3d trajectreconstructie (pingpong) carlo goessaert, roy van coillie, sven de langhe, vincent sercu,...
TRANSCRIPT
![Page 1: 3D trajectreconstructie (pingpong) Carlo Goessaert, Roy Van Coillie, Sven De Langhe, Vincent Sercu, Matthias Blomme](https://reader036.vdocuments.us/reader036/viewer/2022083005/56649f285503460f94c4134f/html5/thumbnails/1.jpg)
3D trajectreconstructie (pingpong)
Carlo Goessaert, Roy Van Coillie,
Sven De Langhe, Vincent Sercu,
Matthias Blomme
![Page 2: 3D trajectreconstructie (pingpong) Carlo Goessaert, Roy Van Coillie, Sven De Langhe, Vincent Sercu, Matthias Blomme](https://reader036.vdocuments.us/reader036/viewer/2022083005/56649f285503460f94c4134f/html5/thumbnails/2.jpg)
Introduction
Gloal: reconstruction of a game of pingpong using footage of 2 camaras on opposite sides of the table.
Input: • calibration footage• Footage of a short gameOutput:Visualization of the extracted and estimated ball
trajectory and pallets on the moment of contact
![Page 3: 3D trajectreconstructie (pingpong) Carlo Goessaert, Roy Van Coillie, Sven De Langhe, Vincent Sercu, Matthias Blomme](https://reader036.vdocuments.us/reader036/viewer/2022083005/56649f285503460f94c4134f/html5/thumbnails/3.jpg)
Inleiding
• WP1: calibration using the method of Bouguet and undistortion of the images.
• WP2: detection of the ball in each frame using a particle filter approach
• WP3: reconstruction of the 3D position of the ball using its 2D coordinates on both cameras
• WP4: detection of the pallet on the moment of contact with the ball
• WP5: fluent visualization of the table, ball and pallets using openGL
![Page 4: 3D trajectreconstructie (pingpong) Carlo Goessaert, Roy Van Coillie, Sven De Langhe, Vincent Sercu, Matthias Blomme](https://reader036.vdocuments.us/reader036/viewer/2022083005/56649f285503460f94c4134f/html5/thumbnails/4.jpg)
Introduction
• Each module will be addressed in detail in sequential order, which is more or less the order in the workflow
• WP2 is executed during WP3 because it requires the 2D table points selected by the user