a journey at the heart of game design

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Prof. Pier Luca Lanzi – Politecnico di Milano Design Methods and Processes – May, 18 th 2016 – Alta Scuola Politecnica A Journey at the Heart of Game Design

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Page 1: A Journey at The Heart of Game Design

Prof. Pier Luca Lanzi – Politecnico di MilanoDesign Methods and Processes – May, 18th 2016 – Alta Scuola Politecnica

A Journey at the Heart

of Game Design

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sto giocando a …some of the gamesI recently played

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http://www.polimigamecollective.orghttps://www.facebook.com/polimigamecollective

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https://en.wikipedia.org/wiki/Journey_(2012_video_game)

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players

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why do we play a new game?

what do we “see”?

what “moves” us?

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https://en.wikipedia.org/wiki/Dixit_(card_game)http://ecx.images-amazon.com/images/I/61apq-6v-mL.jpg

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Uncharted 4 Official Trailer - https://www.youtube.com/watch?v=hh5HV4iic1Y

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narrative

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The Walking Dead Season One Trailer - https://www.youtube.com/watch?v=fhL776xz9YU

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Fallout 4 Official Trailer - https://www.youtube.com/watch?v=vdm1WcFHvcw

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https://en.wikipedia.org/wiki/Her_Story_%28video_game%29

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CharacteR

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Graphic style

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The Witness Trailer - https://www.youtube.com/watch?v=i7h7AleSCF4

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Lumino City Trailer - https://www.youtube.com/watch?v=btpeCVRslFM

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audio

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Bastion - https://www.youtube.com/watch?v=VZAuKkv4eZEBit Trip Beat - https://www.youtube.com/watch?v=LHbg-sNqe4wDark Echo - https://www.youtube.com/watch?v=tuOC8oTrFbM

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Narrative +

Character +

graphic style +

audio =

AESThETIC

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designers

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grokDynamicsMechanics Aestethic

player

game designer

MDA MODEL

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“jump”

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Super Mario Bros. - https://www.youtube.com/watch?v=ia8bhFoqkVE

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Geometry Dash - https://www.youtube.com/watch?v=k90y6PIzIaE

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Space is Key 140 Official Trailer - http://www.youtube.com/watch?v=XV478axBuiU

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140 Official Trailer - http://vimeo.com/59001919

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“shoot”

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Unfinished Swanhttp://www.youtube.com/watch?v=X9YaFY8S75M

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Splatoonhttps://www.youtube.com/watch?v=8L54s2m1dPs

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“the RPG LOOP”

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explore/combat

collect

spend

improve

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“physics”

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Angry Birds Official Trailerhttps://www.youtube.com/watch?v=bNNzRyd1xz0

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“CO-OP”

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Journey Official Trailer - https://www.youtube.com/watch?v=mU3nNT4rcFg

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Spaceteam Official Trailer - http://www.youtube.com/watch?v=y3fsvKnIVJg

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Keep Talking and Nobody Explodes Official Trailer - http://www.keeptalkinggame.com

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“time”

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Super Hot Gameplay Trailerhttps://www.youtube.com/watch?v=t9Gz2FIlPXk

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New mechanics can

be rather simple

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Downwell Official Trailer - https://www.youtube.com/watch?v=UygovwXlbsU

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Or can define new genres

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“unfolding”

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Lifeline Launch Trailer - https://www.youtube.com/watch?v=P81rf74MF7w

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Procedural

rhetoric

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Procedural rethoric

• Concept developed by Ian Bogost in the book “Persuasive Games” (MIT Press 2007)

• Videogames are part of a new form of rhetoric since their “procedurality” involves interaction

• Procedural Rhetoric is defined as “the practice of using processes persuasively.”

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The Best Amendment - http://www.molleindustria.org/the-best-amendment/

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Let’s Play “The Best Amendment”!

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Engineering fun

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Cartoon from “A Theory of Fun for Game Design” Raph Koster © (http://www.theoryoffun.com)

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Cartoon from “A Theory of Fun for Game Design” Raph Koster © (http://www.theoryoffun.com)

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Cartoon from “A Theory of Fun for Game Design” Raph Koster © (http://www.theoryoffun.com)

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Cartoon from “A Theory of Fun for Game Design” Ralph Koster © (http://www.theoryoffun.com)

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Cartoon from “A Theory of Fun for Game Design” Ralph Koster © (http://www.theoryoffun.com)

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humans love patterns!

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Highway to Hell by AC/DC © AC/DC

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The world's ugliest music: Scott Rickard TEDxMIAhttps://www.youtube.com/watch?v=RENk9PK06AQ

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http://en.wikipedia.org/wiki/File:Super_Mario_64_jumping.jpg

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Excerpt from Indie Game the Movie – http://www.indiegamethemovie.com

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'A Minute to Learn… A Lifetime to Master’

James R. Becker

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games that fail to exercise the brain become boring

fun is all about the brain feeling good (endorphines)

the moment of triumph when we learn to master a task

triggers the release of chemicals triggering good feelings

fun comes from “richy interpretable” situations

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Designing for

players

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Bartle’s Player Types - https://en.wikipedia.org/wiki/Bartle_Testhttp://mud.co.uk/richard/hcds.htm

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Osterweil’s Four Freedoms

• Freedom to explore§ Players should be allowed to explore

• Freedom to fail§ Players fail all the time in a game§ Failure has to be present in game§ Bad games don’t know how to treat failure

• Freedom of identity play§ Players love to be to be in someone else’s shoes§ E.g., play as Darth Vader, dress as a doll

• Freedom to effort§ Players should be able to play as they feel, soft or hard§ Sniper vs Assault vs Support vs Engineer

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Flow (M. Csikszentmihalyi)

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transparency

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transparent, visible mechanicsincrease player comfort

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pre luck vs. post luck

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role playing games typicallyfavor post luck

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design your own

Ruzzle board

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bad transparency good transparency

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“pre-luck” is an interesting wayto present interesting decisions

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the end is near and so I

face the final curtain …

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Play games

Make games

Say something

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HISTORY Books!

• The Rough Guide to Videogames by Kate Berens, Geoff Howard (Sep 8, 2008)

• Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time by Bill Loguidice and Matt Barton (Mar 4, 2009)

• The Ultimate History of Video Games: From Pong to Pokemon–The Story Behind the Craze That Touched Our Lives and Changed the World by Steven L. Kent (Oct 2, 2001)

• Replay: The History of Video Games by Tristan Donovan (Apr 20, 2010)

• Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture – David Kushner (Amazon)

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Movies

• Get Lamp!• King of Kong• Chasing Ghosts• High Score• Once Upon Atari• Intellivision Lives• Rise of the Video Games• Video Game Revolution• Video Game Invasion The History Of A Global Obsession• History Of Video Games• Video Games The Story of Computer Games• Game Loading the Rise of the Indies• From Bedroom to Billions• Indie Game the Movie

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Contacts

• Email§ [email protected]

• Skype§ pierluca.lanzi

• Web§ http://www.polimigamecollective.org

• Game design§ http://www.gamasutra.com

• Game Jam§ http://www.ludumdare.com§ http://www.globalgamejam.org

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http://www.polimigamecollective.orghttps://www.facebook.com/polimigamecollective