8-user interface in game (game development - umt spring 2017)

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Page 1: 8-User Interface in Game (Game Development - UMT Spring 2017)

UserInterfaceinGame

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

Page 2: 8-User Interface in Game (Game Development - UMT Spring 2017)

GameUserInterface• Game user interface refers to the methods and interfaces (screens) through which a

player interactswith a game

• User interface in a game communicates the information and provide interactive

elements on screen to the player

• Game user interface provides navigation, delivers information and allows the player to

performanyaction in the game

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

Page 3: 8-User Interface in Game (Game Development - UMT Spring 2017)

GameInterfaceTypes

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

Page 4: 8-User Interface in Game (Game Development - UMT Spring 2017)

GameInterfaceTypes• Diegetic Interface: It is integrated in the game in which a player is playing, represented

as an actual entity inside the gameworld. It is part of the environment (space) and story

of the game

• Non-Diegetic Interface: It is an overlay on top of the game, rendered outside the game

and visible to a player in the real world. It is neither part of the environment (space) nor

story of the game

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

Page 5: 8-User Interface in Game (Game Development - UMT Spring 2017)

GameInterfaceTypes• Spatial Interface: It is integrated in the game in which a player is playing, without being

an actual entity inside the game world. It is part of the environment (space) but not

story of the game

•Meta Interface: It is an overlay on top of the game, rendered outside the game and

visible to a player in the real world but connected to the game world. It is part of the

story but not environment (space) of the game

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

Page 6: 8-User Interface in Game (Game Development - UMT Spring 2017)

GameInterfaceTypes

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

Partofgameenvironment (space)?

Partofgamestory?

YesNo

No

Yes

Non-Diegetic Spatial

DiegeticMeta

Page 7: 8-User Interface in Game (Game Development - UMT Spring 2017)

ScreenTypes

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

Page 8: 8-User Interface in Game (Game Development - UMT Spring 2017)

ScreenTypes• License: It shows end-user license agreement (EULA) of a game that tells you who

owns the copyrights and the rights or permissionsof the buyer

• Splash: It shows the image or animation involving the logo of companies and

technologies associatedwith a game

• Title: It shows the main title and logo of a game in start

• Loading: It shows an image or animation indicating that player needs to wait while the

game loads or process any information

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

Page 9: 8-User Interface in Game (Game Development - UMT Spring 2017)

ScreenTypes•Menu: It shows the main menu of a game where a player can adjust settings before

entering into the gameplay

• Tutorial: It shows instructions and guides about how to play a game, can be before

entering into the gameplayor during the gameplay

• Pause / Options: It shows the pause window with options of a game where a player

can adjust settings during the gameplay

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

Page 10: 8-User Interface in Game (Game Development - UMT Spring 2017)

ScreenTypes• Overlay / Toolbar: It shows information in an overlay or tools in a toolbar during the

gameplayof a game

• Credits: It shows the list of all people involved in production, development, and

supportof a game

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

Page 11: 8-User Interface in Game (Game Development - UMT Spring 2017)

UserInterfaceGuidelines

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

Page 12: 8-User Interface in Game (Game Development - UMT Spring 2017)

UserInterfaceGuidelines• The most needed information or actions in game should require few and easy

combination of inputsteps from the player

• The user interface should be simple, do not complicate it by putting too much

informationat the same time on one screen

• The appearanceof user interface should be consistentand compatiblewith the game

• Use multilingual user interface to addresswide range of players

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY

Page 13: 8-User Interface in Game (Game Development - UMT Spring 2017)

Reference• TheArtofGameDesign- JesseSchell

• GameDesignEssentials- BriarLeeMitchell

FROM:HAFIZAMMARSIDDIQUI– COURSE:GAMEDEVELOPMENT– INSTITUTE:UNIVERSITYOFMANAGEMENTANDTECHNOLOGY