3d surface reconstruction from 2d images (survey) 2006. 11. 3 (fri) young ki baik, computer vision...
TRANSCRIPT
3D Surface Reconstruction from 2D Images (Survey)
2006. 11. 3 (Fri)Young Ki Baik, Computer Vision Lab.
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3D Surface Reconstruction from 2D Images
• References• A Comparison and Evaluation of Multi-View Stereo
Reconstruction Algorithms • Steven M. Seitz, Richard Szeliski et. al. (CVPR 2006)
• A Survey of Methods for Volumetric Scene Reconstruction
• Greg Slabaugh et. al. (VG 2001) : Volume Graphics
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3D Surface Reconstruction from 2D Images
• Contents• Introduction
• Camera calibration
• Shape from 2D images, techniques
• Conclusion
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3D Surface Reconstruction from 2D Images
• Introduction• Volumetric data representations
• Gaining importance since their introduction in the early 70’s
→ 3D medical imaging [Greenleaf 70]
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3D Surface Reconstruction from 2D Images
• Introduction• Volumetric data representation
• The exponential growth of computational storage and processing
→ practical alternatives to surface based geometrical representation for many applications in computer graphics and scientific visualization
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3D Surface Reconstruction from 2D Images
• Application• Reverse engineering
• Augmented reality
• Human computer interaction
• Animation, Game
• Etc.
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3D Surface Reconstruction from 2D Images
• Methods for volumetric reconstruction• By hand
• 3D tool (3DMAX, MAYA, …)• Limitation
Too much time, tedious
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3D Surface Reconstruction from 2D Images
• Methods for volumetric reconstruction• Laser scanner (Range data)
• Advantage High quality and accuracy
• Limitation Too much money Specific configuration
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3D Surface Reconstruction from 2D Images
• Methods for volumetric reconstruction• CCD camera (Images)
• Advantage Cheap price Usefulness
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3D Surface Reconstruction from 2D Images
• Condition of 3D reconstruction
3D point
Camera
3D object
Camera
mapping
Image plane
Camera system for obtaining images
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3D Surface Reconstruction from 2D Images
• Condition of 3D reconstruction
3D point
Camera
3D object
Camera
• Point correspondence
• Camera parameter and motion
3D reconstruction system to make 3D object
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3D Surface Reconstruction from 2D Images
• Camera Calibration• Camera parameters:
• Extrinsic: Translation T, Rotation R.• Intrinsic: Focal Length f, image center (ox ,oy),
effective pixel size (sx ,sy), radial distortion k.
• Recover parameters from 3D points and their projections.
Object
Camera Motion
View9
View6
View1
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3D Surface Reconstruction from 2D Images
• Camera Calibration• Simple overall flow
• We can acquire 3D volumetric representation by applying various reconstruction algorithm.
• Obtaining camera parameters using projected 2D image and world 3D data with Known plane or 3D rig.
• Camera is set fixed location.
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3D Surface Reconstruction from 2D Images
• Camera Calibration• Calibration with pattern:
• Tsai’s method [Tsai87]• Zhang’s method [Zhang00]
• Self-calibration [Maybank92]
• Bundle adjustment [Triggs], evenly distribute errors.
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3D Surface Reconstruction from 2D Images
• Shape from 2D Images• Shape from silhouette
• Shape from structured light
• Shape from Illumination• Shape from shading• Photometric stereo
• Shape from Color(or intensity)• Voxel coloring• Stereo vision
• Fusion method
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3D Surface Reconstruction from 2D Images
• Shape from Silhouette(SFS) • Early works of vision
• Effective method
• Sculpturing a statue
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3D Surface Reconstruction from 2D Images
• Shape from Silhouette(SFS)
O1
O2
O3
- Calibrated cameras and object- Set initial 3D volumetric region including object- Back-project each silhouette along the ray- Obtain 3D volumetric data from intersecting back-projected volume
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3D Surface Reconstruction from 2D Images
• Shape from Silhouette(SFS) • Advantages:
• Simple to implement and fairly robust• Fast execution• complete closed surface → commonly used as the effective initial boundary
• Limitations:• only produced line hull• can’t detect non-convex region• sensitive to segmentation result → specific color is used as the background
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3D Surface Reconstruction from 2D Images
• Shape from Structured Light• Shape from Structured Light
• Rays coming out of light source hit the object surface and captured by image sensor (usually a camera) in a different angle. [Levoy00, Allen03]
Problem - Optically uncooperative materials - Scanning in the presence of occlusion - Filling holes in dense polygon models
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3D Surface Reconstruction from 2D Images
• Shape from Illumination• Shape from Shading
• Assume distance point light source, orthographic projection, local shading and Lambertian surface
• Given image intensity, determine depth by solving reflectance map in the fields of Radiometry.
LambertianA surface point is equally bright from all directions.
Limitation - Do not provide qualified results
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3D Surface Reconstruction from 2D Images
• Shape from Illumination• Photometric stereo
• Advanced version of shape from shading• Method to determine surface shape using
multiple images taken by varying illumination direction, while fixed camera position
Advantage- Provide good results relative to shape from shading
Limitation- Have to know the location of light sources
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3D Surface Reconstruction from 2D Images
• Shape from Color• Voxel Coloring
• Images can be constraints on 3D scene: a valid 3D scene model projected must produce
synthetic images same as the corresponding real input images.
• SFS+color consistency• Opaque or not
Sees blue Sees blue Sees red Sees green
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3D Surface Reconstruction from 2D Images
• Shape from Color• Voxel Coloring (overall flow)
- Set the camera on the fixed location.- Place the object to the fixed location.- Set up voxel region covering object.
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3D Surface Reconstruction from 2D Images
• Shape from Color• Voxel Coloring (overall flow)
- Select a voxel and project onto the each image.- Iterate this algorithm about all voxel in the region.- Judge opaqueness by thresholding variance of colors.
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BGR
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iiiR
BN
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GN
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RN
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3D Surface Reconstruction from 2D Images
• Voxel Coloring• Advantages:
• simple to implement and fairly robust
• Limitations:• performance depends on voxel and image
resolution. → reconstruct object in small area
→ high computational cost• occlusion and illumination problem
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3D Surface Reconstruction from 2D Images
• Voxel coloring• More advanced algorithm
• Space carving• Generalized voxel coloring• Multi-hypothesis voxel coloring
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3D Surface Reconstruction from 2D Images
• Shape from color• Stereo vision
• Features popular method pixel based method mimics the behavior of human vision apply feature matching criterion at all pixels
simultaneously search only over epipolar lines (fewer candidate positions)
Scene object point
Left Camera
Left Camera
Optical axes
Epipolar lines
Epipolar plane
Image plane
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3D Surface Reconstruction from 2D Images
• Shape from color• Stereo vision
• Matching cost Squared Intensity Differences (SD,SSD). Absolutely Intensity Differences (AD,MSE). Normalized Cross-correlation, normalized SSD.
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3D Surface Reconstruction from 2D Images
• Stereo vision• Advantages
• gives detailed surface estimates• covering wide area object
Building, topography • Fast execution• multi-view aggregation improves accuracy
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3D Surface Reconstruction from 2D Images
• Stereo vision• Limitation
• narrow baseline give rise to noisy estimates• fails in ~
textureless and occlusion areas sparse, in complete surface
• sensitive to non-Lambertian effects.
• Other effective methods• http://cat.middlebury.edu/stereo/
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3D Surface Reconstruction from 2D Images
• Fusion methods
• Silhouette and Stereo Fusion for 3D Object Modeling - Carlos Hernandez Esteban and Francis Schmitt (CVIU 2004)
# SFS +multi +stereo correlation voting +Gradient vector flow +Snake
• High-Fidelity Image-Based Modeling - Yasutaka Furukawa, Jean Ponce (CVR-TR-2006)
# SFS + wide baseline matching + propagation + Energy minimization
• Multi-View Stereo Revisited - Michael Goesele et. al. (CVPR2006)
# SFS +Stereo matching + volumetric method (range data + Level Set)
• MultiView Geometry for Texture mapping 2D Images Onto 3D Range Data
- Lingyoun Liu et. Al. (CVPR2006)# SFS +Stereo matching + volumetric method (range data)
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3D Surface Reconstruction from 2D Images
• Trend of 3D reconstruction method
• ~1995 Simple algorithm
• ~1999 VC and variants (treating occlusion), LevelSet, optimization
• ~2001 Probabilistic formulation
• ~2003 Non-Lambatian surface, specular surface, textureless regions
• ~2006 PGM, Fusion method (SFS + Stereo + Level set + …)
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3D Surface Reconstruction from 2D Images
• Conclusion• Survey of methods for volumetric scene
reconstruction from photographs.
• States of the arts shows very good reconstruction results.
• All algorithm do not solve problems yet.• occlusion ,illumination changes • non-Lambatian surface• Real data (no silhouette)
• There is room for improvement