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FAN-FIRST GLOBAL ENTERTAINMENT MEDIA COMPANY A REVOLUTION IN ENTERTAINMENT

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Page 1: A REVOLUTION IN GLOBAL ENTERTAINMENT MEDIA COMPANY · This changed media landscape presents advertisers with major challenges - especially in reaching young consumers. These market

FAN-FIRSTGLOBALENTERTAINMENTMEDIACOMPANY

A REVOLUTION IN ENTERTAINMENT

Page 2: A REVOLUTION IN GLOBAL ENTERTAINMENT MEDIA COMPANY · This changed media landscape presents advertisers with major challenges - especially in reaching young consumers. These market

Aggressive investments by new entrants in content has

resulted in unprecedented quality and program volume.

Consumers' media habits have changed radically.

This changed media landscape presents advertisers with

major challenges - especially in reaching young

consumers.

These market dynamics are fueling FANDOM.

Page 3: A REVOLUTION IN GLOBAL ENTERTAINMENT MEDIA COMPANY · This changed media landscape presents advertisers with major challenges - especially in reaching young consumers. These market

Source: MoffetNathanson, Wall Street Journal (Facebook Spend 2018)

NEW PARTICIPANTS & INVESTMENTS IN NEW

CONTENT CHANGE THE GAME

$15 Billion

Investment in

new content

Page 4: A REVOLUTION IN GLOBAL ENTERTAINMENT MEDIA COMPANY · This changed media landscape presents advertisers with major challenges - especially in reaching young consumers. These market

Source: Video Games: STEAMStats 2017, TV: WSJ/FX 2017, Movies: BoxOffice Mojo. Top 20 Movie Franchises 2017 vs. 2007

3XMORE THAN

As many TV-series are produced

than 6 years ago

2XMORE THAN

Big Movie releases then 10 years

ago

15XMORE THAN

As many Game releases compared

to 5 years ago

MORE CONTENT THAN EVER BEFORE

Page 5: A REVOLUTION IN GLOBAL ENTERTAINMENT MEDIA COMPANY · This changed media landscape presents advertisers with major challenges - especially in reaching young consumers. These market

Source: Gaming: NPD 2017, Movies: comScore International Box Office TV: Statisa 2017 + Statisa 2017 OTT Worldwide Revenue

RECORD BREAKING REVENUES

$109Billion $40Billion $262Billion

Game Industry Revenue Worldwide Box Office Paid TV: OTT, Cable Satellite,

Streaming

Page 6: A REVOLUTION IN GLOBAL ENTERTAINMENT MEDIA COMPANY · This changed media landscape presents advertisers with major challenges - especially in reaching young consumers. These market

A CONSUMER MEDIA REVOLUTION

Page 7: A REVOLUTION IN GLOBAL ENTERTAINMENT MEDIA COMPANY · This changed media landscape presents advertisers with major challenges - especially in reaching young consumers. These market

MEDIA HABBITS HAVE REDICALLY CHANGED

Total media usage growing

In 2017 on average 70.7 hours per week

Digital share growing

The use and dissemination of digital media has made

in the year 2017 already 37% of the total with media

time spent on advertising.

The distribution of media financed by advertising has fallen

significantly.

The proportion of time spent on media financed by

advertising has fallen to only 44.4% of the total. Consumers

mainly use ad-free video and audio services.

Source: PQ Media, MediaPost, US

Page 8: A REVOLUTION IN GLOBAL ENTERTAINMENT MEDIA COMPANY · This changed media landscape presents advertisers with major challenges - especially in reaching young consumers. These market

21.748

37.773

56.448

323.976

653.505

Source: comScore Key Measures Total Minutes by Category Dec 2017 (MM)

ENTERTAINMENT DOMINATES MEDIA

TOTAL MINUTES PER GENRE(USA):

Entertainment & Games

Social Media

Ne

ws

Se

arc

hS

po

rts

Page 9: A REVOLUTION IN GLOBAL ENTERTAINMENT MEDIA COMPANY · This changed media landscape presents advertisers with major challenges - especially in reaching young consumers. These market

Source: Nielsen nPower 2017

ENTERTAINMENT

DOMINATES STILL

TV

Top 250

TV Programs

per genre (US)

69%

15%

10%

6%

EntertainmentNews

Sports

Other

Page 10: A REVOLUTION IN GLOBAL ENTERTAINMENT MEDIA COMPANY · This changed media landscape presents advertisers with major challenges - especially in reaching young consumers. These market

… BUT GRPS IN TV ARE SIGNIFICANTLY

DECREASING, ESPECIALLY FOR THE YOUNG

AUDIENCE

Page 11: A REVOLUTION IN GLOBAL ENTERTAINMENT MEDIA COMPANY · This changed media landscape presents advertisers with major challenges - especially in reaching young consumers. These market

Young viewers like TV content, but they can

now consume their content in ad-free

environments

Source: Hearts & Science “Unreachables”, Omnicom Media Group

Page 12: A REVOLUTION IN GLOBAL ENTERTAINMENT MEDIA COMPANY · This changed media landscape presents advertisers with major challenges - especially in reaching young consumers. These market

Source: Hearts & Science “Unreachables”, Omnicom Media Group

• They consum media on mobile devices and via streaming

• They are ”TV-stoppers" or ”Non-linear-TV users".

• They are migrated to ad-free platform such as Netflix, HBO, Showtime, Amazon Prime Video, etc.

Of the Millennial and GenX Consumers are

“unreachable” for planning tools

Omnicom Media Group:

Page 13: A REVOLUTION IN GLOBAL ENTERTAINMENT MEDIA COMPANY · This changed media landscape presents advertisers with major challenges - especially in reaching young consumers. These market
Page 14: A REVOLUTION IN GLOBAL ENTERTAINMENT MEDIA COMPANY · This changed media landscape presents advertisers with major challenges - especially in reaching young consumers. These market

Stranger Things Black Mirror The Crown Jessica Jones

Streaming

Westworld Game of Thrones Outlander Homeland

Premium Cable

Wonder Woman Star Wars Black Panther It

Movies

The Legend of Zelda Call of Duty Candy Crush League of Legends

Games

Justin Bieber Beyoncé Lady Gaga Shawn Mendes

Music

FANDOM:The biggest worldwide entertainment fan website

This is Us The Walking Dead Family Guy Big Bang Theory

Traditional TV

Page 15: A REVOLUTION IN GLOBAL ENTERTAINMENT MEDIA COMPANY · This changed media landscape presents advertisers with major challenges - especially in reaching young consumers. These market

200k+ Fandom

Contributors

55M+ Content

Pages

420.000+

Fandoms

200MGlobal Uniques

60M EU

Quellen: Uniques - Google Analytics 2018, Fandom Analytics (Communitys),

2.9M IT

Page 16: A REVOLUTION IN GLOBAL ENTERTAINMENT MEDIA COMPANY · This changed media landscape presents advertisers with major challenges - especially in reaching young consumers. These market

Source: comScore 2018, Deutschland, FANDOM IST #1 IN COMSCORE TOP 100 FÜR MILLENNIALS IN COMP INDEX UNIQUE VISITORS

FANDOM IS #1 FOR MILLENNIALS

259 INDEX

18-34 YEARS IN COMPOSITION INDEX UV

AND MARKET AVERAGE OF 100

What does this mean?

With FANDOM, partners reach

Millennials effectively and efficiently

with low wastage.

Page 17: A REVOLUTION IN GLOBAL ENTERTAINMENT MEDIA COMPANY · This changed media landscape presents advertisers with major challenges - especially in reaching young consumers. These market

BEST-IN-CLASS LÖSUNGEN IN:MEDIA

VIDEO FAN TAKEOVER

Ein multiscreen Format, das

sowohl großformatige High Impact

Ads mit hoher VA und Video als

auch 100% SOV in einer Unit

vereint.

MOBILE INTERSCROLL

Ein spielerisches, interaktives

Format, das innerhalb des Contents

platziert wird, während der User

mobil auf FANDOM scrollt.

Featured Video: Pre-Roll – läuft

vor Eigenproduktionen und ist

oberhalb des Contents platziert.

Wenn der User scrollt,

verkleinert sich das Video und

folgt dem User auf der rechten

Seite.

Outstream: Videos, die direkt

und unmittelbar im Content

platziert sind.

VIDEO

VIDEO WALL

High Impact Media Unit oberhalb

des Contents. Großflächliches

Video, das in einen Roadblock

übergeht. Desktop only.

CLICK TO PLAY SOME EXAMPLES.

Page 18: A REVOLUTION IN GLOBAL ENTERTAINMENT MEDIA COMPANY · This changed media landscape presents advertisers with major challenges - especially in reaching young consumers. These market

SHOWCASES

Page 19: A REVOLUTION IN GLOBAL ENTERTAINMENT MEDIA COMPANY · This changed media landscape presents advertisers with major challenges - especially in reaching young consumers. These market

Here comes the tastiest temptation since video

exists!

FANDOM presents: the Fantasy Food Video Series!

In every episode FANDOM cooks and bakes a

legendary recipe from current and trendy films, TV

shows and video games.

As a presenting sponsor, all recipes will be

deal with a topic agreed in advance.

BRAND INTEGRATION

Presented by Logo Integration on Video Title Card

Presented by Logo Integration on video page

100% SOV Media Roadblock

Marketing and editorial traffic drivers

Watch! FANDOM’s popular Star Wars Wookie Cookie EN Video, presented by Pepsi.

More than 1

Million Views

CUSTOM CONTENT VIDEOSPEPSICO I FANTASY FOOD

Page 20: A REVOLUTION IN GLOBAL ENTERTAINMENT MEDIA COMPANY · This changed media landscape presents advertisers with major challenges - especially in reaching young consumers. These market

PEPSICO I PEPSI FIRE SDCC

Page 21: A REVOLUTION IN GLOBAL ENTERTAINMENT MEDIA COMPANY · This changed media landscape presents advertisers with major challenges - especially in reaching young consumers. These market

HUAWEI IP SMART+CUSTOM CONTENT VIDEO

Page 22: A REVOLUTION IN GLOBAL ENTERTAINMENT MEDIA COMPANY · This changed media landscape presents advertisers with major challenges - especially in reaching young consumers. These market

LEGO I ELVES

Page 23: A REVOLUTION IN GLOBAL ENTERTAINMENT MEDIA COMPANY · This changed media landscape presents advertisers with major challenges - especially in reaching young consumers. These market

TELEKOM I SEA HERO QUEST

Page 24: A REVOLUTION IN GLOBAL ENTERTAINMENT MEDIA COMPANY · This changed media landscape presents advertisers with major challenges - especially in reaching young consumers. These market

DISNEY I BLACK PANTHER

Page 26: A REVOLUTION IN GLOBAL ENTERTAINMENT MEDIA COMPANY · This changed media landscape presents advertisers with major challenges - especially in reaching young consumers. These market

LIVE LINK

The DE 13 RW wiki (tote-maedchen-luegen-nicht.wikia.com) is the #4 community visited in

last 30 days in Germany, right after big brands like Harry Potter, Marvel and Star Wars.

13 REASONS WHY I #4 COMMUNITY

Page 27: A REVOLUTION IN GLOBAL ENTERTAINMENT MEDIA COMPANY · This changed media landscape presents advertisers with major challenges - especially in reaching young consumers. These market

THANK YOU

Florian Lormes I Managing Director Sales & Partnerships CE I [email protected]

Gunnar Obermeier I Director Sales I [email protected]

Pia Kniprath I Director Sales I [email protected]