a theoretical analysis of multi-agent patrolling strategies patrolling = moving through a territory...
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Partition-based strategies 1) Compute a partition of the graph in n regions: 2) Let each agent patrol in a region, etc…TRANSCRIPT
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A Theoretical Analysis of Multi-Agent Patrolling Strategies
• Patrolling = moving through a territory « visiting » areas• The patrolling problem =
given a graph representing a territory,how to move n agents around the graph,such that nodes are visited as often as possible
• ApplicationsMulti-robot patrolling, computer games, military
applications• Approaches
– Reactive agent based architecture(agents move towards least visited nodes)
– Partition based approach (1 agent per region)– Combinatorial optimization approach
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Cyclic strategies• 1) Compute a cycle covering
the entire graph:
• 2) Let agents turn around this cycle,
1 2 3 4
5 6 7 8
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Partition-based strategies• 1) Compute a partition of the
graph in n regions:
• 2) Let each agent patrol in a region,
1 2 3 4
5 6etc…
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Results• Cyclic strategies
• single agent case: if the cycle is obtained is the optimal TSP cycle (traveling salesman problem), then strategy is optimal
• Multi-agent case: If cycle is obtained with a TSP approximation algorithm, then Max visiting time < 3xoptimal + c (near optimal!)
• Partition-based strategies• Max visiting time > optimal(cyclic) - c• Thus, cyclic-based is probably nearly always better !!
• Conclusion:• Cyclic-based approach is excellent except when c (length of
longest edge) is big, in which case partitioning is a good idea!
• Experimentally : cyclic strategy is at least as good as other state-of-the-art strategies