38 task 7 - sequence

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Task 7: P1 Creating and Stitching a Sequence Luke Sullivan-Corbelle I got given a library of sounds to use in my track, I drag and dropped tracks that was related to my theme into the sequence windows. I used Stereo audio There’s two sort of zones in the sequence window, the Deadzone and the Playzone. These are nicknames I’ve given them. Deadzone is the area which the audio will be cut off and not play unless the play head is deliberately placed there Playzone is the area which the audio will play in, if the play head is outside of the Playzone, audio will play from where the play head is This is the preview area, I can preview the audio above to see if I could use it in This is where the audio tracks are. I can use any of these tracks

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Task 7: P1

Creating and Stitching a Sequence

Luke Sullivan-Corbelle

I got given a library of sounds to use in my track, I drag and dropped tracks that was related to my theme into the sequence

windows. I used Stereo audio tracks for my project.

There’s two sort of zones in the sequence window, the Deadzone and the Playzone. These are nicknames I’ve given

them.

Deadzone is the area which the audio will be cut off and not play unless the play head is deliberately

placed there

Playzone is the area which the audio will play in, if the play head is outside of the Playzone, audio will play from where the play head is located until it reaches

the Playzone. The Playzone can also be used to select the parts you want to play before the rendering the

track (if you chose the right options)

This is the preview area, I can preview the audio above to see if I could use it in

my sequence or not.

This is where the audio tracks are.

I can use any of these tracks in my audio sequence.

Task 7: P1

Creating and Stitching a Sequence

Luke Sullivan-Corbelle

This “FX” box gives me the ability to edit a

selection of properties of any track.

These are the wave-lengths of the audio.

This changes which ear the audio comes out of at

any point.

This changes the volume of the track at any point.

These are selected audio tracks.