3.1 effects of altitude and atmosperic conditions

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  • 7/27/2019 3.1 Effects of Altitude and Atmosperic Conditions

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    3.1 Effects of Altitude and Atmospheric Conditions

    The effects of altitude and atmospheric conditions on aerodynamic drag are very closely coupled and must be

    treated together. This was not understood very well by ballisticians until about the beginning of the 20th

    century. Many firing tests took place in Europe in the latter half of the 19th century, especially in England,

    Germany, France and Italy, in an effort to understand aerodynamic drag and develop theoretical models for

    drag. Ballisticians found it difficult to compare measured data when the firing tests were made at locations

    having different altitudes and different atmospheric conditions.

    Ballisticians gradually came to realize that drag measurements made in different locations, or even at the same

    location under different atmospheric conditions, could not be compared unless the measurements were

    somehow referenced to a set of standard altitude and atmospheric conditions. This led to the adoption of a

    standard set of altitude and atmospheric conditions to which measurements could be referenced. At the same

    time, analytical methods were developed to convert data measured at nonstandard altitude and atmospheric

    conditions to their standard values. Data from different locations and/or different atmospheric conditions could

    then be compared.

    In the United States, standard altitude and standard atmospheric conditions were adopted by the U.S. Army

    Ballistic Research Laboratory at the Aberdeen Proving Ground in Maryland at about the beginning of the 20th

    century. These conditions, called the Standard Metro conditions, are used for ballistics computations. The

    Standard Metro conditions are:

    Altitude: Sea Level

    Barometric Pressure: 750 mm Hg = 29.53 inches Hg

    Temperature: 59F = 15C

    Relative Humidity: 78 percent

    (Hg denotes the chemical element mercury)

    The values of air density and speed of sound corresponding to these conditions are:

    Air Density: Speed of Sound:

    0.0751265 lb/ft3 = 1.2030 kg/m3 1120.27 fps = 341.46 m/s

    Also, the acceleration due to gravity used for ballistics computations is:

    Acceleration due to Gravity: 32.174 fps = 9.80665 m/s

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    The drag function G1 is referenced to these standard conditions, and ballistic coefficients are therefore

    referenced to the same conditions. Of course, these standard conditions are used for reference only; it would be

    a very rare event if anyone were to shoot a gun under these standard conditions. So, the question and the

    problem is how to calculate real world trajectories at different altitudes and under different atmospheric

    conditions.

    The historical approach to this problem has been to first extend the Standard Metro atmospheric conditions toaltitudes higher than sea level, that is, to create a Standard Metro atmosphere versus altitude. Table 3.1 -1

    shows the Standard Metro atmospheric conditions versus altitude up to an altitude of 15,000 feet above sea

    level, which is sufficient for hunting and target shooting on the North American continent. The next step is to

    treat the differences between actual atmospheric conditions at any alt itude point and the standard atmospheric

    conditions at that altitude as small variations from the standard conditions. This approach has been successful

    for several reasons. The main reason is that air density decreases dramatically with altitude, while it changes

    much less dramatically with small differences between actual atmospheric conditions and standard conditions at

    any given altitude.

    Furthermore, the small change in air density caused by a small difference between actual air temperature and

    standard air temperature at any altitude point tends to be offset by the change in air density caused by a small

    difference between actual barometric pressure and standard barometric pressure at that altitude point. This is

    because a higher-than-normal temperature (a warm, balmy day) tends to be accompanied by a higher-than-

    normal barometric pressure of the atmosphere. That is, high temperature tends to decrease air density, while

    high pressure tends to increase air density.

    The air density ratio column in Table 3.1-1, which is the ratio of standard air density at altitude to the standard

    air density at sea level, shows that the air density decreases rapidly as altitude increases. Air density is a direct

    Table 3.1-1 Standard Metro Atmospheric Parameters versus Altitude

    Altitude Air Density Ratio Temperature Baro Pressure Speed of Sound

    (Feet) (At Altitude / (Deg F) (mm Hg) (in Hg) Ratio (At Altitude /

    At Sea Level) At Sea Level)

    Sea Level 1.0000 59.0 750.0 29.53 1.0000

    1000 0.9702 55.4 722.7 28.45 0.9873

    2000 0.9414 51.9 696.3 27.41 0.9744

    3000 0.9133 48.3 670.9 26.41 0.9614

    4000 0.8862 44.7 646.4 25.45 0.9483

    5000 0.8598 41.2 622.7 24.52 0.9350

    6000 0.8342 37.6 599.8 23.62 0.9216

    7000 0.8094 34.1 577.8 22.75 0.9080

    8000 0.7853 30.5 556.6 21.91 0.8943

    9000 0.7619 26.9 536.1 21.11 0.8805

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    10000 0.7392 23.4 516.3 20.33 0.8666

    11000 0.7172 19.8 497.3 19.58 0.8525

    12000 0.6959 16.2 478.9 18.85 0.8383

    13000 0.6752 12.7 461.1 18.16 0.8239

    14000 0.6551 9.1 444.0 17.48 0.8094

    15000 0.6356 5.5 427.6 16.83 0.7948

    multiplier in the equation for the drag force on a bullet, and because of this, the drag force also decreases

    rapidly as altitude increases. This decrease in air density with altitude has by far the largest effect on a bullet

    trajectory, compared to the actual atmospheric conditions and the speed of sound versus altitude. As mentioned

    in the preceding paragraph, the differences between actual temperature and standard temperature, and

    between actual barometric pressure and standard barometric pressure, have small effects on a bullet trajectory

    compared to the effect of decreasing air density, and these effects usually tend to offset each other due to

    weather patterns. The speed of sound ratio column in Table 3.1-1, which lists the ratio of the standard speed of

    sound at altitude to the standard speed of sound at sea level, shows that the speed of sound also decreases

    quite rapidly with altitude. However, the speed of sound is not a direct multiplier in the equation for drag force.

    In fact, it enters the equation in such a way that its effect on the drag force is much smaller than the effect of

    the decrease in air density. The true speed of sound does vary slightly from the standard value because of

    actual weather conditions, but the effect of the variation is considerably smaller than the small effect of the

    standard speed of sound.

    Humidity also has a small effect on a bullets trajectory, and at all altitudes. Humidity affects the air density,

    tending to decrease the air density a small amount, depending on the relative humidity in the atmosphere and

    the vapor pressure of water at the temperature of the atmosphere. The effect of humidity is generally worst at

    locations near sea level on very hot days, but even under these conditions, the effect is small. For example, for

    a location near sea level on a 90F day with barometric pressure the same for both situations, absolutely dry air

    (zero relative humidity) is not quite 0.02 percent MORE dense than air saturated with water vapor (fog,

    meaning 100 percent relative humidity). This seems strange; wet air feels heavier than dry air. But it is true

    because a water molecule weighs less than a nitrogen molecule, which it displaces if the pressure and

    temperature remain the same. This tiny change in air density is not completely negligible for long-range

    shooting. For example, under these same atmospheric conditions, the drop at 1000 yards for Sierras .308

    diameter 168 grain MatchKing bullet fired at 2700 fps muzzle velocity will be about 2.4 inches more for

    absolutely dry air than for saturated wet air.

    A word about barometric pressure. In this country, the National Weather Service and local weather bureaus

    report sea level-referenced barometric pressures regardless of location. For example, if you were in New York

    City (at sea level) on a balmy day, the barometric pressure might be reported near 30 inches of mercury (in

    Hg). If you were in Denver, CO, (5200 ft altitude) on a balmy day, the barometric pressure might also be

    reported near 30 in Hg. Now, the true barometric pressure at the altitude of Denver should be about 25 in Hg,

    not 30 in Hg. Our weather bureaus report sea level-referenced barometric pressures so that citizens can

    compare the weather in Denver with the weather in New York, or Los Angeles, or Fairbanks, AK, or Salt Lake

    City, or anywhere else in this nation. Also, the barometer instruments that we can purchase in stores are

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    designed to read out sea level-referenced barometric pressures. Now, of course, the trajectory of a bullet at any

    location depends on the true atmospheric pressure at that location, not at sea level. Sierras Infinity program

    takes this into account. It is important to realize that Infinity is designed so that the user must enter the

    altitude of the shooting location and the sea level-referenced barometric pressure at that location, as well as the

    temperature and the relative humidity (if known). These parameters can be obtained from TV, a local weather

    station, or portable instruments. Then, Infinity will calculate the true barometric pressure at the firing point

    from atmospheric variation laws coded into the program.

    A great advantage of the standard atmospheric conditions is that, based only on altitude, bullet ballistics can be

    calculated for locations where the true atmospheric conditions are unknown or unpredictable, and the resulting

    trajectories will be accurate enough for most practical purposes.

    To illustrate this, lets consider an example. Suppose that a hunter living near St. Louis, MO, has a Model 70

    Winchester rifle in 300 Winchester Magnum that he uses to hunt mule deer and elk in western Colorado at an

    altitude near 8500 feet above sea level. His gun is telescope sighted. He loads Sierras .308" dia 200 grain

    Spitzer Boat Tail (SBT) GameKing bullet at 2800 fps muzzle velocity for hunting. He sights his gun in at a target

    range near St. Louis that is located at an altitude near 500 feet above sea level. The question is, if he sights his

    rifle in at the target range near St. Louis, where will his gun shoot in western Colorado where he intends to

    hunt? Sierras Infinity program will be used to answer this question.

    Suppose he sights his gun in on a late summer day in St. Louis when the temperature at the target range is

    92F, and a local weather report lists the barometric pressure at 30.25 in Hg and the relative humidity at 90

    percent. For the 300 Winchester Magnum, he uses a zero range of 300 yards. When in Colorado he will use a

    laser rangefinder, and he will limit his shots at mule deer or elk to no more than 500 yards.

    After he finishes sighting his gun in, he returns to his home and performs the following calculations on his

    personal computer using the Infinity program. He calculates three trajectories for the 200 grain SBT GameKing

    bullet in the 300 Winchester Magnum cartridge and carefully examines the bullet path parameter from the

    output data. [Bullet path is the trajectory variable that locates the bullet relative to the shooters line of sight

    through the gun sights as the bullet travels downrange. It is most important because it tells the shooter how

    high or low his bullet will strike the target, or how much he has to hold over or hold under a target at any

    downrange location.] The first trajectory is a reference trajectory for the environmental conditions at the target

    range near St. Louis. Then, he uses the Trajectory Variations feature inInfinity to calculate a trajectory in his

    hunting location, first based on standard atmospheric conditions only, and then based on atmospheric

    conditions that he predicts based on his previous experiences in the hunting area.

    So, for the .300 Winchester Magnum cartridge, he selects the Sierra .308" dia 200 grain Spitzer Boat Tail

    GameKing bullet from the Load Bullet library in Infinity, and selects the Normal Trajectory mode of

    operation of the program. In the Trajectory Parameters list, he sets the muzzle velocity at 2800 fps,

    maximum range at 500 yards, range increment at 50 yards, zero range at 300 yards, the elevation angle at 0

    degrees, and the sight height at 1.75 inches because his telescope sight has a large objective bell. In the

    Environmental Parameters list he sets the conditions for the target range near St. Louis, that is, barometric

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    pressure at 30.25 in Hg, temperature at 92F, altitude at 500 ft, humidity at 90 percent, and the wind speeds

    to 0 mph. He then commands Infinity to calculate the reference trajectory for the St. Louis environs. The bullet

    path numbers versus range are listed in Table 3.1-2. It is evident that between the muzzle and the zero range

    the bullet rises a little more than 5 inches maximum above the line of sight, but at 500 yards. the bullet is

    nearly 30 inches low.

    The next trajectory calculation is made using the Trajectory Variations capability in Infinity. The hunter selectsthe Environmental Parameters option in that mode and makes the following changes to calculate the

    trajectory variations based on standard atmospheric conditions at the hunting location. The standard conditions

    are barometric pressure at 29.53, temperature at 59, and humidity at 78. He sets the altitude at 8500 ft.

    [Recall that Infinity automatically adjusts the standard atmospheric conditions at sea level to the values

    appropriate for 8500 ft altitude.] He again commands a calculation, and Infinity outputs the bullet path

    differences shown in the third column of Table 3.1-2. It can be seen that the 300 Winchester Magnum always

    will shoot high compared to the reference trajectory at St. Louis, but the hunter really needs to make no

    sighting correction unless possibly when the game animal is close to 500 yards away.

    The third trajectory for the 300 Winchester Magnum is calculated again by using the Trajectory Variations

    capability. From previous experiences in western Colorado, the hunter believes that the weather will be fair with

    low humidity, but cold. So he adjusts the barometric pressure to 29.90, the temperature to 20, and the

    humidity to 20, leaving the altitude at 8500 ft. After the calculation is commanded, Infinity outputs the bullet

    path differences in the fourth column of Table 3.1-2. Note that these bullet path differences are relative to the

    bullet path values in the second column of Table 3.1-2 for the reference trajectory at St. Louis, and not to the

    numbers in the third column. It can be seen that the trajectory calculated for the non-standard atmospheric

    conditions is very close to the trajectory calculated with only standard atmospheric conditions at the hunting

    location.

    The data in Table 3.1-2 support two observations. The first is that this 300 Winchester Magnum cartridge has a

    trajectory that is quite flat. The reference bullet path at 500 ft above sea level stays between a little over 5

    inches above the line of sight and does not fall more than 5 inches below the line of sight until the range

    exceeds a little more than 350 yards. At 8500 ft above sea level the bullet path stays within this band until

    about 365 yards. This is excellent performance, as expected for this very popular magnum cartridge for western

    hunting.

    The second observation is that calculating a trajectory for the hunting location based on standard atmospheric

    conditions gives an accurate representation of the trajectory for actual atmospheric conditions, as pointed out

    above. Comparing columns three and four in Table 3.1-2 shows that the bullet path changes based on the

    predicted actual atmospheric conditions are very close to those based on standard conditions. The largest

    difference between the bullet paths is at 500 yards, and it is just 0.3 inches. This observation holds true for the

    vast majority of cartridges and atmospheric conditions at all shooting locations. We recommend that when the

    actual atmospheric conditions are unknown or unpredictable at any shooting location, standard atmospheric

    conditions be used for the altitude of the location. The altitude of any location usually can be estimated from a

    topographical map, a local weather station, or an atlas of North America.

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    Table 3.1-2 Reference Bullet Path and Changes for the 300 Winchester Magnum Cartridge loaded with Sierras

    30 caliber 200 grain SBT Bullet at 2800 fps.

    Range Reference Bullet Bullet Path Changes (2) Bullet Path Changes (3)

    Path (1) at Hunting Location at Hunting Location

    (yards) (inches) (inches) (inches)

    0 -1.75 0.0 0.0

    50 1.72 0.0 0.0

    100 4.01 0.02 0.02

    150 5.06 0.07 0.06

    200 4.80 0.17 0.15

    250 3.14 0.34 0.30

    300 0.0 0.60 0.54

    350 - 4.71 0.98 0.89

    400 - 11.10 1.52 1.37

    450 - 19.28 2.23 2.03

    500 - 29.35 3.18 2.88

    (1) Reference trajectory from sighting the rifle in near St. Louis, 500 ft altitude and actual atmospheric

    conditions at the shooting range (see text).

    (2)

    From trajectory calculated for the hunting location, 8500 ft altitude and standard atmospheric conditions (see

    text).

    (3)

    From trajectory calculated for the hunting location, 8500 ft altitude and predicted atmospheric conditions (see

    text).

    Note that a positive bullet path change in columns 3 and 4 means that the gun will shoot higher than the

    reference trajectory.

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