8-user interface in game (game development - umt spring 2017)
TRANSCRIPT
UserInterfaceinGame
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
GameUserInterface• Game user interface refers to the methods and interfaces (screens) through which a
player interactswith a game
• User interface in a game communicates the information and provide interactive
elements on screen to the player
• Game user interface provides navigation, delivers information and allows the player to
performanyaction in the game
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
GameInterfaceTypes
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
GameInterfaceTypes• Diegetic Interface: It is integrated in the game in which a player is playing, represented
as an actual entity inside the gameworld. It is part of the environment (space) and story
of the game
• Non-Diegetic Interface: It is an overlay on top of the game, rendered outside the game
and visible to a player in the real world. It is neither part of the environment (space) nor
story of the game
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
GameInterfaceTypes• Spatial Interface: It is integrated in the game in which a player is playing, without being
an actual entity inside the game world. It is part of the environment (space) but not
story of the game
•Meta Interface: It is an overlay on top of the game, rendered outside the game and
visible to a player in the real world but connected to the game world. It is part of the
story but not environment (space) of the game
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
GameInterfaceTypes
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
Partofgameenvironment (space)?
Partofgamestory?
YesNo
No
Yes
Non-Diegetic Spatial
DiegeticMeta
ScreenTypes
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
ScreenTypes• License: It shows end-user license agreement (EULA) of a game that tells you who
owns the copyrights and the rights or permissionsof the buyer
• Splash: It shows the image or animation involving the logo of companies and
technologies associatedwith a game
• Title: It shows the main title and logo of a game in start
• Loading: It shows an image or animation indicating that player needs to wait while the
game loads or process any information
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
ScreenTypes•Menu: It shows the main menu of a game where a player can adjust settings before
entering into the gameplay
• Tutorial: It shows instructions and guides about how to play a game, can be before
entering into the gameplayor during the gameplay
• Pause / Options: It shows the pause window with options of a game where a player
can adjust settings during the gameplay
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
ScreenTypes• Overlay / Toolbar: It shows information in an overlay or tools in a toolbar during the
gameplayof a game
• Credits: It shows the list of all people involved in production, development, and
supportof a game
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
UserInterfaceGuidelines
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
UserInterfaceGuidelines• The most needed information or actions in game should require few and easy
combination of inputsteps from the player
• The user interface should be simple, do not complicate it by putting too much
informationat the same time on one screen
• The appearanceof user interface should be consistentand compatiblewith the game
• Use multilingual user interface to addresswide range of players
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY
Reference• TheArtofGameDesign- JesseSchell
• GameDesignEssentials- BriarLeeMitchell
FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY