4. day lighting nb 1.2 gp batch xvi

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D A Y L I G H T I N G GREENSHIP Professional Eka Sediadi Greenship Professional Training - Batch 17 (Angkatan 1 tahun 2015)

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  • D A Y L I G H T I N G GREENSHIP Professional

    Eka Sediadi

    Greenship Professional Training - Batch 17

    (Angkatan 1 tahun 2015)

  • 1. Lighting Aspects in GREENSHIP

    2. Day Lighting

    3. Day Lighting Calculation

    4. Design Sky Values

    5. Estimating : Day Light Factor

    6. Sun Position

    7. Day Lighting Simulation

    8. The Visual Environment

    9. Glazing

    10.Managing Glare

    Summary of Training

  • 1

    Lighting Aspect in GREENSHIP

  • 1 Lighting Aspect in GREENSHIP

    EEC 1.3.2 - Artificial Lighting Lighting design with required lighting power 15% less than

    Standard in (SNI 03-6197-2011) 1 point Using high frequency ballasts (electronic) 1 point Lighting zoning (office) with installation of motion sensor 1

    point Arm-wide switching placement from door closing position 1

    point

    Lighting Aspect in GREENSHIP

  • 1 Lighting Aspect in GREENSHIP

    EEC 2 Natural Lighting

    Benchmark: 1. Utilizing skylight optimally, minimum 30% of working place

    exposed to skylight intensity with minimal 300 lux 2 points.

    2. Provision of Lux sensor to automatically switch on Artificial lighting if the skylight intensity below 300 lux 2 points.

    Aim: To encourage the use of adequate daylight to reduce energy consumption and recognize building designs that optimize daylight.

    Lighting Aspect in GREENSHIP

  • 1

    IHC 5 Visual Comfort

    Benchmark: Using lighting with illumination level according to SNI 03 6197-2011 1 point

    Aim: To reduce visual disruption from improper lighting for eyes.

    Lighting Aspect in GREENSHIP

  • 1 Lighting Aspect in GREENSHIP Tingkat Kelompok Temperature Warna

    Fungsi Ruangan Pencahayaan Renderasi Warm White Cool White Daylight

    (Lux) Warna 5300K

    Rumah Tinggal Teras 60 1 atau 2 Ruang Tamu 150 1 atau 2 Ruang Makan 250 1 atau 2 Ruang Kerja 300 1 Ruang Tidur 250 1 atau 2 Kamar Mandi 250 1 atau 2 Dapur 250 1 atau 2 Garasi 60 3 atau 4 Perkantoran Ruang Direktur 350 1 atau 2 Ruang Kerja 350 1 atau 2 Ruang Komputer 350 1 atau 2 Ruang Rapat 300 1 Ruang Gambar 750 1 atau 2 Ruang Arsip 150 1 atau 2 Ruang Arsip Aktif 300 1 atau 2 Hotel dan Restoran Koridor 100 1 RSG 200 1 Ruang Makan 250 1 Kafetaria 200 1 Kamar Tidur 150 1 atau 2 Dapur 300 1

    SNI 03 6197-2011

    Lighting Aspect in GREENSHIP

  • Solar Spectrum

    2 Day Lighting

    Source : http://eetd.lbl.gov

  • The importance of Daylighting

    2 Day Lighting

    Priceless light source Adjustable light source Cue for bodys biological

    clock (Circadian Rythm) Zeitgeber

  • 2 Day Lighting

    Jakartas Typical Daylight Availability

    Source : gaisma.com

    SUNSHINE OFFICE HOURS

  • 2 Day Lighting

    Why consider daylighting?

    Human consideration

    Psychological connection to outdoors

    Improve occupants health and well-being

    Improve worker productivity

    Improve occupants satisfaction with indoor environment

    Source : www.lightlouver.com

  • 2 Day Lighting

    Why consider daylighting?

    Architectural consideration

    Energy Ef ficiency consideration

    Space definition

    Establishes character of space

    Establishes exterior expression

    Source : www.lightlouver.com

    Lighting a major building load and cost

    Reduces coincident peak electrical demand

  • Daylight Factor (D.F. ) = 100 x (Ein / Eout)

    Calculation

    3 Day Lighting Calculation

    Ein = illuminance at a point inside

    interior space (lux)

    Eout= illuminance at a horizontal plane (outdoor) with unobstructed view of the hemispheric sky (lux)

  • Daylight Factor (D.F. ) = 0.1 x P

    Simple Rule of Thumb approach

    3 Day Lighting Calculation

    P = Percentage Glazing to Floor Area

    Example : For a room of 100m2 and 20m2 glazing, then the daylight factor will be 2%

  • Table 1. Daylight factors and distribution

    Zone DF (%) Distribution

    Very bright > 6 Very large with thermal and

    glare problems.

    Bright 3 6 Good; glare control required

    Average 1 3 Good / Fair

    Dark 0 1 Poor

    Note: The figures are average daylight factors for windows without glazing

    Clause 4.4.1

    The average daylight factors may be obtained by simulation or architectural modelling of a building design.

    3 Day Lighting Calculation

  • 0.75m

    Direct component SC

    Internal reflected component IRC

    Ein (lux)

    DF = SC + ERC +IRC

    External Reflected component ERC

    Eout (lux)

    DAYLIGHT FACTOR IS A SUM OF THREE COMPONENTS.

    DF = Daylight factor at a point internally

    SC = sky component (direct from visible part of sky at window)

    ERC = externally reflected components (indirect external light)

    IRC = internally reflected components

    3 Day Lighting Calculation

  • Modification to the Day Light Model

    Components of Day Light in interior space

    (a) = Direct Sunlight

    (b) = Direct Sky Light (visible portion of sky)

    (c) = Externally Reflected Lights

    (d) = Internally Reflected Lights

    Concepts

    3 Day Lighting Calculation

  • IN DAY LIGHT FACTOR (D.F.) ESTIMATION, SIMPLIFICATION TO

    THE PREVIOUS MODELS ARE MADE.

    CIE Uniform Sky Model; Assumptions

    (a) Direct Sunlight is not present (i.e. general uniform sky).

    (b) Outside lighting conditions are uniformly bright.

    (c) All external lighting conditions therefore contribute

    uniformly to D.F. in the interior space.

    Concepts

    3 Day Lighting Calculation

  • Daylight factor can be estimated

    1 IES formula DFm, IES = ( Awindow U * 100 ) / ( Afloor )

    2 BRE formula DFm, BRE = ( Awindow M t ) / ( Atotal ( 1 - m ) )

    Awindow Surface area of the window, excluding frame, bars and other obstructions [m]

    Afloor Floor area of the room [m]

    Atotal Total internal surface area of the room [m]

    Factor to account for external obstructions

    U Utilisation factor

    Angle of visible sky from the mid-point of the window []

    M Maintenance factor of the window

    T Transmission factor of the glazing

    m Average reflection factor of all internal surfaces

    Estimating

    5 Estimating Daylight Factor

  • To estimate the DF in the centre of an atrium floor a simple three-step calculation as outlined below:

    1. Calculate the well index (WI) using numbers representing height, width and length of the atrium.

    WI = ( height * (width + length) ) / ( 2 * length * width )

    2.Calculate the horizontal DF (%) at the centre of the atrium floor (open atrium).

    DFunglazed = 100 * e-WI

    3.For a glazed atrium estimate the transmission factor () of the glazed roof and multiply the calculated DF with it.

    DFglazed = * DFunglazed

    Daylight factor in Atrium

    5 Estimating Daylight Factor

  • A IES Formula DFm, IES = ( Awindow U * 100 ) / ( Afloor )

    B BRE Formula DFm, BRE = ( Awindow M t ) / ( Atotal ( 1 - m ) )

    C Sumpner Formula DFm, Sumpner = ( Awindow M t ) / ( 2 Atotal ( 1 - m ) )

    L B Height

    1 Dimensions of Room 6 6 2.7 M

    2 Area of Room AFLOOR 36.00 M

    3 Area of Room Surfaces AS 136.80 M

    4 Utilisation Factor U 0.5

    5 Obstruction Factor 0.4

    6 Maintenance Factor M 1

    7 Glazing transmission t 0.7

    8 Average surface reflectance 0.56

    9 Angle of visible sky 1.6 rad. 90.0 10 Reflectance of room surfaces Ceiling Wall Floor

    80% 60% 40%

    11 Enter a Target DF DF 3.5%

    IES BRE Sumpner

    12 Estimate Area of Window AWINDOW 6.30 3.00 3.85 M

    Awindow Breadth Length

    13a Enter Size of Window 4.5 1.5 3

    13b Daylight Factor DF 2.5% 5.3% 4.1%

    Estimating

    5 Estimating Daylight Factor

  • London, Latitude 52 N Trivandrum, Latitude 8 N

    Sun Position

    6 Sun Position

  • Is this a Daily OR Annual SunPath?

    Sun Position

    6 Sun Position

  • Is this an Annual OR Daily SunPath?

    Sun Position

    6 Sun Position

  • Simulation

    7 Daylight Simulation

  • Simulation

    7 Daylight SImulation

  • Simulation

    7 Daylight Simulation

  • Simulation

    7 Daylight Simulation

  • Simulation

    7 Daylight Simulation

  • Daylight Visualizer

    Download: http://www.velux.com/Daylight_Visualizer/Download

    7 Daylight Simulation

  • Day Light Visualizer: March 21 at 1200noon.

  • Visual Acuity is

    separated into 3 Zones:

    (a) Task zone

    (b) Immediate

    surrounding (desk)

    (c) General surrounding.

    The Visual Environment

    8 Visual Environment

  • 1. Visible light transmittance % of

    visible light passing through

    2. Visible reflectance; % of visible

    light reflected

    3. SHGC (Solar Heat Gain Coeff)

    or SC (Shading Coeff); ratio of

    solar incident heat to solar

    heat transmitted.

    Glazing Properties

    9 Glazing

  • Glazing Properties

    1. Visible light transmittance % of visible light passing through

    2. Visible reflectance; % of light reflected

    3. SHGC (Solar Heat Gain Coeff) or SC (Shading Coeff); ratio of

    solar incident heat to solar heat transmitted.

    4. U Value; heat transfer property due to outdoor/indoor temp.

    difference W/M - K

    5. R-Value is resistance to heat transfer = 1/U.

    6. UV Light Transmittance; % of UV lights passing through.

    7. Spectral Selectivity: Ability to react selectively to different

    wavelengths of light.

    8. Glazing Colour: visible light filter affecting colour/tint of glaze.

    9. Sound Transmission: ability to transmit sound.

    9 Glazing

  • The UGR takes into account

    (1) brightness of wall and

    (2) Luminaire contributing to

    glare.

    Glare Index is essentially the ratio of the brightness of a light source over the brightness of the background.

    Managing Glare

    UGR: Unified Glare Rating Lb: Luminance Background (Cd/m2) L: Luminance of the Luminous Parts of Each Luminaire

    : Solar Angle of the Luminus Partd of Each Luminaire P: Guth Position Index

    10 Managing Glare

  • Direct Glare glare resulting from high luminance of lamps

    and/or insufficiently shielded lamps.

    Indirect Glare reflected from surfaces which are highly

    specular e.g. monitor screens

    Managing Glare

    10 Managing Glare

  • Managing Glare

    10 Managing Glare

  • Managing Glare

    10 Managing Glare

  • Glare Control Device Louvres and Blinds

    Optical Diffusing Blinds/Louvres

    10 Managing Glare

  • Glare Control Device Spectrally Selective Glazing

    Ideal glaze targets photopic response Actual glaze tinting

    10 Managing Glare

  • Changi Airport Singapore

  • Changi Airport Singapore Detail Skylight

    Ir. H.P. Looi ([email protected]) 25th June 2010

    Harvesting Daylight

  • Light Shelves to Bring Light into Interior Space

    Ir. H.P. Looi ([email protected]) 25th June 2010

    Harvesting Daylight

  • Daylight (Pencahayaan alami)

    - Posisi Jakarta, 6 11 Lintang Selatan, 106 50 Bujur Timur - Manfaatkan Diagram Matahari untuk mencari kedudukan Matahari (Zenith

    dan Azimuth) pada waktu tertentu

    - Minimal tentukan kedudukan Matahari pada bulan Desember, September/Maret dan Juni mulai jam 8.00 s/d 16.00 sore

    - Jadikan dasar usulan untuk modifikasi rancangan selubung bangunan

    - Rule of Thumb 1 (tropis) : kedalaman maksimum penetrasi cahaya matahari langsung diterima ruang = 2.5 x tinggi jendela

    - Rule of Thumb 2 : DF = 2% bila per hari 10% luas lantai dikenai cahaya matahari langsung

    - Masukkan cahaya mendekati langit-langit, jangan pada ketinggian mata manusia

    - Masukkan cahaya matahari diffuse, bukan direct

    - Sedapat mungkin gunakan jendela vertikal hanya pada orientasi U dan S

    - Hati-hati dalam memilih tipe kaca selubung

  • Diagram Matahari untuk Jakarta dan sudut-sudut datang sinar matahari harian pada bulan Desember dan Juni pagi dan sore hari (Denah)

  • Sudut datang sinar matahari harian 22 Desember, 22 Sept./Mar. dan 22 Juni

    jam 8, 12 dan 16 sore (tampak Selatan, Utara, Barat dan Timur).

    Utara Sketsa Tampak Selatan

  • THANK YOU