a day in the life of a ux designer
TRANSCRIPT
Art Directorcolours lover
traveller
lighthearted
inspired
fashionista
Creat ive Thinker
Italiandreamercat loversweets addict
DISCOVERABILITY
01 • The first impression counts
• Design intuitive & Simple things
LESSONLEARNT
It is possible to determine what actions are possible
and the current state of the device.
AFFORDANCES
• DON’t HURT ANYONE
• PERCEPTION IS IMPORTANT
LESSONLEARNT
02
The relationship between the properties of an object and the capabilities of the agent to determine just howthe object could possibly be used.
SIGNIFIERS
• PROVIDE CONTEXT
• Provide cues
• LESS IS MORE
LESSONLEARNT
Any sign or sound, any perceivable indicator that communicates
appropriate behaviour to a person.
03
MAPPING
• Group objects IN A MEANINGFUL WAY
• USE SPAtIAL CORRESPONDENCE
• PRIORITISE INFORMATION
LESSONLEARNT
The relationship between the layout of the controls and the devices
being controlled.
04
FEEDBACK
• Reduce DELAYS • communication is key • PLAN AND INFORM
LESSONLEARNT
The results of actions and the current state
of the product or service.
05
CONCEPTUAL MODELS
• the user is not like you! • Switch shoes • Be Consistent
LESSONLEARNT
An explanation of how something works.
06
CONSTRAINTS
• Present few choices • Suggest the DESIRED action • prevent errors (or redressThem)
LESSONLEARNT
Physical features of an object that limit its relationships with other objects,
the operations that can be performed on it and the possible behavior.
07
OUR EXPERIENCE
+COGNITIVE EMOTION
DISCOVERABILITYAFFORDANCESIGNIFIERSMAPPINGFEEDBACK
CONCEPTUAL MODELS CONSTRAINTS
APPEALING VALUABLE
MEANINGFUL