t_arms" "models/weapons/t_arms_pirate.mdl""t_models"{"tm_pirate" """tm_pirate_variantA" """tm_pirate_variantC" """tm_pirate_variantD" """tm_pirate_variantB" ""}"ct_arms" "models/weapons/ct_arms_fbi.mdl""ct_models"{"ctm_fbi" """ctm_fbi_variantA" """ctm_fbi_variantB" """ctm_fbi_variantC" """ctm_fbi_variantD" ""}} "cs_agency"{"nameID" "#SFUI_Map_cs_agency""name" "cs_agency""imagename" "map-agency-overall""default_game_type" "0" // classic"default_game_mode" "0" // casual"t_arms" "models/weapons/t_arms_professional.mdl""t_models"{"tm_professional" """tm_professional_var1" """tm_professional_var2" """tm_professional_var3" """tm_professional_var4" ""}"ct_arms" "models/weapons/ct_arms_fbi.mdl""ct_models"{"ctm_fbi" """ctm_fbi_variantA" """ctm_fbi_variantB" """ctm_fbi_variantC" """ctm_fbi_variantD" ""}} "cs_downtown"{"nameID" "#SFUI_Map_cs_downtown""name" "cs_downtown""imagename" "map-downtown-overall""default_game_type" "0" // classic"default_game_mode" "0" // casual"t_arms" "models/weapons/t_arms_professional.mdl""t_models"{"tm_professional" """tm_professional_var1" """tm_professional_var2" """tm_professional_var3" """tm_professional_var4" ""}"ct_arms" "models/weapons/ct_arms_fbi.mdl""ct_models"{"ctm_fbi" """ctm_fbi_variantA" """ctm_fbi_variantB" """ctm_fbi_variantC" """ctm_fbi_variantD" ""}} "de_favela"{"nameID" "#SFUI_Map_de_favela""name" "de_favela""imagename" "map-favela-overall""default_game_type" "0" // classic"default_game_mode" "0" // casual"t_arms" "models/weapons/t_arms_pirate.mdl""t_models"{"tm_pirate" """tm_pirate_variantA" """tm_pirate_variantC" """tm_pirate_variantD" """tm_pirate_variantB" ""}"ct_arms" "models/weapons/ct_arms_st6.mdl""ct_models"{"ctm_st6" """ctm_st6_variantA" """ctm_st6_variantB" """ctm_st6_variantC" """ctm_st6_variantD" ""}}"cs_motel"{"nameID" "#SFUI_Map_cs_motel""name" "cs_motel""imagename" "map-motel-overall""default_game_type" "0" // classic"default_game_mode" "0" // casual"t_arms" "models/weapons/t_arms_phoenix.mdl""t_models"{"tm_phoenix" """tm_phoenix_variantA" """tm_phoenix_variantB" """tm_phoenix_variantC" """tm_phoenix_variantD" ""}"ct_arms" "models/weapons/ct_arms_swat.mdl""ct_models"{"ctm_swat" """ctm_swat_variantA" """ctm_swat_variantB" """ctm_swat_variantC" """ctm_swat_variantD" ""}} // //old operation maps // "de_gwalior"{"nameID" "#SFUI_Map_de_gwalior""name" "de_gwalior""imagename" "map-gwalior-overall""default_game_type" "0" // classic"default_game_mode" "0" // casual"t_arms" "models/weapons/t_arms_balkan.mdl""t_models"{"tm_balkan_variantA" """tm_balkan_variantB" """tm_balkan_variantC" """tm_balkan_variantD" """tm_balkan_variantE" ""}"ct_arms" "models/weapons/ct_arms_sas.mdl""ct_models"{"ctm_sas_variantA" """ctm_sas_variantB" """ctm_sas_variantC" """ctm_sas_variantD" """ctm_sas" ""}} "de_ruins"{"nameID" "#SFUI_Map_de_ruins""name" "de_ruins""imagename" "map-ali-overall""default_game_type" "0" // classic"default_game_mode" "0" // casual"t_arms" "models/weapons/t_arms_phoenix.mdl""t_models"{"tm_phoenix" """tm_phoenix_variantA" """tm_phoenix_variantB" """tm_phoenix_variantC" """tm_phoenix_variantD" ""}"ct_arms" "models/weapons/ct_arms_st6.mdl""ct_models"{"ctm_st6" """ctm_st6_variantA" """ctm_st6_variantB" """ctm_st6_variantC" """ctm_st6_variantD" ""}}"de_chinatown"{"nameID" "#SFUI_Map_de_chinatown""name" "de_chinatown""imagename" "map-chinatown-overall""default_game_type" "0" // classic"default_game_mode" "0" // casual"t_arms" "models/weapons/t_arms_professional.mdl""t_models"{"tm_professional" """tm_professional_var1" """tm_professional_var2" """tm_professional_var3" """tm_professional_var4" ""}"ct_arms" "models/weapons/ct_arms_swat.mdl""ct_models"{"ctm_swat" """ctm_swat_variantA" """ctm_swat_variantB" """ctm_swat_variantC" """ctm_swat_variantD" ""}} "cs_siege"{"nameID" "#SFUI_Map_cs_siege""name" "cs_siege""imagename" "map-siege-overall""default_game_type" "0" // classic"default_game_mode" "0" // casual"t_arms" "models/weapons/t_arms_pirate.mdl""t_models"{"tm_pirate" """tm_pirate_variantA" """tm_pirate_variantC" """tm_pirate_variantD" """tm_pirate_variantB" ""}"ct_arms" "models/weapons/ct_arms_swat.mdl""ct_models"{"ctm_swat" """ctm_swat_variantA" """ctm_swat_variantB" """ctm_swat_variantC" """ctm_swat_variantD" ""}} "de_library"{"nameID" "#SFUI_Map_de_library""name" "de_library""imagename" "map-library-overall""default_game_type" "0" // classic"default_game_mode" "0" // casual"t_arms" "models/weapons/t_arms_phoenix.mdl""t_models"{"tm_phoenix" """tm_phoenix_variantA" """tm_phoenix_variantB" """tm_phoenix_variantC" """tm_phoenix_variantD" ""}"ct_arms" "models/weapons/ct_arms_gsg9.mdl""ct_models"{"ctm_gsg9" """ctm_gsg9_variantA" """ctm_gsg9_variantB" """ctm_gsg9_variantC" """ctm_gsg9_variantD" ""}} "cs_museum"{"nameID" "#SFUI_Map_cs_museum""name" "cs_museum""imagename" "map-museum-overall""default_game_type" "0" // classic"default_game_mode" "0" // casual"t_arms" "models/weapons/t_arms_anarchist.mdl""t_models"{"tm_anarchist" """tm_anarchist_variantA" """tm_anarchist_variantb" """tm_anarchist_variantc" """tm_anarchist_variantd" ""}"ct_arms" "models/weapons/ct_arms_fbi.mdl""ct_models"{"ctm_fbi" """ctm_fbi_variantA" """ctm_fbi_variantB" """ctm_fbi_variantC" """ctm_fbi_variantD" ""}}//// Gun Game Maps//"ar_baggage"{"nameID" "#SFUI_Map_ar_baggage""name" "ar_baggage""imagename" "map-baggage-overall""default_game_type" "1" // GunGame"default_game_mode" "0" // Progressive"t_arms" "models/weapons/t_arms_phoenix.mdl""t_models"{"tm_phoenix" """tm_phoenix_variantA" """tm_phoenix_variantB" """tm_phoenix_variantC" """tm_phoenix_variantD" ""}"ct_arms" "models/weapons/ct_arms_gsg9.mdl""ct_models"{"ctm_gsg9" """ctm_gsg9_variantA" """ctm_gsg9_variantB" """ctm_gsg9_variantC" """ctm_gsg9_variantD" ""}}"ar_shoots"{"nameID" "#SFUI_Map_ar_shoots""name" "ar_shoots""imagename" "map-vietnam-overall""default_game_type" "1" // GunGame"default_game_mode" "0" // Progressive"t_arms" "models/weapons/t_arms_pirate.mdl""t_models"{"tm_pirate" """tm_pirate_variantA" """tm_pirate_variantC" """tm_pirate_variantD" """tm_pirate_variantB" ""}"ct_arms" "models/weapons/ct_arms_gign.mdl""ct_models"{"ctm_gign" """ctm_gign_variantA" """ctm_gign_variantB" """ctm_gign_variantC" """ctm_gign_variantD" ""}}"ar_monastery"{"nameID" "#SFUI_Map_ar_monastery""name" "ar_monastery""imagename" "map-tibet-overall""default_game_type" "1" // GunGame"default_game_mode" "0" // Progressive"t_arms" "models/weapons/t_arms_balkan.mdl""t_models"{"tm_balkan_variantA" """tm_balkan_variantB" """tm_balkan_variantC" """tm_balkan_variantD" """tm_balkan_variantE" ""}"ct_arms" "models/weapons/ct_arms_gsg9.mdl""ct_models"{"ctm_gsg9" """ctm_gsg9_variantA" """ctm_gsg9_variantB" """ctm_gsg9_variantC" """ctm_gsg9_variantD" ""}}"de_lake"{"nameID" "#SFUI_Map_de_lake""name" "de_lake""imagename" "map-boathouse-overall""default_game_type" "1" // GunGame"default_game_mode" "1" // Bomb"t_arms" "models/weapons/t_arms_phoenix.mdl""t_models"{"tm_phoenix" """tm_phoenix_variantA" """tm_phoenix_variantB" """tm_phoenix_variantC" """tm_phoenix_variantD" ""}"ct_arms" "models/weapons/ct_arms_st6.mdl""ct_models"{"ctm_st6" """ctm_st6_variantA" """ctm_st6_variantB" """ctm_st6_variantC" """ctm_st6_variantD" ""}}"de_bank"{"nameID" "#SFUI_Map_de_bank""name" "de_bank""imagename" "map-bank-overall""default_game_type" "1" // GunGame"default_game_mode" "1" // Bomb"t_arms" "models/weapons/t_arms_professional.mdl""t_models"{"tm_professional" """tm_professional_var1" """tm_professional_var2" """tm_professional_var3" """tm_professional_var4" ""}"ct_arms" "models/weapons/ct_arms_swat.mdl""ct_models"{"ctm_swat" """ctm_swat_variantA" """ctm_swat_variantB" """ctm_swat_variantC" """ctm_swat_variantD" ""}}"de_safehouse"{"nameID" "#SFUI_Map_de_safehouse""name" "de_safehouse""imagename" "map-house-overall""default_game_type" "1" // GunGame"default_game_mode" "1" // Bomb"t_arms" "models/weapons/t_arms_professional.mdl""t_models"{"tm_professional" """tm_professional_var1" """tm_professional_var2" """tm_professional_var3" """tm_professional_var4" ""}"ct_arms" "models/weapons/ct_arms_swat.mdl""ct_models"{"ctm_swat" """ctm_swat_variantA" """ctm_swat_variantB" """ctm_swat_variantC" """ctm_swat_variantD" ""}}"de_sugarcane"{"nameID" "#SFUI_Map_de_sugarcane""name" "de_sugarcane""imagename" "map-mill-overall""default_game_type" "1" // GunGame"default_game_mode" "1" // Bomb"t_arms" "models/weapons/t_arms_pirate.mdl""t_models"{"tm_pirate" """tm_pirate_variantA" """tm_pirate_variantC" """tm_pirate_variantD" """tm_pirate_variantB" ""}"ct_arms" "models/weapons/ct_arms_gign.mdl""ct_models"{"ctm_gign" """ctm_gign_variantA" """ctm_gign_variantB" """ctm_gign_variantC" """ctm_gign_variantD" ""}}"de_stmarc"{"nameID" "#SFUI_Map_de_stmarc""name" "de_stmarc""imagename" "map-shacks-overall""default_game_type" "1" // GunGame"default_game_mode" "1" // Bomb"t_arms" "models/weapons/t_arms_pirate.mdl""t_models"{"tm_pirate" """tm_pirate_variantA" """tm_pirate_variantC" """tm_pirate_variantD" """tm_pirate_variantB" ""}"ct_arms" "models/weapons/ct_arms_gign.mdl""ct_models"{"ctm_gign" """ctm_gign_variantA" """ctm_gign_variantB" """ctm_gign_variantC" """ctm_gign_variantD" ""}}"de_shorttrain"{"nameID" "#SFUI_Map_de_shorttrain""name" "de_shorttrain""imagename" "map-train-overall""default_game_type" "1" // GunGame"default_game_mode" "1" // Bomb"t_arms" "models/weapons/t_arms_balkan.mdl""t_models"{"tm_balkan_variantA" """tm_balkan_variantB" """tm_balkan_variantC" """tm_balkan_variantD" """tm_balkan_variantE" ""}"ct_arms" "models/weapons/ct_arms_sas.mdl""ct_models"{"ctm_sas_variantA" """ctm_sas_variantB" """ctm_sas_variantC" """ctm_sas_variantD" """ctm_sas" ""}}//// Random Map//"random"{"nameID" "#SFUI_Map_random""name" "random""minplayers" "#SFUI_VariesByMap""maxplayers" "#SFUI_VariesByMap""imagename" "map-random-overall""t_models"{// these will be pulled from the assigned map}"ct_models"{// these will be pulled from the assigned map}}"training1"{"nameID" "#SFUI_Map_training1""name" "training1""minplayers" "1""maxplayers" "1""extraspectators" "2""imagename" "map-alleyway-overall""default_game_type" "2" // Training"default_game_mode" "0" // "t_arms" "models/weapons/t_arms_phoenix.mdl""t_models"{"tm_phoenix" ""}"ct_arms" "models/weapons/ct_arms_st6.mdl""ct_models"{"ctm_st6" ""}}}"botDifficulty"{"none"{"nameID" "#SFUI_BotDifficulty0""value" "0""awardProgressDisabled" "1""convars"{"bot_difficulty" "0""bot_dont_shoot" "1""bot_quota" "0"}}"dumb"{"nameID" "#SFUI_BotDifficulty1""value" "1""awardProgressDisabled" "1""convars"{"bot_difficulty" "0""bot_dont_shoot" "1"}}"easy"{"nameID" "#SFUI_BotDifficulty2""value" "2""awardProgressDisabled" "0""convars"{"bot_difficulty" "0""bot_dont_shoot" "0"}}"medium"{"nameID" "#SFUI_BotDifficulty3""value" "3""awardProgressDisabled" "0""convars"{"bot_difficulty" "1""bot_dont_shoot" "0"}}"hard"{"nameID" "#SFUI_BotDifficulty4""value" "4""awardProgressDisabled" "0""convars"{"bot_difficulty" "2""bot_dont_shoot" "0"}}"expert"{"nameID" "#SFUI_BotDifficulty5""value" "5""awardProgressDisabled" "0""convars"{"bot_difficulty" "3""bot_dont_shoot" "0"}}}"mpSessionVisibility"{"public"{"nameID" "#SFUI_SessionVisibilityPublic""value" "0""matchmakingvalue" "public"}"private"{"nameID" "#SFUI_SessionVisibilityPrivate""value" "1""matchmakingvalue" "private"}}"maptypes"{"de_"{"nameID" "#SFUI_BombMap""imagename" "icon-overview-bomb"}"cs_"{"nameID" "#SFUI_HostageMap""imagename" "icon-overview-hostage"}"gungameprogressive"{"nameID" "#SFUI_GunGameProgressiveMap""imagename" "icon-overview-progressive"}"gungametrbomb"{"nameID" "#SFUI_GunGameTRMap""imagename" "icon-overview-trbomb"}"training"{"nameID" "#SFUI_TrainingSelectMap""imagename" "icon-overview-select"}"unknown"{"nameID" "?"}}}